![]() |
Immortals: Fenyx Rising (RUS+ENG Voice) v1.1.1
v1 *.forge - oo2recks+srep+4x4:lzma 30.1 gb > 50 gb > 24.4 gb > 13.1 gb Rest files - srep+4x4:lzma RePack size - 15.6 gb. Install time - almost 1 hour v2 *.forge - srep+4x4:lzma 30.1 gb > 18.8 gb > 14.6 gb Rest files - srep+4x4:lzma RePack size - 17 gb. Install time - 8 min. v3 *.forge - srep+lolz 30.1 gb > 18.8 gb > 14 gb Rest files - srep+4x4:lzma RePack size - 16.3 gb. Install time - 7 min. NOTE. Thanks Masquerade for shared .dll)) |
Minecraft Dungeons
Note: This is the Codex release one. (build version 1.7.3.0_5135400)
Total start size: 3.23GB Compress with the following:
Total packed size: 1.14GB |
Quote:
I would like to package this game effectively. With which attributes is stated above. The problem is now: I get 2 BIN files when I compress the SAF with LOLZ and the rest with razorx. Is there a possibility to create a self-extracting file from the two bin files? Or can someone give me a tip on how to create an installer from the game? |
Star Wars Jedi Fallen Order
v7th January 2021, 1 language Code:
22:05:10 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Assassin's Creed Valhalla
v1.1.2, nothing ripped Code:
23:29:50 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Street Fighter V - Champion Edition (v6.000)
*.pak - Xtool v0.39(Zlib+UE4 codec)+SREP+LOLZ (Fast mode) 47 gb > 112 gb > 56 gb > 25.3 gb Rest files - SREP+LZMA 460 mb > 403 mb Test Quote:
Quote:
unreal.dll and option -d# is necessarily. NO zlib+reflate because CRC errors |
Beyond A Steel Sky uses ZSTD compression on the pak, but neither zstdrec nor xtool can inflate it.
Xtool:zlib will only inflate +0.44% over original size. Any clues? |
Did you use the correct zstdlib version?
|
Quote:
|
Use a version near game release date (month / week) if possible and go downwards in libzstd versions until you reach a peak in precompression. I don't know if there is a proper way to detect what zstandard version the game was packed. But that's basically what I do (same with lz4).
|
I talked to spiritiovod and he managed to help identify that the version used was v1.4.4 of libzstd. Added that to zstdrec and wowzers:
Code:
Compressed 1 file, 15,471,886,944 => 31,903,067,738 bytes. Ratio 206.20% |
The Elder Scrolls Online
Code:
15:18:11 - Selected ARC method for Data1.bin was: bpk+srep_new+razor_mtx |
Anyone knows what xtool+ue4 settings to use (m#) for Everspace 2? Ratio is always 100%:confused:
|
Quote:
|
Call of Duty Advanced Warfare sıkıştırma yöntemi?
I would like to know if there are tools and methods that I can use to compress this game |
| All times are GMT -7. The time now is 13:33. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com