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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

dixen 14-02-2021 13:42

Immortals: Fenyx Rising (RUS+ENG Voice) v1.1.1

v1

*.forge - oo2recks+srep+4x4:lzma
30.1 gb > 50 gb > 24.4 gb > 13.1 gb
Rest files - srep+4x4:lzma
RePack size - 15.6 gb.
Install time - almost 1 hour

v2

*.forge - srep+4x4:lzma
30.1 gb > 18.8 gb > 14.6 gb
Rest files - srep+4x4:lzma
RePack size - 17 gb.
Install time - 8 min.

v3

*.forge - srep+lolz
30.1 gb > 18.8 gb > 14 gb
Rest files - srep+4x4:lzma
RePack size - 16.3 gb.
Install time - 7 min.

NOTE.
Thanks Masquerade for shared .dll))

Hexagon123 16-02-2021 18:11

Minecraft Dungeons
 
Note: This is the Codex release one. (build version 1.7.3.0_5135400)

Total start size: 3.23GB

Compress with the following:
  • .pak, .mp4
    Code:

    srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096

  • Rest of the Files
    Code:

    srep:m5f:a2:l512+mcm:x11

Total packed size: 1.14GB

biotec2k8 18-02-2021 12:13

Quote:

Originally Posted by Masquerade (Post 489906)
Start size: 2.7GB

Compress using following method:
  • *.saf
    Code:

    srep+lolz
  • Everything else:
    Code:

    srep+razorx
Final Size: 1GB

Game: Shady Part of Me

I would like to package this game effectively. With which attributes is stated above.

The problem is now:

I get 2 BIN files when I compress the SAF with LOLZ and the rest with razorx.

Is there a possibility to create a self-extracting file from the two bin files?

Or can someone give me a tip on how to create an installer from the game?

KaktoR 19-02-2021 08:25

Star Wars Jedi Fallen Order
v7th January 2021, 1 language

Code:

22:05:10 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 03:04:51 - Overall input size: 51.82 GB
 03:04:51 - Overall output size: 43.34 GB
 03:04:51 - Data files creation time: 04:26:14


KaktoR 20-02-2021 00:06

Assassin's Creed Valhalla
v1.1.2, nothing ripped

Code:

23:29:50 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 06:16:46 - Overall input size: 71.07 GB
 06:16:46 - Overall output size: 30.45 GB
 06:16:46 - Overall conversion time: 06:46:54


dixen 25-02-2021 01:00

Street Fighter V - Champion Edition (v6.000)

*.pak - Xtool v0.39(Zlib+UE4 codec)+SREP+LOLZ (Fast mode)
47 gb > 112 gb > 56 gb > 25.3 gb

Rest files - SREP+LZMA
460 mb > 403 mb

Test

Quote:

Tested 70 files, 27,240,582,676 => 50,300,374,185 bytes. Ratio 54.16%
Testing time: cpu 622.50 sec/real 4127.19 sec = 15%. Speed 12.19 mB/s
All OK
Quote:

[External compressor:xt20]
header = 0
packcmd = xt20\xt20 precomp -mzlib+preflate+ue4:m1:k5F6153346D665A4B384D3573354 B5743324C7A325673466E474B4937617A676C -d2 -c96mb -t100p-1 - - <stdin> <stdout>
Notes.
unreal.dll and option -d# is necessarily.
NO zlib+reflate because CRC errors

Masquerade 27-02-2021 02:57

Beyond A Steel Sky uses ZSTD compression on the pak, but neither zstdrec nor xtool can inflate it.

Xtool:zlib will only inflate +0.44% over original size.

Any clues?

KaktoR 27-02-2021 03:05

Did you use the correct zstdlib version?

Masquerade 27-02-2021 10:03

Quote:

Originally Posted by KaktoR (Post 490558)
Did you use the correct zstdlib version?

Good idea! Added new libzstd and it came to 109%. Good fun.

KaktoR 27-02-2021 10:08

Use a version near game release date (month / week) if possible and go downwards in libzstd versions until you reach a peak in precompression. I don't know if there is a proper way to detect what zstandard version the game was packed. But that's basically what I do (same with lz4).

Masquerade 28-02-2021 01:49

I talked to spiritiovod and he managed to help identify that the version used was v1.4.4 of libzstd. Added that to zstdrec and wowzers:

Code:

Compressed 1 file, 15,471,886,944 => 31,903,067,738 bytes. Ratio 206.20%
Compression time: cpu 18.23 sec/real 1843.42 sec = 1%. Speed 8.39 mB/s
All OK


KaktoR 28-02-2021 05:20

The Elder Scrolls Online

Code:

15:18:11 - Selected ARC method for Data1.bin was: bpk+srep_new+razor_mtx
 15:18:11 - Selected ARC method for Data2.bin was: oo2reck7+oo2recs7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------
 02:01:02 - Overall input size: 95.05 GB
 02:01:02 - Overall output size: 74.66 GB
 02:01:02 - Overall conversion time: 10:42:48


KaktoR 01-03-2021 09:05

Anyone knows what xtool+ue4 settings to use (m#) for Everspace 2? Ratio is always 100%:confused:

Hexagon123 01-03-2021 13:14

Quote:

Originally Posted by KaktoR (Post 490663)
Anyone knows what xtool+ue4 settings to use (m#) for Everspace 2? Ratio is always 100%:confused:

Try finding the possibly?

Snake288 01-03-2021 13:32

Call of Duty Advanced Warfare sıkıştırma yöntemi?
I would like to know if there are tools and methods that I can use to compress this game


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