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**EDIT** Still getting the same error.. |
i am reuploading masked data compression for x86 with fixes :D
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Bro, what is the best algorithm for .bio and.bk2 files for compressing LOSSLES. Again I say, I want to know the algo, and bro if you know then post it with its files libraries and with arc.INI support
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Thanks
Hey buddy, no need to hurry. you can take your time.:)
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alright :D updated masked compression for x86, xz now works flawlessly :D
bik and bk2 files ?? best compression is srep only, they are uncompressible even if you run lzma or nanozip on them they yield no compression, they stay 100% ratio i already have them in void masks so no need to worry ( its lossless ) |
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new X86 is up,
with the exception of 2 or 3 mispell bugs i always try to bring out the tools to work out of the box, Due to different machines and Architecture there can be errors, i will try to make a full Document on how everyone can interact with commands and troubleshoot on their own !!! I decided to do this because people do not read what other people have said and i find myself answering the same question over and over and over again :/ |
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I am getting this error in new update. (working for optimal and sonido) (not working for ultra, placedo and deflate).
Thanks. |
remove reflate entirely, dont use it at all test precomp and report back :D
Manual Added :D everything will be there |
Need Guide !
Thanks for Manual :D Somehow I need little guide :confused:
CPU= fx 8350 (8cores) , RAM (8gb) , win10 x64 , Usage masked compression (latest) Case 1. When i use 4 cores of cpu then I have to do ( 4 * 200 * 10 = 8gb) B'cos I have 8gb ram but I have cpu fx 8350 So i have to do 4 cores disabled, If I want to use above formula, Right or Not? Case 2. But If -mmt=on (Default) is used then compression will be done according to cpu cores available I MEAN cpu cores will be increase or decrease during compression , Right or Not? Case 3. If all cores will be use then acc. to my ram, I have to use ( 8 * 100 * 10 ) Right or not ? Please look for case 2 mainly beacuse I don't want to disable 4 core :confused: In all cases If I explained Right then I can use anyone case :rolleyes: If I mistake any then correct me :o In last one thing also what is -mcrc=0 if I change to 1 then crc error never occur , Right or Not :confused: |
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Remove Reflate mean : to remove reflate script from Arc.ini? How to test with precomp? need to change any script? :confused: |
panker
method ultra no working in bat |
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since you have 8 GB of ram that means that you have left 6 GB because windows taking 2GB to operate, since you have 8 core cpu then 8 * x *10 = 6 GB of ram because the limiting factor is your RAM if you want to use all your 8 cores then you need to put dictionary 70mb then its like 8 * 70 * 10 =5600 MB of ram which is good :D for 4 cores 4 * 140 * 10 = 5600 MB of RAM which is good but slower and mmt=on means it will use all cores mmt=1 = 1 core mmt=4 4 cores if you have i7 then its counted as 8 cores so plan accordingly Priest and Rinaldo, Ultra is reflate, reflate is in the manual IF you want to have a stable repack use precomp D: |
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THANKS to clear out my all points ..:) Really Appreciate panker :D ;) One thing more , If all my 8 cores running then should i have to do with mmt=8 and also Is this effect on (8*x*10) :confused: Simple I mean that In both thing (mmt and 8*x*10) I have to set cores same or different ? If same then no need further explain OR if different then what should I have to change in either things or both :confused: |
I thought it was your oversight .. I do not use these tools, I always say ... because everything else works by changing the method I thought ;)
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-mmt=on will use 8 cores
-mmt=8 will also use 8 cores :P and yes 8 cores means 8 * dictionary * 10 to make this more confusing its cores * dictionary * matchfinder there are a bunch of matchfinders bt4 uses the multiplier (* 10) this is why we multiply * 10 in the end you can change the matchfinder and use hc4 for example, but i recommend to use less dictionary than to change matchfinder i hope you can follow me while i explain all these :P I had to study compression lecturing under university of Helsinki to understand all that if i went and wrote that all into manual it wouldnt be a manual i would be a lecture :P |
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Now I understand :) Thanks :D |
Need help..!
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Compression is going very well with Masks :D
Now problem arise here :( What about this error panker ? |
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like Assassin's Creed is the app name then it will show this error! writing Assassins Creed would fix it |
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Panker, I just trying to compress file with lzham, it compress well, and when I decompress it then it decompress well, but it leaves a freearc836477383.tmp folder in the installation folder, so can you please tell me that how can I fix that
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thank you panker for this awesome compressor making repacks now size of my repacks are amazing thank you Thank you thank you :D
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Lzham
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what inno you use and what settings ?? i have tested lzham and it aint giving any freearc temps on me :/ please provide full details on what you do and how you do it :D thanks ghost :D |
Using this precomp043+static+xz+lzham+lz77, I am using blackbox inno
Edit: got the same problem with -max also |
It's either use lzham or lz77
Not both lol And it's -mmax not -max And you really need to hire a Guru or a specialist for your repacks :) |
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dont have to use lzham and lz77 at the same time dude !!
if you have done that probably tmp folder |
Hmm.. Thenni will test and then tell you
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i am right here post results into pictures :D
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http://imgur.com/t1vAESG.jpg http://imgur.com/AfI6Zi4.jpg http://imgur.com/FzTQWHh.jpg http://imgur.com/kQKTZHj.jpg |
try unpacking with WPI, and tell me if there is freearc tmp there as well
lzturbo and lzham leave tmp files man ... this is why i didnt want them in xz is better in both compressio nratio and its bugless .... try WPI and then if you get errors as well replace with xz which is better overall |
Panker bro, you are a good programmer also, so why not you edit unarc.dll and make it compatible to show progress with xz also, because for 6gb archive xz doesn't show any progress for 10min and because still, if you can do some programming and make progress with xz support then it will be great!
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xz already supports Progress man :D
any program you see <stdin> <stdout> shows correct progress you probably made a mistake somewhere :/ xz is lzma2 and nothing else, how lzma normally supports stdout likewise xz does as well Every feature that lzma1 has is inheritage to lzma2 as well .... check your problem and post again Edit: try packing a 10 GB game using srep and xz and NOTHING else, then run WPI progress bar will show normally :) |
What is the best way to compress .pck audio files 100% lossless???
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audio files arent easily compressed though msc can handle them i think if they are wav or mp3 at least.
on top of them srep although it wont do much, and after xz(lzma2) which will also wont do much audio is incompressible in many ways. |
there is a lot game data extractor like msc but they can't rebuild the data.I tried to compress a game's data after using these extractors i gave better results (compression ratio) but i can't rebuild this data ex. reflate can extract gta 5 datas it gave better result in gta 5 or mad max
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Compressing *.pck file with msc doesn't yield u any good results as they contain wav which aren't pcm supported or something like that and even ogg cann't process it (this is same for all assasin creeds)
So its better to compress them with zstd |
About tmp folder, set working directory to tmp in isarc extract module
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This will pretty much solve the issue, also why pack using zstd and not step alone ?
In my new 2.5 masks srep handles the data that are non compressible. It has also come to my attention that recompressing data is the future as games industries go and make 60 gb games, they come prepacked. People here need to start taking recomp seriously |
hello, I'm using your masked compression v2.5. The compression preccess doing well, I've compressed my game into 4 .bin files. But, how to include all of the 4 .bin file into windowsphone.iss?
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