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-   -   Tutorial using CI 8.0.0 (https://fileforums.com/showthread.php?t=92805)

yener90 18-09-2012 13:52

Quote:

Originally Posted by mikey26 (Post 406674)
Hi yener is it neccessary to run Convert_AutorunToDLL.bat after the language script or can u just keep is as autorun.exe and have ur autorun.ini point to the autorun.exe.

You dont need to.
Autorun.ini is not required.
it will continue read from Setup.ini

jksengko 19-09-2012 02:10

how to auto launch after install game E.g: Settings.exe

Compiler 19-09-2012 04:07

Tools to design buttons ?
How do I add remaining time to my installer ?

mikey26 19-09-2012 05:39

Tools to design Buttons = imagination (best tool) and photoshop.

Compiler 19-09-2012 07:12

Thanks Mikey.


How to add remaining time like http://imageshack.us/a/img856/1163/imp3k.jpg (peter's CI) has done ?



Can someone give code & explain it (Precomp+Srep+FreeArc) for high compression ?

yener90 19-09-2012 09:49

Quote:

Originally Posted by Compiler (Post 406757)
Thanks Mikey.
Can someone give code & explain it (Precomp+Srep+FreeArc) for high compression ?

Did you even tried it out?
it already supports it.

Compiler 20-09-2012 01:11

Quote:

Originally Posted by yener90 (Post 406766)
Did you even tried it out?
it already supports it.

Thanks Yener90,for creating this CI.

I used it but I was able to compress a 100 Mb game to 88 Mb only:confused:,but I saw 50-60% compression ratios from others using same method but the code and data might not be same.So,I need code for good compression ratios and explain it,so that I don't trouble every time.

Th3Raven 20-09-2012 01:22

Quote:

Originally Posted by Compiler (Post 406801)
Thanks Yener90,for creating this CI.

I used it but I was able to compress a 100 Mb game to 88 Mb only:confused:,but I saw 50-60% compression ratios from others using same method but the code and data might not be same.So,I need code for good compression ratios and explain it,so that I don't trouble every time.

Depends about the game.
Some games (ex Dead island with all dlc has around 7-8 gigs but compressed with INNO gets around 3 gigs -eng only-) and other games (ex latest transformers can' be compressed more than already is).
even if you use Srep; Precomp, etc you won't get a noticeable difference.

oh and yener's CI has a moderate compression selected (for best compression use Lzma2/Ultra64 settings)

Compiler 20-09-2012 01:33

Thanks,I'll work with different game,may be I can notice the difference.

Compiler 20-09-2012 03:56

During Installation it is giving a message insert disc 1.I used Precomp,so I added "PrecompVer=038" to "Install Options" and my Extraction Settings are
"FreeArcFile1={src}\Data1.cab;DestDir:{app};Disk:1 ;PrecSrep:1".

What went wrong ?

pakrat2k2 20-09-2012 05:21

precompver=038 needs to be precompver=0.38

was discussed earlier in thread --> http://fileforums.com/showpost.php?p...&postcount=166

Compiler 21-09-2012 07:06

Thanks Yener installed the game at last,but I have a question should I include .cab game file while compiling or not,if not what should be written here
#ifdef ProgramFiles
Source:D:\Data1.cab; DestDir: {app}; Flags: ignoreversion recursesubdirs createallsubdirs; Excludes: unins*; Check: FreeArcError;
#endif

kassane 25-09-2012 05:34

If I compress with FreeArc using this code
Code:

-ld1600
has a problem with the CI Yener?

yener90 25-09-2012 09:01

Quote:

Originally Posted by Compiler (Post 406944)
Thanks Yener installed the game at last,but I have a question should I include .cab game file while compiling or not,if not what should be written here
#ifdef ProgramFiles
Source:D:\Data1.cab; DestDir: {app}; Flags: ignoreversion recursesubdirs createallsubdirs; Excludes: unins*; Check: FreeArcError;
#endif

dont edit any of the script.
edit Setup.ini if you want to let Data1.cab extracting.

Compiler 29-09-2012 03:18

Hi Yener is it possible to compress data as arc,precomp,srep,cab and include it in .bin and at time of installation extract .cab from .bin and script should also extract srep and precomp files,which at last gives required data in required directory.


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