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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Cesar82 23-12-2020 09:54

Quote:

Originally Posted by oltjon (Post 489521)
srep_new:confused::confused:

srep_new and srep_old use the same srep compressor during compression, but include different decompressors in "Setup.dll" depending on _new or _old.

Previously CIU had two selection modes to include the srep which was "SREP N" or "SREP O", then changed to "SREP NEW" or "SREP OLD" (Full names of N or O).
As DiskSpan_GUI already creates the file with the decompressors, the choice of the decompressor is made in this way.
PS: srep_old has only 32-bit decompressors, but srep_new is the beta version of CLS srep (It is not a final version).
I don't know why we still use the old version, but I think that in some cases the new version may not be a good choice.

rishikrap 24-12-2020 03:49

Rocket League (Epic Games Version) V1.0.10897.0
 
Rocket League Epic Games Version V1.0.10897.0 (Nothing Ripped)
[Steam Version Might work too, untested]


Code:

8:17:03 AM - You have chosen the unlimited type for the output size.
 8:17:03 AM - ISO images will not be created when conversion is complete.
 8:17:03 AM - The computer will remain on when the conversion is complete.
 8:17:03 AM - Selected ARC method for Data1.bin was: xzlib+srep_new+lolz_mtx
--------------------------------------------------------------------------------------------------------------------------------------
 8:17:05 AM - Compression initialized in 23/12/2020 at 8:17:05 AM.
 8:17:05 AM - Starting Data1.bin archive creation.
 5:22:58 AM - Moving Data1.bin.001 file to media folder.
 5:23:04 AM - Compression finished in 24/12/2020 at 5:23:04 AM.
--------------------------------------------------------------------------------------------------------------------------------------
 5:23:05 AM - Getting size of the game: Rocket League
 5:23:05 AM - >> Installation folder size: 12.92 GB
 5:23:05 AM - >> Compressed game size: 6.30 GB
--------------------------------------------------------------------------------------------------------------------------------------
 5:23:05 AM - Overall input size: 12.92 GB
 5:23:05 AM - Overall output size: 6.30 GB
 5:23:05 AM - Overall conversion time: 21:05:58

Credits to
Quote:

Originally Posted by KaktoR (Post 489506)
No.

Quote:

Originally Posted by Masquerade (Post 489519)
I'd just let it run the course now.

For making me understand the basics and recommend me the best config for the best compression 48.7%

I still don't know how to make another installer work with my config, I'm just using Diskpan GUI from CIU V3 B7.U4 and the default Shadow of Tomb Raider Installer as included in the package.
I tried Light Installer, ASIS Installer and CorePack installer but they gave the error of not recognizing the archive format, and ASIS not even an error, just installed the default Command & Conquer™ Remastered Collection and gave me a desktop shortcut.

Any mods @JustFun or whoever, if you find this worth it, please do add this the Index for future reference for anyone else.

KaktoR 24-12-2020 16:30

Red Dead Redemption II
v1.0.1311.23, nothing ripped

Code:

15:43:21 - Selected ARC method for Data1.bin was: bpk
 15:43:21 - Selected ARC method for Data2.bin was: razor_mtx
 15:43:21 - Selected ARC method for Data3.bin was: oo2reck5+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 15:43:23 - Compression initialized in 24.12.2020 at 15:43:23.
 15:43:23 - Starting Data1.bin archive creation.
 15:46:52 - Moving Data1.bin.001 file to media folder.
 15:46:53 - Starting Data2.bin archive creation.
 17:34:59 - Moving Data2.bin.001 file to media folder.
 17:35:00 - Starting Data3.bin archive creation.
 00:08:32 - Moving Data3.bin.001 file to media folder.
 00:08:33 - Moving Data3.bin.002 file to media folder.
 00:08:33 - Moving Data3.bin.003 file to media folder.
 00:08:33 - Moving Data3.bin.004 file to media folder.
 00:08:33 - Compression finished in 25.12.2020 at 00:08:33.
--------------------------------------------------------------------------------------------------------------------------------------
 00:08:33 - Creation of ISO files started.
 00:08:33 - Creating Red Dead Redemption II DVD1.iso file.
 00:29:39 - Creating Red Dead Redemption II DVD2.iso file.
 00:49:01 - Creating Red Dead Redemption II DVD3.iso file.
 01:11:17 - Creating Red Dead Redemption II DVD4.iso file.
 01:27:45 - Creation of ISO files completed.
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:45 - Getting size of the game: Red Dead Redemption II
 01:27:45 - >> Installation folder size: 116.82 GB
 01:27:45 - >> Data1.bin file size: 1.67 GB
 01:27:45 - >> Data2.bin file size: 18.59 GB
 01:27:45 - >> Data3.bin file size: 65.35 GB
 01:27:45 - >> Compressed game size: 85.62 GB
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:45 - Overall input size: 116.82 GB
 01:27:45 - Overall output size: 85.62 GB
 01:27:45 - Data files creation time: 08:25:09
 01:27:45 - ISO images creation time: 01:19:11
 01:27:45 - Overall conversion time: 09:44:21


JustFun 25-12-2020 02:51

After updating the INDEX, I realized that we need just 10 more methods to finish the year with 900 entries in INDEX, and we have 6 more days :p

KaktoR 25-12-2020 10:13

FINAL FANTASY XV
Build 1282261, 1 language, all DLC

Code:

12:59:41 - Selected ARC method for Data1.bin was: bpk
 12:59:41 - Selected ARC method for Data2.bin was: xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 12:59:43 - Compression initialized in 25.12.2020 at 12:59:43.
 12:59:46 - Starting Data1.bin archive creation.
 13:31:22 - Moving Data1.bin.001 file to media folder.
 13:31:25 - Starting Data2.bin archive creation.
 18:04:18 - Moving Data2.bin.001 file to media folder.
 18:04:20 - Moving Data2.bin.002 file to media folder.
 18:04:21 - Moving Data2.bin.003 file to media folder.
 18:04:21 - Compression finished in 25.12.2020 at 18:04:21.
--------------------------------------------------------------------------------------------------------------------------------------
 18:04:21 - Getting size of the game: FINAL FANTASY XV
 18:04:21 - >> Installation folder size: 98.96 GB
 18:04:21 - >> Data1.bin file size: 15.60 GB
 18:04:21 - >> Data2.bin file size: 47.27 GB
 18:04:21 - >> Compressed game size: 62.87 GB
--------------------------------------------------------------------------------------------------------------------------------------
 18:04:21 - Overall input size: 98.96 GB
 18:04:21 - Overall output size: 62.87 GB
 18:04:21 - Overall conversion time: 05:04:37
--------------------------------------------------------------------------------------------------------------------------------------


samadrahman74 26-12-2020 08:15

hi
What is the best compression method arma 3 ?
Uses LZSS for compression

Snapppr6 26-12-2020 13:12

Quote:

Originally Posted by samadrahman74 (Post 489574)
hi
What is the best compression method arma 3 ?

I not have this game but I think its not to combrass lossly just try serp:m3f:a2+any comp(lzma, lzma2, lolz ,rz ,etc)

amin fear 27-12-2020 02:49

Anybody have tested "NBA 2K21" with "BEST COMPRESSION RESULT" here in forum without errors ?

I have compressed game with below different switches successfully using "ZTOOL" & "XTOOL" but every time gives several error messages when extracting game!:confused:

The game have very big single data files between 12GB to 20GB, is this the problem ?

ZTOOL=>> 80GB>>45GB == gives error!
Code:

pzlib:m2+srep:m3f+lolz:dtb1:mtt1:mt4:d128m:mc1023
XTOOL=>> 80GB>>46GB == gives error!
Code:

xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
If anybody have tested WORKING compression switch for game please share it here!

Any help would be appreciated

shazzla 27-12-2020 03:09

Quote:

Originally Posted by samadrahman74 (Post 489574)
hi
What is the best compression method arma 3 ?


Afaik it uses LZO.

samadrahman74 30-12-2020 06:16

Quote:

Originally Posted by shazzla (Post 489586)
Afaik it uses LZO.

Uses LZSS for compression :confused:

Hexagon123 30-12-2020 21:52

New Super Lucky's Tale
 
Start Sizes:
Total original size: 5.68GB
Total new size: 8.85GB

Note: This is not MD5 perfect, but completely lossless since it plays fine.

Compress with the following:
  • .resS, .assets, .(noextension): Note! For AssetBundles, use UABE to decompress them (Size for the AssetBundles: Old: 3.94GB, New: 7.12GB)
    Code:

    srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096
  • .bk2: Exclude the transparent and the credits video itself due to some CRC errors
    Code:

    bpk
  • Rest of the Files
    Code:

    srep:m5f:a2:l512+mcm:t9

Total packed size: 2.51GB

Snapppr6 31-12-2020 08:17

Call of Duty World at War
 
original size 7.35gb v1.7 and all previous patches
ripped some mp file (zone mp .ff )
method:
1) main .iwd files srep:m3f:a2+7z
2) zone .ff files precompx+srep+lzma
3) videos .bik files binkpack.exe
4) rest of files and .exe srep+nanozip

comprassed size 3.93gb

JustFun 31-12-2020 08:30

6 hours to go, until I edit Index and add last entries for this year, we need 7 more to reach 900 entries.

Have fun, thx to everyone involved and Happy New Year!!!!!

Grumpy 31-12-2020 16:49

Quote:

Originally Posted by JustFun (Post 489647)
6 hours to go

When you posted your message it was already 2:30am on the 1-1-2021 in Australia ;)

Happy New Year to you and everyone else.

samadrahman74 01-01-2021 05:36

WWE 2K Battlegrounds
delete all file .webm

HTML Code:

xzlib+srep+Lolz
19:00:00 - Conversion Initialized at Thu 12/31/2020.
19:00:00 - Starting "Data1.bin" Archive Creation.
21:22:34 - Archive "Data1.bin" Creation Complete.
21:22:35 - Sorting Storage Directories Started.
21:22:35 - Sorting Storage Directories Complete.
21:22:35 - Conversion Finished at Thu 12/31/2020.
------------------------------------------------------------
21:22:36 - Input Size: 7.15 GB.
21:22:37 - Output Size: 4.00 GB.
21:22:37 - DiskSpan LOG finalized.


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