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Even look at game on SteamDB, you can see it compresses to under 200mb with Steam compression alone: . https://steamdb.info/depot/1546861/ |
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Code:
Compressed 192 files, 478,851,648 => 879,219,222 bytes. Ratio 100.64% |
@Razor12911
Any chances that you will work on WDL? GFS won't detect any streams, but the plugin actually works. The problem is that only two files are able to be precompressed, which is barely a 2 GB gain. |
@Razor12911
Hi. Please can you take a look at the new game "Orcs Must Die! 3" ? It uses Unreal Engine and the pak files are compressed with LZ4. XTool doesn't work. Sample 1 Code:
https://drive.google.com/file/d/1KlE5rLaVugr4t-t_FefUEH46Fzw2MuIu/view?usp=sharingCode:
https://drive.google.com/file/d/18i9wbdCNQ0a0nUUDx9Aydzp4J3h0ofw5/view?usp=sharing |
Scarlet Nexus R2 plugin does not work on latest build of the game (build 6979246, 7 July 2021). Tested multiple times - it works on original release but does not work on all .pak .ucas files from latest.
(obvious when tested with same file Razor12911 used for example, pakchunk29-WindowsNoEditor.ucas, it will expand on original release as expected. Same file from latest build will not expand at all) |
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generate a new database file and use that |
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1 Attachment(s)
CryEngine
Games supported Crysis 3 (for now) Usage Place cryengine.dll and the ced file (cryengine database) near xtool.exe along with required libraries and use -mcrysis3 Notes This only decrypts streams, you have to involve zlib method and set depth to 1 (I recommend the method -mcrysis3+zlib+preflate) zlibwapi.dll (preflate_dll.dll optional) is required Credits to these guys here Some tests C3\ObjectsWeap.pak Code:
Tested 1 file, 1,048,043,508 => 531,745,904 bytes. Ratio 197.09%Code:
Tested 1 file, 972,835,170 => 600,518,988 bytes. Ratio 162.00%This is the last release in a long time as I have become extremely busy with stuff going on in my life and have very little time if any to continue with the development of this project, this plugin itself took about 4 days to do, not because it was difficult but I barely have time. I have tried my best to make xtool open as possible to the community for anyone of you to continue its development by creating additional plugins for it. I will only update the documentation so you can educate yourselves and only upload the necessary tools that will also assist some of you to making your very own plugin. Sorry members of ff :( |
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Test Crysis3 plugin
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with -d1 -c256m - no errors |
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And good luck with all what's ongoing onto your live atm and hope to see you back sometime next year maybe :cool: |
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@Razor12911 all the best and take care, thanks for everything you have done and do. Go live life for awhile whilst you are young enough to enjoy it ;) |
Thank you Razor12911 for everything, hope that at least you'll have time to read some posts occasionally to point us in right direction in using your tools.
Regards P.S. if you ever get some time for advice, I still can't figure out if I'm doing something wrong...can't use xtool 0.3.21 + unreal.dll R5 on StreetFighter5.. :confused: https://www.fileforums.com/showpost....&postcount=394 |
When I use the xtool:zstd method for "Star Wars Battlefront 2", I get an "archive corrupt" error when extracting the archive. When using the frostbite3 plugin with the xtool:frostbite3:zstd method, the compression stays at 0% and there was no progress even though I waited all day, but the processor is constantly running around 70%. When I try it on an 800 megabyte .cas file, there is no problem. When I start compressing the 20 gigabyte Patch folder, it stays at 0.1% and does not progress.
Can someone with knowledge on the subject help? https://i5.imageban.ru/out/2021/07/3...72ff93d94d.png Using latest xtool and libraries. arc.ini Code:
[External compressor:xtool]Code:
arc a -s; -dsgerpn -lc- -di -hp13213 -cfg"C:\Program Files (x86)\FreeArc\bin\arc.ini" -wD:\Temp -mxtool:frostbite3:zstd+srep:m3f:l512:m512+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ..\data1.bin * -r |
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