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yes, stdio-to-stdout mode in freearc has bugs and i don't know how to implement it correct
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@Bulat..Why not open a new thread with the beta version 0.20 of FANext compiled.
So you can discuss, test it, and test pros and cons. Honestly I tested the 0.11 release, but I have had various difficulties in its operation, continuing to love only FreeArc.:) |
i will do that when it will be released
here i answered on the question about old arc.exe |
Oh Yepp the context I had understood of the old FA ....:), more or less when is estimated the FANext release with a new update?
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Stupid question: What`s the difference between 32 and 64bit version?
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Conversion speed, x64 is more faster.
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Thanks for this razor.
First i was dumb, i got everytime errors in compression, then - after some hours of try&error - i checked arc.ini... there was no packcmd for pzlib... Now i got it :D I think my first conversion using pzlib is just behind the mountain. PS: Is there any pzlib checker? Can't find it on INDEX. |
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Razor, what would you recommended settings be for a PC equipped with 16 GBs of RAM and four cores/four threads processor when using pZlibV3?
I am getting CRC error during decompression while compressing Witcher 3, BTW. My current settings: Code:
[External compressor:pzlib64] |
I had CRCs too. Define number of threads like this : -t75p and it will be fine (in pack/unpack section)
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Thank you!
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More time for games with the big size pZLib comes problem for extracting
But these settings will fix the problem. [External compressor:pZLib] header = 0 packcmd = pZLib e -m2 -t125p - -o - <stdin> <stdout> unpackcmd = pZLib d -t100p - -o - <stdin> <stdout> |
Quote:
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Quote:
crc error |
Hello, I'm trying to compress the bf3 multiplayer.
But I'm having problems when it comes to unpacking it. One of the most common problems is CRC error Could you say that I am doing wrong? https://k60.kn3.net/F/8/E/7/6/C/177.jpg https://k60.kn3.net/F/5/1/6/6/7/7FB.jpg https://k61.kn3.net/0/F/E/1/6/8/D24.jpg https://k61.kn3.net/2/1/9/1/8/C/392.jpg ARC.INI [External compressor:msc] header = 0 packcmd = msc c -v -f -wav=1 -raw=1 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=1 -bmf=9s -tak=9+ -dxt=1 -lzma=hc4,lc8,lp2,pb2,fb273,mc1000000 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:pzlib] header = 0 packcmd = pzlib e -m2 -st75p -t4 -ct8 -c32m -b512k $$arcdatafile$$.tmp -o $$arcpackedfile$$.tmp unpackcmd = pzlib d -t4 - -o - <stdin> <stdout> [External compressor:srep64] header = 0 packcmd = srep64 -m5f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = srep64 -d -s -- <stdin> <stdout> [External compressor:xz,lz77] header = 0 packcmd = 7z a -txz -an -mcrc=0 -m1=lzma2:d120m:fb=273:mf=bt4:mc=1000000:lc=4:lp=0 -mmt=4 -mx9 -si -so <stdin> <stdout> unpackcmd = dec x -txz -an -y -si -so <stdin> <stdout> Repack.bat Arc a -ma9 -ds -lc1024 -ld1024 -ep1 -di -i2 -ed -r -s; -w"D:\TMP" "E:\BF4 repack\Setup-1a.bin" -mpzlib+msc+srep64+delta+exe2+lz77 "E:\Program Files (x86)\Split_Kompress_v1.3d\Temp Folders\Battlefield 3_1\*" I am using this version of arc.exe and unarc.dll http://fileforums.com/attachment.php...6&d=1488018486 |
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