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Btw, panker long time no see, I am awakened that nothing new in masked from so many days :) Now waiting for a new update which wikk make mask to more great extent. :)
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I am here but didnt speak since Ramiro solved the issue :D
i am studying so i am pretty focused when i got time though i will post 2.6 :) |
Masked Compression v2.6 NEW wHEN
HELLO panker1992 Masked Compression v2.6 NEW wHEN |
@Amsal and RamiroCruzo
Thanks, it works! |
i dont plan many changes for 2.6 as i believe that 2.5 is the most epic it can ever be :D
but i will update manual and tools for sure lzham is getting a boost |
@panker1992
Any news on reflate with WPI? |
i am planning to update reflate to a custom version of *Free* reflate, it will have the ability to take 4 GB input against 2GB that it takes now :)
i will talk with Razor is he allows its good, else you will get the update 3 one he provided not so long ago |
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Reflate By Razor and Panker
6 Attachment(s)
Felice old friend how are you ?? :D
the limiting factor of 4 GB is there and will always be there because of usage of original reflate the one Eugene Shelwien created in 2011. this is our most recent efforts me and Razor literally take no breath as to what reflate can do, hopefully these pictures will de-stress you, this reflate literally knows no bounds as input can be as high as 1 TB and speed can be 70mb/sec to stdout :D Reflate log : Notes This Reflate is made by Razor and Panker, it supports dual architecture, both x86 and x64 were used for the sake of comparison all tests were run equally without background apps running and on RAMDISK. Me and Razor decided to throw in conversions, which means you will download our tools and use our inis to speed up processes by up to 50 times. Until this is ready enjoy the following Slideshow :D This sample was tested on Panker1992, PC running in sequence 1 then 2 then 4 and finally 8 cpu cores. the command line and times are visible in all tests. -m = Method used supporting in x86 m1, m2 and m3 and in x64 m1 and m2 are supported for now -t = number of threads ( this reflate can support from 1 to 240 threads ) -l = level of compression ( zlib's original from 1 to - 9 ) SUBNOTE : at shown in the picture while using 8 threads, because the size of the file is small speed is actually throttled. so i provided a photo using -t6 so scaling reasons :) |
Hey Panker..Great step forward, as always you work with passion, and the work developed with passion always give excellent results.;)
Be waiting anxiously this news on reflate, I hope I can personally test soon.:D |
I am beta testing the Conversion Reflate :) you guys will see tremendous amount of speed.
Coming Soon !! :) |
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As i have said before in countless PMs, my facebook is information not belonging in this place and space.
with that said, you can always find me here and i answer all PMs so reason to my FB account is ???? why would you need my personal FB account which i want to keep personal since you already get all help that you need here ?? |
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Hello Again panker !
Need guide...How to add elapsed & remaining time in ur WPI script..:rolleyes: |
This isn't my script to begin with :)
This is work from Razor someone already did that you can see the wpi thread in the end and there you will find the script with % and elapsed time :) |
when we will see 2.6 and can you add fastpaq8 (fp8.exe). it's slower than nanozip :D but it has good ratio
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it's been a while, Yes I have 2.6 almost ready, but no fresh ideas.
I didnt have any feedback as to what people want to see inside the masks. i will provide a video Tutorial, along with 2.6 and fp8 since you so much want it :D anything else to add ?? :D |
Thanks' for the bink compressor. I used it to compress a non bik file(.ogv video file from Metro Last Light) of size 238 and to my surprise, it was able to compressor it to around 116mb. Though I have to say that the compression produced a somewhat lower quality video. Thanks a lot”9ý5
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hi panker1992 there fp8v3 speed ratio and optimize
recently there is even the v4 version of FP8 whith antiz inside encode.ru source.I can provide fp8v3 and v4 if interested thank you |
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Kenzo thanks provide with link to fp8 v4 and i will put it into 2.6 with efficiency in mind :D
Stained video re encoding is lossy, its up to you and your mathematical skills to preserve and find balance between how lossy and small you want it or how big and with extreme quality :D Its also up to the video itself, if the video has much of the same colour for example credits which black and white everywhere it will be able to reduce much without almost no quality loss :D when i update bink re encoder i will provide a documentation too. or write it into manual itself. I am also pleased to announce that i opened a video channel on youtube in which i will show you how to encode, compress with effieciency and i will also show you how capable reflate me and Zee have made :D |
this is link for fp8v4
http://encode.ru/attachment.php?atta...4&d=1457802709 |
Hey bro, whats up, can i ask that when masked compression v2.6 coming and what are its features ;)
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Hello Amsal :D
i am putting together features, because 2.5 was a big improvement or at least it was bugless. never heard or seen any complains. i assumed there is no reason to update if something good drops. i will add fp8 per request. and i try to collect some more maybe i will add some precompressor features as well. any ideas ?? |
It should be great if precomp 0.4.4 or 0.4.5 will be there with working decompressing also! And I thought one more idea, why not you made a one line method instructions for repacking different games. It will be amazing!! And slowly slowly complete it, first some games then later some games etc.
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@Amsal there is no real one line method to repacking different games.different files type compress differently to others.you cant expect the same results from one game to another.even with reflate you will get varied results.the trick is understanding and learning about different file types and how they compress and finding the most optimal method for compression.Optimal compression could be awesome compression but 12 hours install.For me that is not worth waiting 12 hours for a install i rather loose some compression and install in 40mins.But thats just me.I suggest reading up and learning on different file types and compression.that way when it comes to repacking your games you can make the right decision on how you would like to move forward in repacking your very next game... :-)
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like mikey said, i would make a video to show you how to compress a game from start to finish.
you need to search files of the game for precompressability, then if they are indeed recompressable they go under deflate mask. if not they go in normal or if non compressable they go to void. this think can be done by a video easily. :D there are repackers out there that prefer to absolutely squeeze a game and take 3 hours 50 minutes to decompress. i have made Dragon Age Inquisition unpack in 40 minutes using 4 threads vs a repacker on net did it in 4 hours almost..... learn to be efficient along the way, this is where masks kick in... |
panker1992
It would be kind enough to make a video tutorial to learn how to compress, it would be very helpful for those who walk lost |
I got this error , Used it on Windows 10
ISDone.dll An error Occured when unpacking! Unarc.dll returned error code:-1 And another error i tried your Masked Compression v2.5 advanced Data Comp an error occured while unpacking: Unknown compression method! Unarc.dll returened error code:-2 ERROR: unsupported compression method msr On arc.ini i use optimal. \data1.bin -moptimal |
howdy panker I am using the 2.5 version and all is well I have just one small issue after the install is finished it is leaving the freearctmp folder and inside is freearc.tmp file left behind which is basically same size as the data.bin any pointer on how to make it delete the files once install is complete?
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i am under exams right now guys :D
I will long when i get free time to fix your windows 10 problem :D |
I am using win 10 pro 64bit in no 5.5.9
I am getting an an error code 14 while installing pls help |
Hey panker thanks for everything I was able to get perfect results just using -moptimal or placebo nothing left over, but I am now trying to compress the hearts of stone expansion on witcher 3 but what I have found is for some reason once the decompression gets to two files in particular which are of the .blobs variety I continue to get Unarc.dll error 11 with this however I can compress the installer for this hearts of stone without a problem except for the fact it does not actually compress it at all I guess because the format then is one .exe and a couple of .bin files. So unless I can figure out exactly why the .blobs wont extract then their is nothing else I can do beside include the installer separately from the game repack vs the already extracted and placed expansion in the game folder.
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this sounds strange ...
can yo utry again ??? maybe post some pics with the problem ? check crc, i have done witcher 3 before and it had no problems try zstd for it |
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