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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

hwang4 16-07-2020 06:32

Samurai Shodown 2019
 
Original Size : 34.2 GB

Compressed Size : 17.6 GB

Install Time : 20 Minutes (Depends your system)

Method on Pak Files : ue4dt+srep+lolz
Others Files : xZLib+srep+lolz

AES Key : 0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7A E4CC1ADBCB9597B0

Masquerade 16-07-2020 07:46

Quote:

Originally Posted by KaktoR (Post 486841)
Example: VGMToolbox. I think you just need some plugins for it to handle bank's, wem's and fsb's. Never worked with it for years now, and never got 100% into it, just because I really don't care :p

Edit: Maybe this helps you out a bit more. https://forum.xentax.com/viewtopic.php?t=15904

But that is extracting the audio, and I already knew about that. The point is being able to compress them efficiently - of which I don't think is possible without extensive work since the banks are already compressed.

BTW, no need for any toolbox, can extract fsb from bank using QuickBMS.

hydefromt70s 16-07-2020 08:34

Quote:

Originally Posted by Masquerade (Post 486834)
srep+lolz on everything.

Some unity asset bundles (inside StreamingAssets folder) can be compressed using XTool with unity engine plugin. Not all can be, so do check this first.

If there's any Wwise Audio (.wem /.bnk) or fmod banks (.bank) then use rz - I recommend MTX with RZ thanks to BLACKFIRE69. You won't get much compression out of these banks.

Obviously on bigger Unity games like Kerbal Space Program there's a lot more assets which can be compressed in different ways, but srep+lolz is the easiest method for Unity Games.

Thank you for the answer.

And what about UE4 and *.pak file? XT+srep+lolz?

dixen 16-07-2020 09:28

Quote:

Originally Posted by hydefromt70s (Post 486845)
Thank you for the answer.

And what about UE4 and *.pak file? XT+srep+lolz?

Some games on UE4 have encrypt .pak files and need AES keys + UE4DT for decrypt. Then xt+srep+lolz

hydefromt70s 16-07-2020 13:11

Quote:

Originally Posted by dixen (Post 486846)
Some games on UE4 have encrypt .pak files and need AES keys + UE4DT for decrypt.

Hmm... That's interesting... How can I tell if the specific .pak file is encrypted?

Masquerade 16-07-2020 15:14

Quote:

Originally Posted by hydefromt70s (Post 486848)
Hmm... That's interesting... How can I tell if the specific .pak file is encrypted?

If it compresses badly (or doesn't precompress into a larger size).

hydefromt70s 17-07-2020 06:12

Hunting Simulator 2
 
Total start size: 14.7GB
Compressed using DiskSpan option: xZlib+SREP+LOLZ
Total packed size: 4.29GB

Sanskar Mandothia 17-07-2020 22:49

For honor?
 
Could someone tell me what's the best compression method applicable on FOR HONOR (.forge files)..

I am almost newbie, and can't find AFR method inside UltraArc GUI...

Thanks

BLACKFIRE69 18-07-2020 00:51

Quote:

Originally Posted by Sanskar Mandothia (Post 486880)
Could someone tell me what's the best compression method applicable on FOR HONOR (.forge files)..

I am almost newbie, and can't find AFR method inside UltraArc GUI...

Thanks

you can use a batch(Pack.bat) file or Conversion Example for the compression with DiskSpan instead of UltraArc.... :rolleyes:

Masquerade 20-07-2020 14:27

Stardew Valley
 
Total Start Size: 501MB

Compress using following method:

Code:

mtx:c64m:t16:rz
- Replace "t16" with the amount of threads your CPU has ;)

Total Packed Size: 328MB

KaktoR 20-07-2020 14:35

Halo The Master Chief Collection
English language only

Code:

bpk+xtool:zlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

17:59:41 - Starting "Data1.bin" Archive Creation.
22:22:15 - Archive "Data1.bin" Creation Complete.

Input size:  77 GB
Output size: 39.4 GB


Masquerade 21-07-2020 08:12

AO Tennis 2
 
Hi
Does anyone know of a good method for AO Tennis 2?

The game does not compress very well in it's retail state and doesn't use a common engine like Unreal Engine or Unity.

There's nothing that GFS can detect, so it's unlikely that precompression can be used here.

bunti_o4u 24-07-2020 23:28

Detroit Become Human (39.1 GB)
 
Based on Detroit.Become.Human release 18 Jun, 2020.

Compressing 63,133,996,949 bytes with xtool e:precomp:c64m,t75p,dm2:zlib
Compressing 84,377,496,500 bytes with srep -m5f -a8 -l512
Compressing 58,349,181,538 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 52 files, 63,133,996,949 => 42,005,519,018 bytes. Ratio 66.5%
Compression time: cpu 755.34 secs, real 37410.80 secs. Speed 1,688 kB/s

Compression Time: 10 hours 24 minutes
Installation Time: 6 minutes 45 seconds (8 cores + SSD)

78372 26-07-2020 23:35

Call of Duty Modern Warfare 2
 
Call of Duty Modern Warfare 2
*.bik files: 413MB >> 331MB = bpk
Other files: 5.43GB >> 2.93 GB = reflate+srep:m3f+4x4:lzma:lc8

bunti_o4u 28-07-2020 07:30

World War Z v1.7 (19.8 GB)
 
World War Z\en_us\client\preload\paks\shared_video.pak

Compressing 2,471,636,992 bytes with bpk

Compressed 1 file, 2,471,636,992 => 1,872,359,036 bytes. Ratio 75.7%
Compression time: cpu 216.95 secs, real 88.34 secs. Speed 27,979 kB/s

World War Z\en_us\client\bin\pc\*

Compressing 145,100,126 bytes with srep -m3f -a8 -l512
Compressing 135,388,262 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 14 files, 145,100,126 => 26,645,491 bytes. Ratio 18.3%
Compression time: cpu 0.13 secs, real 149.13 secs. Speed 973 kB/s

Rest of files

Compressing 40,870,678,528 bytes with xtool e:precomp:c128m,t75p,dm2:zlib
Compressing 54,084,346,567 bytes with srep -m3f -a16 -l512
Compressing 38,201,855,607 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 64 files, 40,870,678,528 => 19,402,963,486 bytes. Ratio 47.4%
Compression time: cpu 132.92 secs, real 18984.80 secs. Speed 2,153 kB/s

Compression Time: 5 hours 21 minutes
Installation Time: 19 minutes 9 seconds (8 cores + SSD)


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