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just release separate tools for any new game like you been doing for zstd/oddle... |
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good to know :)
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Waiting for the new Release of Xtool_012 :D with bug fixed
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@Razor12911
Could you add support for DOS2DE? It use lz4hc but doesn't work with latest xtool version unfortunatelly. |
Spoiler Alert. Xtool 012 will be release soon... :D
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Divinity Original Sin 2 Devinitive Edition :D
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Hi Razor12911
Could you add support for Traveller's Tales games DAT files? QuickBMS Script Code:
# Traveller's Tales games DAT files extractor (script 0.9.11a) |
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Hi Razor can u do Metro Exodus!?
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hey razor you should get paid for all the work you do:D:D;)
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^Strange because export tool unpack and pack with lz4hc (byte perfect). At least this is not a Unity Engine game at all.
Thanks for your efforts anyway ;) |
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the headers are placed elsewhere bro. The files you gave me do have signs of lz4hc being used but there are no headers for me to reference for information as to where streams start and where they end. This will be a job for a universal lz4 precompressor but not at the moment because lz4 is a piece of shit when it comes to that department, as you can see in the screenshot I uploaded.
gives two byte header "F2 00" that I have no idea what it means then followed by parts of the original data, "44 44 53 20" which is a header for a dds texture which means lz4hc was indeed used but that's it. no game engine headers located or anything that could help for me to be able to add support. |
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Try game scanner with Dynamic enabled you'll see... and i have able to get 47GB (51,323MB) to 29.3 (31,541MB) Using srep + lolz |
@yasitha
Even if you scan a TXT file you will get dynamic streams. It means nothing. @Razor12911 Thanks bro! |
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help please solve the problem. When using xtool for large files, this error occurs during installation.
I use this method: xtool+srep+delta+lolz options xtool: [External compressor:xtool] header = 0 packcmd = xtool e:precomp:t2:zlib - - <stdin> <stdout> bat file: arc.exe a -w.\ -ep1 -dses --dirs -s; -lc- -di -i2 -r -mxtool+srep+delta+lolz data1.bin "packeddata2\*" xtool v011 https://i1.imageban.ru/out/2019/03/1...b3b81b57d7.jpg |
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Try xtool e:precomp:c32mb,t75p:zlib srep:m3f:l512:c512:a4+lolz:dtb1:d128m:mtt1:mt4 Mt4 need 4 threads. If you have 8 threads use 8 instead of 4 Tip: try single larger file and try decompress. If it works try full game... |
Try change chunk size to 128 (worked for all games until now)
xprecomp:t2,c128m:zlib |
Thanks guys, the problem seems to be gone. I will test.
By the way, I noticed that xtool needs vcc 2013 to work, vcc 2015 and newer for some reason does not work. |
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I have compress single 35GB file with c32mb,
It's not the problem. You get Decompressing error right? If you have any other PC. try decompressing on that pc. Maybe your compression is fine your pc is the problem... |
nah!
i'm guessing that he use different version of xtool for install... just use the same one if you compress with 0.9 use 0.9 for install... |
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Xtool abandoned?
where's the Update? |
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You may only need to fix some bugs and fully reconcile old ZTool items so ZTool can be removed from CIU.
Before I asked KaktoR: Why keep ZTool and XTool in CIU, if XTool is ZTool's successor? Does XTool have bugs to keep both in CIU? Kaktor replied: No XTool is better (only bug is that big data input does not get unpacked with oodle and lzo codec. All other codecs work). ZTool for example don't support crilayla codec (which is mostly used in the "anime-like" games like DragonBall, OnePiece, Sonic and etc). So if you like to remove one of them, then remove ZTool. |
Hi guys, someone knows how to pre-compress ...\Content\Paks\*.pak files when they are crypted in games developed with unreal engine ? Usually we can use ztool or xtool/zlib to pre compress the pak files, but when they are crypted ? What to do :confused:
Edit: i found the way to get the decryption key(a man from zenhax is able to get it), but how to use the key with xtool ? |
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