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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

hydefromt70s 10-03-2021 17:37

Two Point Hospital (incl all DLC's)
 
Two Point Hospital with 9 DLC's. Nothing ripped.

Code:

05:47:32 - Selected ARC method for setup-1.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
06:04:42 - Overall input size: 8,85 GB
06:04:42 - Overall output size: 3,06 GB
06:04:42 - Overall conversion time: 00:17:09


dixen 11-03-2021 01:11

Forza Horizon 4 (Steam Version) [Only ENG Voice)

*.zip - XTool_preflate+srep+lzma
46 gb > 100 gb > 63 gb > 31 gb

*.minizip - XTool_preflate+srep+lzma
30 gb > 60 gb > 29 gb > 13.9 gb

*.bik, *.bank and rest files - srep+lzma
11 gb > 9 gb

90 gb > 55.5 gb

Install time - 110 minutes (4 cores, 4 threads - i5-7400)

NOTE.
XTool needed for preflate codec (without zlib) and -d# parameter

samadrahman74 11-03-2021 01:47

hi
What is the best compression method arma 3 ?
Uses LZSS for compression

hydefromt70s 11-03-2021 09:20

Tropico 5: Complete Collection (GOG)
 
Tropico 5: Complete Collection (GOG). Includes all DLC's. Only English and Polish lang.

Code:

16:52:53 - Selected ARC method for setup-1.bin was: xtool_zlib+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 17:18:21 - Overall input size: 2,97 GB
 17:18:21 - Overall output size: 2,02 GB
 17:18:21 - Overall conversion time: 00:25:26

Code:

17:22:15 - Selected ARC method for setup-1.bin was: xtool_zlib+xtool_reflate+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 18:14:20 - Overall input size: 2,97 GB
 18:14:20 - Overall output size: 1,95 GB
 18:14:20 - Overall conversion time: 00:52:02


hydefromt70s 11-03-2021 11:29

Lust for Darkness
 
Lust for Darkness. Nothing ripped
Code:

18:51:33 - Selected ARC method for setup-1.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 19:26:53 - Overall input size: 14,30 GB
 19:26:53 - Overall output size: 5,60 GB
 19:26:53 - Overall conversion time: 00:35:19

Lust from Beyond. Nothing ripped.
Code:

20:52:03 - Selected ARC method for setup.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 22:05:02 - Overall input size: 35,12 GB
 22:05:02 - Overall output size: 13,99 GB
 22:05:02 - Overall conversion time: 01:12:58


Hexagon123 11-03-2021 18:32

Immortals Fenyx Rising
 
Note: THX, Masquerade for using this dll. (https://fileforums.com/showpost.php?...postcount=2010)

Build version v1.1.1

Total start size: 35.1GB

Compress with the following:
  • .forge
    Code:

    oo2recs+srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096

  • Rest of the Files
    Code:

    srep:m5f:a2:l512+mcm:x11

Total packed size: 15.6GB (4xDVD5)

hydefromt70s 11-03-2021 18:49

Tropico 6 with all DLC
 
Tropico 6 GOG with DLC: Spitter, Lobbyistico, Caribbean Skies, Wall Street, El Prez Content Edition
Code:

02:03:47 - Selected ARC method for setup.bin was: xtool_zlib+xtool_reflate+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 02:47:33 - Overall input size: 17,30 GB
 02:47:33 - Overall output size: 6,54 GB
 02:47:33 - Overall conversion time: 00:43:45


KaktoR 12-03-2021 14:55

XIII
v20210223

Code:

22:38:31 - Selected ARC method for Data1a.bin was: srep+LZMA-MT
------------------------------------------------------------------------------------
 23:28:04 - Overall input size: 22.05 GB
 23:28:04 - Overall output size: 13.53 GB
 23:28:04 - Overall conversion time: 00:49:28


KaktoR 13-03-2021 04:21

Final Fantasy XIII + Final Fantasy XIII-2 + Lightning Returns Final Fantasy XIII
JP videos ripped

Code:

------------------------------------------------------------------------------------
---------------------------- CONVERSION DATE 13.03.2021 ----------------------------
------------------------------------------------------------------------------------
 10:07:50 - Selected ARC method for Data1a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 10:07:50 - Selected ARC method for Data2a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 10:07:50 - Selected ARC method for Data3a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------
 13:12:31 - Getting size of data file of the game: FINAL FANTASY XIII
 13:12:31 - >> Installation folder size: 29.01 GB
 13:12:31 - >> Compressed game size: 21.51 GB
 13:12:31 - Getting size of data file of the game: FINAL FANTASY XIII-2
 13:12:31 - >> Installation folder size: 13.76 GB
 13:12:31 - >> Compressed game size: 9.07 GB
 13:12:31 - Getting size of data file of the game: LIGHTNING RETURNS -  FINAL FANTASY XIII
 13:12:31 - >> Installation folder size: 10.28 GB
 13:12:31 - >> Compressed game size: 7.49 GB
------------------------------------------------------------------------------------
 13:12:31 - Data files creation time: 02:31:40


Hexagon123 13-03-2021 07:12

Quote:

Originally Posted by KaktoR (Post 490833)
XIII
v20210223

Code:

22:38:31 - Selected ARC method for Data1a.bin was: srep+LZMA-MT
------------------------------------------------------------------------------------
 23:28:04 - Overall input size: 22.05 GB
 23:28:04 - Overall output size: 13.53 GB
 23:28:04 - Overall conversion time: 00:49:28


Note: this is the unity remake from 2020.

Also, this game uses assetbundles.

L33THAK0R 13-03-2021 18:03

Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.

Hexagon123 13-03-2021 18:04

Quote:

Originally Posted by L33THAK0R (Post 490866)
Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.

XTool, Precomp, or any ZLIB precompressor?

sajmon83 15-03-2021 12:14

Quote:

Originally Posted by L33THAK0R (Post 490866)
Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.

You have to find out for yourself what the effective precompressor will be. For example, I check from now on like this ^^

https://i.postimg.cc/F7GVnqPN/Test.png

Masquerade 16-03-2021 11:45

Project CARS 2 v7.1.0.1
 
Start Size: 51GB
  • *.bff
    Code:

    bdt+xtool_kraken+srep+lolz
  • Bink videos:
    Code:

    bpk
  • Everything else:
    Code:

    srep+razorx
Final Size: 23.4GB

Notes:
  • Using Project CARS 2 oodlerec build will of course be much smaller, but it takes long time... xtool is so much faster at the expense of packed size.

mausschieber 18-03-2021 07:46

Quote:

Originally Posted by Gehrman (Post 489365)
English Only

Original Size : 59.6GB
Repack Size : 40.1 GB >>>>> 59.6GB> 125GB > 84.5GB > 40.1GB

Method : xtool+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb2 73:mc10000:lc8+diskspan:4.25GB:4.32GB

Use oodle7 file from \bin\x64\

Compression Time : 4Hours
Decompression Time : 70Min on 6Core 16GB Ram |RZ1600

Arc:
Code:

[External compressor:xtool]
header    = 0
packcmd  = XTool.exe precomp -mcp2077 -c128mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = XTool.exe decode -t100p - - <stdin> <stdout>


is this a typo
Code:

:4.25GB:4.32GB


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