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pzlib is not perfect, it does have bugs.
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Sample Just Cause 3 pZLib e -t100p Crc Error | -t25p No Crc Error BERSERK And The Band Of The Hawk pZLib e -t100p Crc Error | -t25p No Crc Error Final Fantasy X X-2 HD Remaster pZLib e -t100p Crc Error | -t25p No Crc Error |
Someone on the previous pages telling not to use <stdin> - <stdout>. Then you should use all settings without crc error. But honestly, i don't know how to use this.
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However, for me this is it. I've tested many games with large file For example BERSERK And The Band Of The Hawk Just Cause 3 pzlib:m2:x:s:r9:t100p:st100p:ct100p Crc Error pzlib:m1:x:s:r9:t100p:st100p:ct100p Crc Error pzlib:m2:t100p:st100p:ct100p Crc Error pzlib:m2:c250m:t100p Crc Error pzlib:m2:t100p Crc Error pzlib:m2:t75p Crc Error pzlib:m2:t50p Crc Error pzlib:m2:t25p No Crc Error Use External compressor [External compressor:PZLib] header = 0 ;packcmd = pZLib e -m2 - -o - $$arcdatafile$$.tmp -o - <stdout> ;packcmd = pzlib e {options} - -o - <stdin> <stdout> packcmd = pZLib e -m2 -t25p - -o - <stdin> <stdout> unpackcmd = pzlib d -t100p - -o - <stdin> <stdout> |
CLS uploaded
Cls decodes only, might fix bugs. @Simorq -t#, automatically sets -st# and -ct# to be the same value. Try, pzlib:m2:t100p:st1 |
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btw, thanks still update for PZLIB. update : got some error in cls, always close.... |
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Always close in 54% - 57%... Before, i compress use pzlib.exe for 64-bit but in extacting i use pzlib.exe 32-bit and working fine. |
The CLS works wonderfully, thank you Razor!
Does not require pzlib executable (I assume that's the purpose of cls to begin with?) Tip: If you used pzlib64 to compress your game, rename the cls-pzlib.dll to cls-pzlib64.dll and it'll work just fine. |
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But the problem is not solved. Styx Shards of Darkness Code:
pzlib:m2:t100p:st1 Crc ErrorCode:
pzlib:m2:t25p No Error Code:
pzlib:m2:t100p:st1:c256m Crc ErrorCode:
pzlib:m2:t25p:c256m No Error |
With most games i get ok decompression with CLS+Freearc GUI, but with one game specifically i get errors during decompression like others.
Apparently CLS-pzllib.dll is not respecting the argument -t#p or -t# for decompression, even if i set -t50p it always using total of 7 threads (-t75p). I have 8 threads CPU. Edit: Ok i find the cause of decompression errors. If i compress that specific game with -t75p then decompression will cause error. But compressing with -t50p give correct decompression without any error. Anyway decompression always using -t75p for cls-pzlib.dll. |
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Try to set t75p @comp/decomp.
It worked for me flawless! Previously i had many CRCs,too. Let me know the results. And before i forget,do not use pzlib's stdin/out !!! Specify output/temp files,like in precomp ! :) |
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I'm testing and I'm Report But it it does not matter It is important for decompression using t100p:D there is no problem |
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