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Assassin's Creed Valhalla
v1.2.0, 1 language Code:
14:28:01 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
If you are compressing Crash Bandicoot 4, don't use any stdio.
STDIN for srep ---> crash at srep STDIO for xtool ---> crash at xtool After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue. |
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You see, with srep stdin I get:
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ERROR! Input file is larger than filesize spe 5.5%EDIT 2: After looking at srep command line, I'd need to use -s param to set the input size for stdin to something like 50GB in ordedr to not get this error, am surprised I didn't know this earlier. |
If I remember right srep has still bugs with stdin, so always use $$InFile$$ $$OutFile$$ with srep to be safe.
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[External compressor:srep] |
What is the problem ?
Project CARS 3 Code:
pcars3_bdt+pcars3_oo2reck+srep_new+lolz |
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Crash Bandicoot 4: It's About Time
Ripped all files shown in this photo (unused videos) (25 vids + 3 folders = 380MB)
Start Size: 22.8GB Compression method: Code:
xtool-preflate+srep+lolz
Code:
srep+LZMA2Thanks KaktoR and dixen |
You can even rip out unused languages from videos files with ffmpeg. Unfortunatelly the audio streams are not named, therefore you have to figure out what audio stream is what language they speak.
Usage: Code:
ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:X -acodec copy -vcodec copy "Processed\C_GameEnd.mp4" |
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PayDay 2 [Build 6412663 / v204.1 + All DLCs]
Start Size: 69GB
Compression Method:
Final Size: 20.3GB Notes: This game does use bink video. I unpacked the bundle files but could not see any videos, not even a videos folder. I didn't take a deep look however. If you can find the videos, you may be able to patch them out of the bundles then use bpk to lower the size. |
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Edit: I own the game and it is 73GB, so I just think that 69GB is just the bundle files with the dlls and exe :P |
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