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Masquerade 10-12-2020 12:31

Anyone knows how long it takes for oodlrec to parse cyberpunk?

It's really damn slow, was wondering if anyone knows how long it's expected to go for.

Update: takes scooter ~4 hrs to get to 4.2%

parnexcodes 10-12-2020 19:05

Cyberpunk 2077 (Based on Codex) English Only

Original Size : 59GB (Excluding 3 GB Bonus Content)
Repack Size : 39.5 GB

Method : oo2reck+srep+xz (LOLZ much better but very slow)

Use oodle7 file from \bin\x64\

Compression time : 18hours
Decompression time : 2hr50m on 4core 8gb ram HDD

Gehrman 11-12-2020 12:08

Cyberpunk 2077
 
English Only

Original Size : 59.6GB
Repack Size : 40.1 GB >>>>> 59.6GB> 125GB > 84.5GB > 40.1GB

Method : xtool+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb2 73:mc10000:lc8+diskspan:4.25GB:4.32GB

Use oodle7 file from \bin\x64\

Compression Time : 4Hours
Decompression Time : 70Min on 6Core 16GB Ram |RZ1600

Arc:
Code:

[External compressor:xtool]
header    = 0
packcmd  = XTool.exe precomp -mcp2077 -c128mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = XTool.exe decode -t100p - - <stdin> <stdout>


Masquerade 12-12-2020 14:05

Spent ages patching videos out of Cyberpunk 2077 just for bpk to do that endless extraction thing.

What a waste of time :(

Managed to get it to 36.9GB by patched out videos but since bpk does that thing you can only use srep leading to a 37.5GB repack (xtool + srep + lolz).

For the audio packs, xtool+srep+lzma2 (lolz is not worth it)

I am going to post my data sheet, here's all the videos with their decimal locations from the game ranging from largest size to smallest size (40mb) - all smaller ones were ignored.

Code:

basegame_5_video.archive

938983424 - 1683451019 - 00000000000001ea.kb2

3865538560 - 4011937979 - 000000000000012f.kb2

2924453888 - 3061543279 - 0000000000000176.kb2

6979723264 - 7100791887 - 000000000000014c.kb2

7572389888 - 7688552327 - 000000000000013a.kb2

7688552448 - 7804532159 - 00000000000000dd.kb2

3727880192 - 3843607171 - 000000000000001a.kb2

7390752768 - 7504962763 - 000000000000009a.kb2

4080529408 - 4190263323 - 00000000000001f5.kb2

3061547008 - 3157061311 - 0000000000000025.kb2

6622117888 - 6717121191 - 000000000000012c.kb2

6840016896 - 6918851327 - 000000000000005e.kb2

4536360960 - 4627345415 - 0000000000000153.kb2

7869325312 - 7959684047 - 000000000000009c.kb2

8103661568 - 8193355355 - 0000000000000001.kb2

8013971456 - 8103657939 - 0000000000000220.kb2

3157061632 - 3243022439 - 00000000000000ea.kb2

4990582784 - 5068423239 - 000000000000008a.kb2

332349440 - 406449271 - 00000000000000a5.kb2

1815740416 - 1889706651 - 00000000000000e3.kb2

7317245952 - 7390749839 - 00000000000001f6.kb2

261668864 - 332348067 - 00000000000001c8.kb2

3477536768 - 3546653107 - 0000000000000035.kb2

4190265344 - 4259151603 - 0000000000000187.kb2

4011941888 - 4080526847 - 0000000000000006.kb2

7504965632 - 7572386623 - 00000000000000a4.kb2

3410862080 - 3477533547 - 00000000000000e0.kb2

4439044096 - 4505519859 - 000000000000008c.kb2

6717124608 - 6783207623 - 000000000000021f.kb2

6167703552 - 6232610759 - 000000000000019f.kb2

7804534784 - 7869321931 - 000000000000017a.kb2

5819109376 - 5881040687 - 000000000000004f.kb2

58392576 - 119832895 - 00000000000000ec.kb2

7256686592 - 7317243491 - 00000000000001c4.kb2

4685377536 - 4745411375 - 0000000000000017.kb2

3600072704 - 3659929931 - 00000000000000b3.kb2

6397444096 - 6456784187 - 0000000000000119.kb2

4096 - 58388843 - 0000000000000169.kb2

4627349504 - 4685375843 - 00000000000001c0.kb2

1901895680 - 1959742587 - 00000000000000f1.kb2

1697021952 - 1754661895 - 00000000000001d3.kb2

3354673152 - 3410859227 - 00000000000001b4.kb2

4868861952 - 4924448247 - 00000000000000db.kb2

7959687168 - 8013970607 - 000000000000013f.kb2

5758160896 - 5812178115 - 00000000000000f8.kb2

3546656768 - 3600069203 - 00000000000001f7.kb2

820768768 - 874167455 - 0000000000000022.kb2

5707190272 - 5758158895 - 0000000000000020.kb2

4259151872 - 4309797919 - 0000000000000095.kb2

6571778048 - 6622114639 - 00000000000001af.kb2

6500806656 - 6551024559 - 00000000000000b2.kb2

4333166592 - 4382905099 - 0000000000000067.kb2

5314310144 - 5363969939 - 0000000000000105.kb2

3281571840 - 3330435919 - 0000000000000051.kb2

8464351232 - 8510832983 - 000000000000020a.kb2

5183967232 - 5229091915 - 00000000000001d5.kb2

406450176 - 450814239 - 0000000000000192.kb2

6456786944 - 6500805147 - 0000000000000130.kb2

8744194048 - 8788206363 - 000000000000007a.kb2

5271851008 - 5314310055 - 00000000000000e6.kb2


KaktoR 12-12-2020 14:34

@Masquerade

Code:

0000000000000017.kb2

Compressed 1 file, 60,033,840 => 50,479,677 bytes. Ratio 84.09%
Compression time: cpu 0.02 sec/real 4.31 sec = 0%. Speed 13.93 mB/s
All OK

Extracted 1 file, 50,479,677 => 60,033,840 bytes. Ratio 84.09%
Extraction time: cpu 0.05 sec/real 4.75 sec = 1%. Speed 12.64 mB/s
All OK

Edit: After extracting all files from the archive and test binkpack again on all at once, you get some error warnings like "MotionData_warn". So I guess you have to separate all the "faulty" files (I guess they contain alpha channel or something). Hopefully someday profrager will update this tool and add at least a switch for this kind of files to skip them...

Masquerade 12-12-2020 15:12

@kaktor I get no such "motion data warn" on the files I've patched.

And the file you tried works also for me, but on the credits video, example:

00000000000001ea.kb2

It's stuck

KaktoR 12-12-2020 16:15

Yeah then it's something like a bug inside bpk or something. I compared two videos from this (0000000000000017.kb2 + 00000000000001ea.kb2) with RADTools but they seem to be identical (except for the duration and w/h ofcourse).

I'm corious: Did you test it with the exe file from binkpack?

Masquerade 12-12-2020 23:55

Quote:

Originally Posted by KaktoR (Post 489381)
I'm corious: Did you test it with the exe file from binkpack?

I haven't used bink_pack.exe since many months ago since it would always fail to pack the files properly. I could try again now.

Snapppr6 16-12-2020 02:45

Quote:

Originally Posted by Masquerade (Post 489384)
I haven't used bink_pack.exe since many months ago since it would always fail to pack the files properly. I could try again now.

can iget .exe version of binkpack and binkunpack.exe and thx your repack site look amzing

78372 16-12-2020 18:24

Grand Theft Auto V (1.0.350.1)
 
1. Audio files (x64\audio\*) 16.6Gb>15.6GB : lzt:49
2. Other rpf files except x64d.rpf 42GB> 16.2GB : xtool:mzlib+preflate:c256mb+srep:m2f:l1024+4x4:lzm a:64mb:normal:bt4:273:mc1000:lc8
3. x64d.rpf 1.68GB>1.31GB : bpk
4. Everything else 100MB>70.1MB : -mx

Total: 60.4GB > 33.3GB

rishikrap 21-12-2020 06:54

What is the best compression method for Rocket League (Epic Games official Version)
Also, if anyone could link me to a tutorial which teaches how to compressit, that'd be a help.
U have UltraArc, just don't know how that works and what options to select.

Masquerade 21-12-2020 14:31

Quote:

Originally Posted by rishikrap (Post 489486)
What is the best compression method for Rocket League (Epic Games official Version)

uelr+srep+lolz
(providing the epic game version is same as steam version)

rishikrap 22-12-2020 12:06

Quote:

Originally Posted by Masquerade (Post 489491)
uelr+srep+lolz
(providing the epic game version is same as steam version)

It's different to some extent even though the folders are same, when I put the steam repack from fitgirl in the Epic Games folder, it had to redownload about 3.8gb.(Could be because of the crack too)
I used bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx to achieve 48% compession i.e. from 12.9gb to 6.3gb.
Hope this helps anyone else in the future.
I think this is the absolute best conversion achievable since Fitgirl's old steam version was converted from 11.1gb to 5.5 i.e. also ~48%
Also any moderator looking at this you could add this to the Specific Game Index.

KaktoR 22-12-2020 12:09

Your chain does not make any sense, just saying.

Masquerade 22-12-2020 13:45

Quote:

Originally Posted by rishikrap (Post 489499)
bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx

uhhhh ok

1. There's no need for bpk since there's no bink videos in this game

2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077?????? :confused::confused::confused:

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]

4. srep, great!

5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2.


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