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-   -   Masked Compression (Ultimate compression in one go) (https://fileforums.com/showthread.php?t=97530)

Amsal 11-03-2016 21:18

Quote:


[Archives]
;Precomp 0.38
;Archive Types 7Zip, Freearc and WinRAR
Precomp=0.38
Archive1Type=Freearc
Archive1Source={src}\{writeyourdatabin name here!}.bin
Archive1Output={app}
Archive1Disk=1
Archive1Password=Yourpassword
Archive2Type=Freearc
Archive2Source={src}\{writeyourdatabin name here!}.bin
Archive2Output={app}
Archive2Disk=1
Archive2Password=Yourpassword
Archive3Type=Freearc
Archive3Source={src}\{writeyourdatabin name here!}.bin
Archive3Output={app}
Archive3Disk=1
Archive3Password=Yourpassword
Archive4Type=Freearc
Archive4Source={src}\{writeyourdatabin name here!}.bin
Archive4Output={app}
Archive4Disk=1
Archive4Password=Yourpassword

Try this!

RamiroCruzo 11-03-2016 22:51

Quote:

Originally Posted by brehm (Post 448035)
hello, I'm using your masked compression v2.5. The compression preccess doing well, I've compressed my game into 4 .bin files. But, how to include all of the 4 .bin file into windowsphone.iss?

Code:

[Archives]
;Precomp 0.38
;Archive Types 7Zip, Freearc and WinRAR 
Precomp=0.38
Archive1Type=Freearc
Archive1Source={src}\data1.bin
Archive1Output={app}
Archive1Disk=1
Archive1Password=Yourpassword

Archive2Type=Freearc
Archive2Source={src}\data2.bin
Archive2Output={app}
Archive2Disk=1
Archive2Password=Yourpassword

Archive3Type=Freearc
Archive3Source={src}\data3.bin
Archive3Output={app}
Archive3Disk=1
Archive3Password=Yourpassword

Archive4Type=Freearc
Archive4Source={src}\data4.bin
Archive4Output={app}
Archive4Disk=1
Archive4Password=Yourpassword


Amsal 14-03-2016 10:17

Btw, panker long time no see, I am awakened that nothing new in masked from so many days :) Now waiting for a new update which wikk make mask to more great extent. :)

panker1992 14-03-2016 10:52

I am here but didnt speak since Ramiro solved the issue :D

i am studying so i am pretty focused when i got time though i will post 2.6 :)

ramazan19833 15-03-2016 09:49

Masked Compression v2.6 NEW wHEN
 

HELLO panker1992


Masked Compression v2.6 NEW wHEN

brehm 15-03-2016 22:22

@Amsal and RamiroCruzo
Thanks, it works!

panker1992 16-03-2016 05:29

i dont plan many changes for 2.6 as i believe that 2.5 is the most epic it can ever be :D

but i will update manual and tools for sure

lzham is getting a boost

brehm 18-03-2016 04:09

@panker1992
Any news on reflate with WPI?

panker1992 18-03-2016 08:37

i am planning to update reflate to a custom version of *Free* reflate, it will have the ability to take 4 GB input against 2GB that it takes now :)

i will talk with Razor is he allows its good, else you will get the update 3 one he provided not so long ago

felice2011 18-03-2016 10:38

Quote:

Originally Posted by panker1992 (Post 448166)
i am planning to update reflate to a custom version of *Free* reflate, it will have the ability to take 4 GB input against 2GB that it takes now :)

i will talk with Razor is he allows its good, else you will get the update 3 one he provided not so long ago

I hope there will be news to overcome the wall of 2GB with reflate, if we stay with the update 3, reflate very little will be used, and is a shame because it is a great compressor.:)

panker1992 18-03-2016 10:58

Reflate By Razor and Panker
 
6 Attachment(s)
Felice old friend how are you ?? :D

the limiting factor of 4 GB is there and will always be there because of usage of original reflate the one Eugene Shelwien created in 2011.

this is our most recent efforts me and Razor literally take no breath as to what reflate can do, hopefully these pictures will de-stress you, this reflate literally knows no bounds as input can be as high as 1 TB and speed can be
70mb/sec to stdout :D

Reflate log : Notes

This Reflate is made by Razor and Panker, it supports dual architecture, both x86 and x64
were used for the sake of comparison all tests were run equally without background apps running and on RAMDISK.


Me and Razor decided to throw in conversions, which means you will download our tools and use our inis to speed up processes by up to 50 times.

Until this is ready enjoy the following Slideshow :D


This sample was tested on Panker1992, PC running in sequence

1 then 2 then 4 and finally 8 cpu cores.

the command line and times are visible in all tests.

-m = Method used supporting in x86 m1, m2 and m3 and in x64 m1 and m2 are supported for now

-t = number of threads ( this reflate can support from 1 to 240 threads )

-l = level of compression ( zlib's original from 1 to - 9 )

SUBNOTE : at shown in the picture while using 8 threads, because the size of the file is small speed is actually throttled.
so i provided a photo using -t6 so scaling reasons :)

felice2011 18-03-2016 11:42

Hey Panker..Great step forward, as always you work with passion, and the work developed with passion always give excellent results.;)
Be waiting anxiously this news on reflate, I hope I can personally test soon.:D

panker1992 19-03-2016 01:08

I am beta testing the Conversion Reflate :) you guys will see tremendous amount of speed.

Coming Soon !! :)

Amsal 19-03-2016 02:04

Quote:

Originally Posted by panker1992 (Post 448176)
I am beta testing the Conversion Reflate :) you guys will see tremendous amount of speed.

Coming Soon !! :)

Amazing bro, BTW thanks for stepping forward you and razor, I hope I will get in personal for testing it :3 BTW bro, I send you a friend request in Facebook

panker1992 19-03-2016 03:12

As i have said before in countless PMs, my facebook is information not belonging in this place and space.

with that said, you can always find me here and i answer all PMs so reason to my FB account is ????

why would you need my personal FB account which i want to keep personal since you already get all help that you need here ??

Amsal 19-03-2016 03:23

Quote:

Originally Posted by panker1992 (Post 448179)
As i have said before in countless PMs, my facebook is information not belonging in this place and space.

with that said, you can always find me here and i answer all PMs so reason to my FB account is ????

why would you need my personal FB account which i want to keep personal since you already get all help that you need here ??

Nope actually bro, I sent you friend request there. But leave it now if you feel bad. SoSorry brobro :( :(

SAM2712 21-03-2016 23:52

Hello Again panker !
Need guide...How to add elapsed & remaining time in ur WPI script..:rolleyes:

panker1992 22-03-2016 12:16

This isn't my script to begin with :)

This is work from Razor someone already did that you can see the wpi thread in the end and there you will find the script with % and elapsed time :)

1234567890123 18-04-2016 08:07

when we will see 2.6 and can you add fastpaq8 (fp8.exe). it's slower than nanozip :D but it has good ratio

panker1992 18-04-2016 17:33

it's been a while, Yes I have 2.6 almost ready, but no fresh ideas.

I didnt have any feedback as to what people want to see inside the masks.

i will provide a video Tutorial, along with 2.6

and fp8 since you so much want it :D

anything else to add ?? :D

Stained 18-04-2016 23:19

Thanks' for the bink compressor. I used it to compress a non bik file(.ogv video file from Metro Last Light) of size 238 and to my surprise, it was able to compressor it to around 116mb. Though I have to say that the compression produced a somewhat lower quality video. Thanks a lot”9ý5

felice2011 18-04-2016 23:44

Quote:

Originally Posted by Stained (Post 448565)
Thanks' for the bink compressor. I used it to compress a non bik file(.ogv video file from Metro Last Light) of size 238 and to my surprise, it was able to compressor it to around 116mb. Though I have to say that the compression produced a somewhat lower quality video. Thanks a lot”9ý5

I think it is an obvious thing since the compression in use and with loss, and not lossless.

kenzo34 19-04-2016 00:45

hi panker1992 there fp8v3 speed ratio and optimize
recently there is even the v4 version of FP8 whith antiz inside
encode.ru source.I can provide fp8v3 and v4 if interested
thank you

Stained 19-04-2016 01:07

Quote:

Originally Posted by felice2011 (Post 448566)
I think it is an obvious thing since the compression in use and with loss, and not lossless.

The output quality isn't that bad, seemed 720p(original quality 1080p) to me. 😊 Wish it were a lossless compressor 😁

panker1992 19-04-2016 04:15

Kenzo thanks provide with link to fp8 v4 and i will put it into 2.6 with efficiency in mind :D

Stained video re encoding is lossy, its up to you and your mathematical skills to preserve and find balance between how lossy and small you want it or how big and with extreme quality :D

Its also up to the video itself, if the video has much of the same colour for example credits which black and white everywhere it will be able to reduce much without almost no quality loss :D

when i update bink re encoder i will provide a documentation too. or write it into manual itself.


I am also pleased to announce that i opened a video channel on youtube in which i will show you how to encode, compress with effieciency and i will also show you how capable reflate me and Zee have made :D

kenzo34 19-04-2016 04:21

this is link for fp8v4
http://encode.ru/attachment.php?atta...4&d=1457802709

Amsal 23-04-2016 02:56

Hey bro, whats up, can i ask that when masked compression v2.6 coming and what are its features ;)

panker1992 23-04-2016 11:32

Hello Amsal :D

i am putting together features, because 2.5 was a big improvement or at least it was bugless.

never heard or seen any complains. i assumed there is no reason to update if something good drops.

i will add fp8 per request. and i try to collect some more maybe i will add some precompressor features as well.


any ideas ??

Amsal 23-04-2016 21:10

It should be great if precomp 0.4.4 or 0.4.5 will be there with working decompressing also! And I thought one more idea, why not you made a one line method instructions for repacking different games. It will be amazing!! And slowly slowly complete it, first some games then later some games etc.

mikey26 24-04-2016 03:09

@Amsal there is no real one line method to repacking different games.different files type compress differently to others.you cant expect the same results from one game to another.even with reflate you will get varied results.the trick is understanding and learning about different file types and how they compress and finding the most optimal method for compression.Optimal compression could be awesome compression but 12 hours install.For me that is not worth waiting 12 hours for a install i rather loose some compression and install in 40mins.But thats just me.I suggest reading up and learning on different file types and compression.that way when it comes to repacking your games you can make the right decision on how you would like to move forward in repacking your very next game... :-)

panker1992 24-04-2016 09:49

like mikey said, i would make a video to show you how to compress a game from start to finish.

you need to search files of the game for precompressability, then if they are indeed recompressable they go under deflate mask. if not they go in normal or if non compressable they go to void.

this think can be done by a video easily. :D there are repackers out there that prefer to absolutely squeeze a game and take 3 hours 50 minutes to decompress.

i have made Dragon Age Inquisition unpack in 40 minutes using 4 threads vs a repacker on net did it in 4 hours almost..... learn to be efficient along the way, this is where masks kick in...

LuzhinE 24-04-2016 13:27

panker1992

It would be kind enough to make a video tutorial to learn how to compress, it would be very helpful for those who walk lost

zaniyah 08-05-2016 06:49

I got this error , Used it on Windows 10


ISDone.dll

An error Occured when unpacking!
Unarc.dll returned error code:-1


And another error
i tried your Masked Compression v2.5
advanced Data Comp

an error occured while unpacking: Unknown compression method!
Unarc.dll returened error code:-2
ERROR: unsupported compression method msr


On arc.ini i use optimal. \data1.bin -moptimal

toxinburn 19-05-2016 16:10

howdy panker I am using the 2.5 version and all is well I have just one small issue after the install is finished it is leaving the freearctmp folder and inside is freearc.tmp file left behind which is basically same size as the data.bin any pointer on how to make it delete the files once install is complete?

toxinburn 19-05-2016 16:11

Quote:

Originally Posted by zaniyah (Post 448889)
I got this error , Used it on Windows 10


ISDone.dll

An error Occured when unpacking!
Unarc.dll returned error code:-1


And another error
i tried your Masked Compression v2.5
advanced Data Comp

an error occured while unpacking: Unknown compression method!
Unarc.dll returened error code:-2
ERROR: unsupported compression method msr


On arc.ini i use optimal. \data1.bin -moptimal

I had the exact same error on his older compressor but so far 2.5 is working fine for me on win 10 but I am curious as to the solution on this myself as I have searched high and low and found nothing to correct it. However I still have tmp files and folders left behind from the repack and the install :(

panker1992 20-05-2016 11:59

i am under exams right now guys :D

I will long when i get free time to fix your windows 10 problem :D

Vivekkumar07032003 21-05-2016 21:51

I am using win 10 pro 64bit in no 5.5.9
I am getting an an error code 14 while installing pls help

toxinburn 22-05-2016 12:15

Hey panker thanks for everything I was able to get perfect results just using -moptimal or placebo nothing left over, but I am now trying to compress the hearts of stone expansion on witcher 3 but what I have found is for some reason once the decompression gets to two files in particular which are of the .blobs variety I continue to get Unarc.dll error 11 with this however I can compress the installer for this hearts of stone without a problem except for the fact it does not actually compress it at all I guess because the format then is one .exe and a couple of .bin files. So unless I can figure out exactly why the .blobs wont extract then their is nothing else I can do beside include the installer separately from the game repack vs the already extracted and placed expansion in the game folder.

panker1992 22-05-2016 12:54

this sounds strange ...

can yo utry again ??? maybe post some pics with the problem ?

check crc, i have done witcher 3 before and it had no problems try zstd for it

toxinburn 22-05-2016 18:22

Quote:

Originally Posted by panker1992 (Post 449182)
this sounds strange ...

can yo utry again ??? maybe post some pics with the problem ?

check crc, i have done witcher 3 before and it had no problems try zstd for it

okay i will try ztsd and report back I removed the expansion and repacked again and I had the same issue so its something else although with the expansion included it decompressed fine until it got to the ep1 folder in which it failed but lemme try with that and I will def report back.


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