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Snake288 21-11-2022 07:37

Hello


i'm getting an error in the institution, why is it caused?

https://i.hizliresim.com/6sm46ue.jpg


-----------------------------------------------------------------------------------------
-------------------------------- CONVERSION DATE 20.11.2022 --------------------------------
-----------------------------------------------------------------------------------------
21:08:34 - You have chosen the DVD5 type for the media size.
21:08:34 - ISO images will not be created when conversion is complete.
21:08:34 - The computer will remain on when the conversion is complete.
21:08:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mspidey+srep_new:1+lolz
-----------------------------------------------------------------------------------------
21:08:35 - Compression initialized in 20.11.2022 at 21:08:35.
21:08:35 - Starting Data1a-01.bin archive creation.
17:28:42 - Moving Data1a-01.bin » Data1a-07.bin files to media folder.
17:28:44 - Compression finished in 21.11.2022 at 17:28:44.
-----------------------------------------------------------------------------------------
17:28:44 - Getting size of the game: Marvel’s Spider-Man Miles Morales
17:28:44 - » Installation folder size: 47,41 GB
17:28:44 - » Compressed game size: 27,49 GB (Ratio 57.99%)
-----------------------------------------------------------------------------------------
17:28:44 - Overall input size: 47,41 GB
17:28:44 - Overall output size: 27,49 GB (Ratio 57.99%)
17:28:44 - Overall conversion time: 20:20:08
17:28:44 - Overall conversion discs: 7 DVD5
-----------------------------------------------------------------------------------------

pcblizzard 05-12-2022 12:07

2 Attachment(s)
I got an error message today with version 2.0.1.4:

The settings are not special, except that I have the files compared by MD5 (other options I have not tested) checksum.

Have I set anything wrong there? Whereas it worked with the same settings with v2.0.1.3.

And since I'm here: This "Disc format" is irrelevant for me and there would be no matter what I set (if I could change it - which probably currently not possible anyway?).


KR blizz

Cesar82 05-12-2022 14:56

Quote:

Originally Posted by pcblizzard (Post 499318)
I got an error message today with version 2.0.1.4:

The settings are not special, except that I have the files compared by MD5 (other options I have not tested) checksum.

Have I set anything wrong there? Whereas it worked with the same settings with v2.0.1.3.

And since I'm here: This "Disc format" is irrelevant for me and there would be no matter what I set (if I could change it - which probably currently not possible anyway?).


KR blizz

Does this error always happen?
You sensed the path used.
The paths used must not exceed 255 characters and cannot contain some special characters.

If possible, see if the error always happens.
try to move the folder files keeping only a few mb and recompress with the same configs and let me know if the error continues.

EDIT:
I did several tests here to check the hash and never once did this bug happen.
Maybe it could have something to do with some filename.

pcblizzard 06-12-2022 13:03

3 Attachment(s)
Okay, I think I found the "problem", after 8 hours: If I select, like on the first picture, in the bottom right corner anything (OTHER, STEAM, GOG, UWP) and in the tab "Game 1" at "List to filter exclude files:" delete the entries

_CommonRedist\*
_Backup\*

(they are already there or at least I didn't enter them), then I can reproduce this "XHashEx.dll" error.

If I add the entries again, everything works without problems.

Cesar82 06-12-2022 16:14

Quote:

Originally Posted by pcblizzard (Post 499321)
Okay, I think I found the "problem", after 8 hours: If I select, like on the first picture, in the bottom right corner anything (OTHER, STEAM, GOG, UWP) and in the tab "Game 1" at "List to filter exclude files:" delete the entries

_CommonRedist\*
_Backup\*

(they are already there or at least I didn't enter them), then I can reproduce this "XHashEx.dll" error.

If I add the entries again, everything works without problems.

Thank you for the informations.
I already asked BLACKFIRE69 to correct the bug in the XHashEx.dll library.
Soon I will post a hotfix for DSG 2.0.1.4.

Cesar82 07-12-2022 16:43

DiskSpan GUI v2.0.1.4
 
Updated DiskSpan GUI to v2.0.1.4 in the first post (reuploaded). :)
Code:

Changes:

- Updated XTool plugin "Unit Engine (R6)"
- Updated XTool plugin EA "Frostbite Engine (R9)"
- Updated XTool precompressor from v0.6.5 to v0.6.7
- Updated XHashEx.dll library to v1.0.0.0 build 221207 (Thanks to BLACKFIRE69).
  >> Improved matching when using masks in internal CalculateHashesForDirEx function.
- Updated DiskSpan GUI database to version 1.0.5.9 (Thanks to KaktoR).
  >> Now with 330 game presets and 26 collection presets.
- Updated the ISDone script example and also updated the SplitLib.dll and XHashEx.dll libraries.
  >> Fixed script errors when applying xdelta patch when file has no extension.
- Added MFT.exe (Multi Functional Tool) by BLACKFIRE69 to TOOLS folder.
- Added XTool plugin "crysys2rem" (Cryisis 2 Remastered). 
- Added XTool plugin "Spidey (R2)" support to Marvel's Spider-Man: Miles Morales.
- Added new compressor option SREP 3.93b (srep_3.92, srep 3.93a, srep_3.93b).
- Added support to "Sonic Forces" plugin downloading .xtl file (Ratio 135.88%).
- Added support to media compressor mpzmt method (Thanks to BLACKFIRE69 for CLS-MPZMT.dll library).
- Added support to "lzma_sdk" method in DiskSpan GUI, more info at: https://7-zip.org/sdk.html
- Added new "Patcher" tab in the group of tools accessed from the "Tools" button (In NORMAL" mode of DiskSpan GUI).
  >> In this tab you can create XDelta patches using masking of inclusion and/or exclusion of files or loading list of files from an external file.
  >> You can manually insert masksin each line or load an external file with the masks just by including the "@" character at the beginning of the line as an example: @{src}\include.txt
  >> The generated patch can be used with compatible installers needing to define the compression folder and compress a file with the patch files and activate the XDelta patch mode in DEVELOPER mode.
- Fixed a bug in CLS-DiskSpan.dll that after changing the Disk/ISO and clicking OK, it always showed a dialog box to search for the compressed file.
- Fixed several bugs regarding applying xdelta patch by IsDone when a file has no extension (need update scripts).
- Fixed some bugs found and several parts of the DSG code was redone in order to correct errors.
- Fixed some bugs regarding XTool UE4 plugin on use codecs like kraken, mermaid, etc.
  >> Redone part of the DSG code referring to the "xtool:mue4" and "ue4dt" methods.
- Removed support to all BMS2 plugins for Assassin's Creed games.
  >> We have xtool anvil plugin now, it is better and faster.
- Removed "Calc.exe" (Command Line Calculator), "crc32.exe", "md5.exe" and "IniFile.exe" from TOOLS folder.

REUPLOADED: Fixed XHashEx.dll error on create hash list.

KaktoR 14-12-2022 01:42

@César
I have a problem here.

- The file ccff7r.7z will not be extracted to Xtool_2020 folder.
- The file "oo2core_9_win64.dll" will not be added to Setup.dll for some reason.

Compression only works if I manually extract ccff7r.7z to XTool_2020 folder.

I made a mistake here?

DSG_External
Code:

[XTool_Plugins]
CCFF7R;            Type: RADIO; Text: Crisis Core Final Fantasy VII Reunion;                      Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;                          Check: FileExists|PRE\XTool_2020\Plugins\ccff7r.7z;

[COPY.BEFORE]
CCFF7R;                Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;

[Copy.CCFF7R]
PRE\XTool_2020\Plugins\ccff7r.7z|ccff7r.xtl;                                                    Destination: PRE\XTool_2020\ccff7r.xtl;
PRE\XTool_2020\Plugins\ccff7r.7z|ccff7r.key;                                                  Destination: PRE\XTool_2020\ccff7r.key;
PRE\XTool_2020\Plugins\ccff7r.7z|oo2core_9_win64.dll;                                        Destination: PRE\XTool_2020\oo2core_9_win64.dll;

[DECOMPRESSORS]
CCFF7R;                Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;

[Decomp.CCFF7R]
PRE\XTool_2020\Plugins\ccff7r.7z|oo2core_9_win64.dll;                                        Destination: XTool_2020\oo2core_9_win64.dll;


mausschieber 14-12-2022 04:12

1 Attachment(s)
There is also another Bug in Database look at the Picture

KaktoR 14-12-2022 04:22

@mausschieber
There is a special character in the title
Code:


It looks like
Code:

-
but it isn't.

Will be fixed on next update.

amin fear 14-12-2022 06:35

Assassins Creed Unity
 
What is the best method to compress Assassins Creed Unity using "DiskSpan GUI" ?

It seems there are two different method :

1.AFR 19+SREP+LOLZ
AFR 20 has some bugs & gives error !

2.Anvil Forge+SREP+LOLZ

Which method is better [Better compression results] ?

Cesar82 29-12-2022 20:56

DiskSpan GUI v2.0.1.5
 
Updated DiskSpan GUI to v2.0.1.5 in the first post.
Code:

- Updated XTool precompressor from v0.6.7 to v0.6.9
- Updated DiskSpan GUI database to version 1.0.6.0 (Thanks to KaktoR).
  >> Now with 331 game presets and 26 collection presets.
- Added new "Image ISO" tab in the group of tools accessed from the "Tools" button (In NORMAL" mode of DiskSpan GUI).
  >> In this tab you can create ISO images from a folder or extract a previously created ISO image.
- Fixed error where the .bms script did not download when needed, returning a missing script error.
- Fixed some bugs found.


KaktoR 06-01-2023 05:06

@César

Code:

Source path to compress external folder
in Game # tab.

Do I have to use Inno Setup constants for documents folder like "{userdocs}" or Windows folder variable like "%userprofile%\documents"? And will this be added to records.ini afterwards?

Cesar82 06-01-2023 06:56

Quote:

Originally Posted by KaktoR (Post 499693)
@César

Code:

Source path to compress external folder
in Game # tab.

Do I have to use Inno Setup constants for documents folder like "{userdocs}" or Windows folder variable like "%userprofile%\documents"? And will this be added to records.ini afterwards?

By default you should use Inno Setup constants like {userdocs}.
The Windows environment variables are not expanded in the ExpandConstant function, so it would be necessary to change all the code for the environment variables to be expanded. I find it unnecessary since Inno Setup variables are popular.

KaktoR 06-01-2023 13:11

@César

I have a problem here. If I set SourcePath= key like this
Code:

SourcePath={userdocs}\Folder
the output path in records.ini is like this
Code:

Output={app}\
Shouldn't it use the same path like the SourcePath key? Because the files from "{userdocs}\Folder" will be extracted to {app} in this case.

Cesar82 06-01-2023 13:21

Quote:

Originally Posted by KaktoR (Post 499696)
@César

I have a problem here. If I set SourcePath= key like this
Code:

SourcePath={userdocs}\Folder
the output path in records.ini is like this
Code:

Output={app}\
Shouldn't it use the same path like the SourcePath key? Because the files from "{userdocs}\Folder" will be extracted to {app} in this case.

https://i.imgur.com/KjnD8QB.png


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