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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 06-06-2020 04:21

I think you need wwise unpack for this, but not sure, don't have the game :p

dixen 06-06-2020 04:48

Quote:

Originally Posted by Masquerade
The sound for this game comes in pck files, and GFS does detect WAV streams however MSC cannot process these files for some reason that I do not know.

It's may be no-header WAV, but most likely just vorbis-streams

Masquerade 08-06-2020 10:23

Trials Of Mana
 
Start size: 15.7GB

Compress using the following:
  • *.jpg (Wallpapers)
    Code:

    packjpg
  • Everything else:
    Code:

    xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Packed size: 10.4GB

Masquerade 10-06-2020 06:06

SnowRunner [v5.1 + DLCs]
 
Start size: 12.5GB

Compress using the following:

Code:

xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Packed size: 6.5GB

KaktoR 11-06-2020 04:01

Quote:

Originally Posted by KaktoR (Post 486195)
Command & Conquer Remastered Collection
Initial release

Code:

srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 0:12:06 - Starting Archive Creation.
 0:57:16 - Archive Creation Complete.

Input Size: 25.2 GB.
Output Size: 17.25 GB.

You can use bpk but throws out some errors. I will test out more intensive.

Note: Exclude "MOVIES.MEG, MOVIES_RA.MEG, MOVIES_TD.MEG" from bpk compression. It will give you errors.

Masquerade 11-06-2020 05:04

Trine 3 - Artifacts of Power [+ OST and Wallpaper]
 
Start Size: 4.64GB

Compress using the following:
  • *.mp3
    Code:

    mpz
  • Everything else
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Packed size: 3.25GB

Masquerade 11-06-2020 14:02

LEGO Pirates Of The Carribean
 
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads correctly, it will load from the raw asssets just like it would from the DAT files.

Total retail size: 7.42GB

Total size after being unpacked using QuickBMS: 12GB

Compress using the following method:
  • *.ogg
    Code:

    oggre
  • *.wav
    Code:

    msc:wav=1:tak=9+srep:a2:m5f:l512
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 2.61GB

Masquerade 12-06-2020 13:31

JUMP FORCE [v2.01 + DLC]
 
Total start size: 20.6GB

Compress using the following method:
  • *.mp4
    Code:

    srep:a2:m5f:l512+lzma
  • Everything else:
    Code:

    xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 9.94GB

Tools used by: RAZOR12911, Profrager, Bulat Ziganshin

Masquerade 12-06-2020 14:18

Need For Speed Underground 2 [LOLZ]
 
Total start size: 1.7GB

Compress using the following method:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 980mb

Tools used by: Profrager, Bulat Ziganshin

Thanks to darkwolves for the original conversion.

Note: Not much smaller compared to darkwolves conversion, but still fun to have a go.

Masquerade 13-06-2020 02:38

Europa Universalis IV [v1.3.0 + All DLCs]
 
Total start size: 5GB

Compress using the following method:
  • *.bmp
    Code:

    msc:bmp=1:bmf=9+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.ogg
    Code:

    oggre
  • *.wav
    Code:

    msc:wav=1:tak=9+srep:a2:m5f:l512
  • *.jpg
    Code:

    packjpg
  • *.mp3
    Code:

    mpz or pmt(mpz)
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total Packed Size: 2.5GB

KaktoR 13-06-2020 07:33

Yet another piece of bloatware shit with at least 40% patch files just like KCD and some others...

Metro Exodus
1 Language

Code:

vfxrec+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

13:08:09 - Starting Archive Creation.
16:32:45 - Archive Creation Complete.

Input Size: 75.04 GB.
Output Size: 50.98 GB.

PS: At least content_07_sounds_XX.vfs0 and patch_02_sounds_uk.vfs0 contain ogg streams. Compress with oggre is easy, decompress is tricky.

Example for patch_02_sounds_uk.vfs0
Code:

Compressed 1 file, 638,939,169 => 522,221,038 bytes. Ratio 81.73%
Compression time: cpu 1.02 sec/real 220.64 sec = 0%. Speed 2.90 mB/s
All OK

Extracting 1 file, 638,939,169 bytes. Processed 100%
.....
....
..
Extracting just like forever, output is after 5 minutes over 10GB in size, so obviously broken.


Masquerade 14-06-2020 07:26

Sekiro: Shadows Die Twice [v1.04] [GAME ONLY] [All Languages]
 
Removed Art + Soundtrack viewer.

Total start size: 14.5GB

Compress using the following method:
  • *.bdt
    Code:

    oo2recK+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.bik
    Code:

    bpk
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size: 10.4GB

Important note: Do not use the oo2core_6_win64.dll that comes with the game to precompress with oo2rec. Use oo2core_4_win64.dll + oo2ext_4_win64.dll that comes with poodle shared by panker1992 here. Otherwise precompression doesn't work.

Tools used by: Razor12911, ProFrager, Bulat Ziganshin

Thanks to KaktoR for helping me with oodlerec.

Masquerade 14-06-2020 12:02

Trine 2 - The Complete Story [+ Bonus Content]
 
Total start size: 4.63GB

Compress using following method:
  • *.jpg
    Code:

    packjpg
  • *.mp3
    Code:

    mpz / pmtmpz
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size: 3.16GB

Tools used by: ProFrager, Bulat Ziganshin

These games get progressively more painful to compress (in order, 1, 2, 3, 4 - 4 is worst!).

You can use QuickBMS to unpack fbq archives but the game does not read from the raw files, and instead searches for the packed fbq. There's not a way I've found that can take an FBQ archive, unpack it, then rebuild.

Masquerade 14-06-2020 12:11

Trine 4 - The Nightmare Prince
 
Total start size: 13.1GB

Compress using the following method:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 10.5GB

Not very satisfying to compress :(

Masquerade 15-06-2020 04:19

LEGO Batman: The Videogame
 
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files with the rest of the game after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads correctly, it will load from the raw assets just like it would from the DAT files.

Total retail size: 4.13GB

Total size after being unpacked using QuickBMS: 7.62GB

Compress using the following method:
  • *.bik
    Code:

    bpk
  • *.ogg
    Code:

    oggre
  • *.wav
    Code:

    msc:wav=1:tak=9+srep:a2:m5f:l512
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 1.52GB


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