![]() |
Quote:
It works for me here. |
I want to ask how i can use my compressed files with DiskSpan to add them to my Installer: WPI 1801
Like Diskspan add Setup.dll with the compressed file How my installer will extract that file Do i just put CLS files? |
Good afternoon. Will there be an update or is the project already abandoned?
|
Why "already"?? DSG was in delevopement since years! And I can tell you it is finished, not abandoned. There is nothing left to add.
|
DiskSpan GUI v2.0.2.3
Updated DiskSpan GUI to v2.0.2.3 in the first post.
Code:
- Updated the default XTool codec libraries for compatibility with more games. |
hi when i open diskspan gui compact i get this error Runtime Error (at 1367:827):
Exception "EOleException" at address 0049707B. |
Quote:
wich os is Yours? |
Quote:
Did the error occur only once or does it happen all the time? Have you tried restarting your PC and trying again? P.S.: Nothing has changed in the DSG operating structure. Only corrections related to the compression methods have been made, so if the error occurs and persists, it would also occur with previous versions of DSG. |
Quote:
|
Quote:
|
1 Attachment(s)
--
|
Disk Folders
This might be a dumb question, and it's purely for learning purposes, being new to all of this, but is it possible to have all of the .bin files next to the setup.exe instead of in Disk_# folders? If so, is this something I can change in DSG or in records.ini? I'm talking about span bin files and not split bin files.
Edit: Nevermind. I got it. I could have SWORN I tried moving them all to the same folder before without changing anything and it didn't work. *Shrug* It worked this time. |
oodle xtool vs dsg
i've recently used dsg to make repacks and i've successfully made a few repacks with good ratio ending with RE4 with a compression ratio of 69%
but recently when i tried to repack Hogwarts legacy & Doom the dark ages, i first analyze pre-compressor using xtools as per KaktoR recommendation, and i've found streams using oodle kraken, i try to compress test files using xtools and i get decent rates like 70% or less, but once i get to DSG and apply same methods, it always gives me 90%+ rates no matter what i do: - i've manually copied both Quote:
Quote:
i'll give further details of a sample file "gameresources_3_2_1.streamdb" @112mb from doom the dark ages: - using xtool 0.7.9_hotfix Quote:
- using xtool 0.8.9, same method, i get 112mb :confused: https://i.postimg.cc/VvG0mVYv/image.png - using both DSG 2.0.2.0 or 2.0.2.3, Quote:
here's a link for the sample file https://pixeldrain.com/u/ScAreX21 i've no idea what im doing wrong, so please guide me <3 excuse my language |
Quote:
Code:
xtool:c128mb:mkraken:core_2.9.10:lib_2:dd3:l10,d128mbCode:
xtool:c128mb:mkraken:core_2.9.12:lib_2:dd3:l10,d128mb |
[QUOTE=Cesar82;508058]
Code:
xtool:c128mb:mkraken:core_2.9.10:lib_2:dd3:l10,d128mbHow did you analyze and derive the code `xtool:c128mb:mkraken:core_2.9.10:lib_2:dd3:l10,d1 28mb`? In other words, how can you determine that this is the best compression method for that particular file? |
Do not use option "Skip verification" in xtoolui if you don't know what you're doing. Skip verification option is only usefull in verbose mode to fast check used options as levels or if you want to know how big the output could possibly get if all streams get processed.
If you want to check if streams can get processed with a selected library, use "Stop after # streams" option. |
Quote:
I simply showed that it also works with DSG. You just need to provide the correct oodle library. I'm not the right person to tell you which method or library is the best. |
with experience, I recognize certain types of files (.pak .ucas .utoc , bundle ect)
and I know that such and such a file will use such and such an algorithm. then, by digging into the game's folders, you can find a library that puts you on the right track (liblz4, oodle ect). and finally various tests... Personally, I work in a test folder, trying out different combinations, different library versions when I've found the best compromise, I test in DSG. |
Quote:
|
Hello, when compressing a game, I made a mistake by selecting components 1 instead of task 1 to add the bonuses separately.
Can you manually correct the records.ini file? To avoid starting from scratch? |
Quote:
|
Quote:
Code:
if ISDoneInit(ExpandConstant('{tmp}\record.inf'), $F777, 0, 0, 0, MainForm.Handle, 512, @ProgressCallback) and FileSearchInit(True) then |
Quote:
|
I asked in the Newbie Question thread for any generic answers, but decided it may be best to ask here for specifics.
Is there a way to bypass the 255-character limit with installations? A game I am repacking has a file that is in a structure 245 characters long, which doesn't leave much room for an installation path when installing with the installer, and it errors out when the install path is long. Thanks for this GUI and the sample installer script, both have been very helpful. |
You could try this
https://learn.microsoft.com/en-us/wi...1607-and-later But not sure if it will work since DSG and all the installers are 32-bit applications I guess. |
Quote:
Code:
\\?\C:\folder\etc\etc\install folder\ |
Quote:
For now, I have renamed the affected files to reduce their characters by a lot and written a bat file that is executed when unpacking is done, that renames them back to their original names. This avoids the error and allows some semblance of a real installation path. |
Unreal Engine xtool Plugin weird results
i'm facing another issue
when i try the unreal-engine plugin by razor on xtool, it "sometimes" gives me different results than DSG the following sample file is one of stellar blade .utoc files, it's an UnrealEngine 4 game, through xtool app "0.8.9 & 0.7.9HF" it's compressed properly using both UE4 or UE5 plugin with kraken precompressor xtool method Code:
ue4:k0x014AEC0148FBDEE9640633AAB67521AAB4E1083A98F76FF33DDCF78DAD05BE66+krakenhowever on DSG, i always get 2% compression, so i suppose that the file isn't read properly through precompression https://i.postimg.cc/5txJ2VND/image.png i've tried several methods .. tried both crypted ue4 & ue5 and used AES keys dumped by me. tried to change oodle library manually "not sure if i did it correctly but i tried to cope with ur previous reply to me" DGS Methods trials Code:
xtool:c32mb:mue4:mkraken:core_2.9.9:dd5:l10,d128mbCode:
0x06890528488905294889052A4889053B48890554890556C70F7F052E4883C428https://pixeldrain.com/u/XsZL27Br |
utoc is ue5
Whenever you have to use a key, you have to use d1 option aswell. dsg command line Code:
xtool:d1:mue5,k0x06890528488905294889052A4889053B48890554890556C70F7F052E4883C428:mkraken:core_2.9.9:dd5:l10,d128mbCode:
17:13:50 - Overall input size: 605,35 MB |
error
1 Attachment(s)
Hello! Can you tell me what could be the cause . This error is and on 2.0.2.2 and v2.0.2.3 (much more often began to appear ). Windows 11 23H2 32 GB Ram
https://fileforums.com/attachment.ph...1&d=1752266161 |
If you use xtool, try lm option
Code:
xtool:lm: |
Freezing
Good day. What could be the reason for the ‘freezing’ of the program? It hangs for hours and ultimately does nothing. This happened in both versions 22 and 23.
Compression configuration: xtool:c16mb:mzlib:dd3+lzma2:d64m:fb128:lc4:mc10000 00:lp0 OS: Windows 11 23H2 https://i6.imageban.ru/out/2025/08/1...fa2a547a88.png |
i repacked a game and burn on 3 dvd, but i have an error unarc.dll -1 when decompresson start from second dvd. Decompression successfull if i install a game from HDD. I use DiskSpan GUI v2.0.2.3.
|
Hi Cesar82
Can you make my script modified just like Vesta[24.05] (modifyed).7z OpenSetup[05.06] (modifyed).7z Please I PM you, thanks |
Good day. Please tell me if there will be any updates (for example, 2.0.2.4)? Will the game database be updated (presets in _Developer MODE)? And how is it possible to ‘attach’ (so that the GUI has the WemTool setting) by analogy with the selection of MEDIA COMPRESSOR and FINAL COMPRESSOR in _Developer MODE?
|
1 Attachment(s)
There are several DSG updates, but internal for now. But I guess the update will come soon.
As for WemTool as a indipendent method for freearc: I don't think this will work because you have to call it from cmd. Edit: Here is the latest database update. Use it with the DSG files from mausschieber conversions. He has a newer build I send him some months ago for testing, although it's already outdated the database files should work nevertheless I guess. Edit 2: There were not much database updates lately simply because of the fact that 90% of todays game releases are unreal engine 5 and there is not much benefits in repacking them, not to say there is no point in repacking them at all if you save just max 10% of the initial size and wait hours and hours for installing them. |
Quote:
|
1 Attachment(s)
First you have to call WemTool.exe with -e option from cmd or batch file to encode WEM files.
Code:
WemTool.exe -eExample: ISDone_Example.iss Code:
if CurStep = ssPostInstall thenCode:
[Files]Example with batch execution: ISDone_Example.iss Code:
if (CurStep = ssPostInstall) thenCode:
[Files]Code:
WemTool.exe -d |
It works fine here. I tested 3 different DSG versions, including 2.0.2.3 from this thread.
|
What's the algorithm for Dead Space 2023?
|
| All times are GMT -7. The time now is 20:28. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com