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Carmageddon: Rogue Shift How can I compress this game ?
Carmageddon: Rogue Shift UE4Keys : 0x7A29E66C3CB184042A44F5E35EC023504940867C382D2E8E 1185E0F146D25B45 The key audit did not take place. How can I confused:mpress this game?
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Seems to be just kraken streams, Use the Unreal plugin in xtool.. Should look like this: xtool.exe precomp -mue5:k0x7A29E66C3CB184042A44F5E35EC023504940867C38 2D2E8E1185E0F146D25B45+kraken -c64mb -t100p -d1 Code:
Compressing pakchunk9-Windows.pak |
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^ I haven't touched diskspan for a while, but this should be the method ig:
Code:
xtool:c32mb:d1:mue5,k0x7A29E66C3CB184042A44F5E35EC023504940867C382D2E8E1185E0F146D25B45:mkraken:core_2.9.10:lib_2+srep_new:392+LOLZ_NORMAL |
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Could you use your own compression tool and share it with me for restoration? |
Use ue4 instead.
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xtool:d1:mue4,k0x7A29E66C3CB184042A44F5E35EC023504940867C382D2E8E1185E0F146D25B45:mkraken:core_2.9.10:lib_2Carma\Content\Paks\pakchunk16-Windows.pak |
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By KaktoR**, thank you for your help. My goal is to compress certain games whenever I feel like it, but sometimes I’m not sure how to do it or where to start. -------------------------------------------------------------------------------------------------------- -------------------- CONVERSION DATE 2026.09.10 -------------------- -------------------------------------------------------------------------------------------------------- 18:02:40 - You have chosen the DVD5 type for the media size. 18:02:40 - ISO images will not be created when conversion is complete. 18:02:40 - The computer will remain on when the conversion is complete. 18:02:40 - Selected ARC/DS method for Data1a-01.bin was: xtool:d1:mue4,k0x7A29E66C3CB184042A44F5E35EC023504 940867C382D2E8E1185E0F146D25B45:mkraken:core_2.9.1 0:lib_2 -------------------------------------------------------------------------------------------------------- 18:02:43 - Compression initialized in 10.09.2026 at 18:02:43. 18:02:44 - Starting Data1a-01.bin archive creation. 18:54:58 - Moving Data1a-01.bin » Data1a-17.bin files to media folder. 18:54:58 - Compression finished in 10.09.2026 at 18:54:58. -------------------------------------------------------------------------------------------------------- 18:54:58 - Getting size of the game: Unknown 1 18:54:58 - » Game folder size: 33,75 GB 18:54:58 - » Processed folder size: 33,75 GB 18:54:58 - » Compressed game size: 73,53 GB (Processed ratio 217.83%) (Ratio 217.83%) -------------------------------------------------------------------------------------------------------- 18:54:58 - Overall game size: 33,75 GB 18:54:58 - Overall input size: 33,75 GB 18:54:58 - Overall output size: 73,53 GB (Processed ratio 217.83%) (Ratio 217.83%) 18:54:58 - Overall conversion time: 00:52:14 18:54:58 - Overall conversion discs: 17 DVD5 -------------------------------------------------------------------------------------- Do you think this is the best option? Is it sufficient for ultra-compression, or is there a better alternative? |
NecroVision [2009]
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Game Version : 1.2 |
The Blood of Dawnwalker
Before someone asks Code:
Streams: 813238 |
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It comes with the next xtool update.
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Hello KaktoR. I compressed *Metal Gear Solid V: The Phantom Pain* using the DSG Module 2.0.2.4 version; however, the installation fails when I use the setup wizard created by mausschieber. The game files get corrupted because they do not revert to their original state during the restoration process following the compression of the game files and audio assets.
https://i.hizliresim.com/8geqs3ko.jpg[ https://i.hizliresim.com/wb8420gh.jpg[ https://i.hizliresim.com/t5jvim3z.jpg[ https://i.hizliresim.com/9txkx4ay.jpg[ https://i.hizliresim.com/iuwalqm2.jpg[ https://i.hizliresim.com/hu5tn5kr.jpg[ After restoring the compressed files for *Metal Gear Solid V: The Phantom Pain*, the original files are not being restored. I have prepared a detailed video regarding the issue I encountered; the video is a bit long since I recorded the entire process, but I hope it helps explain the problem. I would like to show you the video I recorded. https://canva.link/29nahqrb8fi2p9q |
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For zstd streams: l22 -cfgzstdb128k library 1.5.7 Code:
Processing input: G:\Total War WARHAMMER IIIFor lz4f streams: l12 -cfglz4ds1 library 1.9.4 Code:
Streams: 18363 / 45852Skip verification Code:
Streams: 45852 / 45852 |
F1 25
Since xtool 0.9.9 is out, use the following config for erp files zstd l22 -cfgzstdmm4:sl8:wl20 library version 1.4.5 Code:
Streams: 1908295 / 1909097 |
Control Resonant
best method for compressing ? thx!
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Control Resonant
this game is zlib+srep+lolz |
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This is not zlib. Most likeley same as Alan Wake 2 because it's the same game engine. Code:
Processing input: G:\Control Resonant |
Strangeland - Build 24350307
These two Files contains entirely vorbis audio:
Speech.vox Audio.vox Mesa to extract the ogg file and xtool erase command for xtl After Extraction: .ogg file: Code:
oggreCode:
zlib+srep+lolzOutput:0.9 GB Unpacking Time: 5 Mins on 8 threads |
I will tell a secret. You can extract with xtool aswell.
Code:
xtool.exe precomp -mogg -x"G:\output" "G:\Strangeland\speech.vox" |
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xtool.exe precomp -mogg -x"output" "audio.vox" Code:
Processing input: audio.voxNot sure what I’m doing wrong:( |
The extracted files should be extracted to output folder in RAW extension. It works fine here.
Make a batch file with this near xtool.exe and drag&drop the file onto batch file. Code:
@echo off |
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Seems to work fine now, I was thinking the raw couldn't be compressed with oggre lol. Tested on the Extracted Audio.vox by xtool: Code:
Compressed 747 files, 195,173,370 => 171,879,133 bytes. Ratio 88.06% |
Glad you figured it out.
There is also wwise extraction. Very usefull because mesa lately fails everywhere. You can extract all possible streams with xtool as long as xtool supports those streams. |
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Fields Of Mistria - Build 25397335/v1.0.5
1. Assets.zip
Extract it! Make a hdiffz patch between the extracted folder to the original .zip file, patch should be 3.88 MB(with lzma2). 2. On the Extracted Folder: .png & rest of the files: Code:
mpng+srep+lolzContains fmod vorbis audio so used This tutorial by masuqerade to process them. Input: 620 MB Output: 240 MB Unpacking Time: 5 mins (Including Patching Time) on 8 threads |
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CONTROL Resonant this game DiskSpan_GU Which method can we use for compression?
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Already explained by kaktor on this post You can extract the wwise vorbis with xtool and then use oggre on the extracted data. |
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Yes, I’ve seen it, but I have no idea how it’s done. If you know how, I’d be very happy if you could show me—whether through pictures, visuals, or a video, whichever is easiest for you. And I have no idea if I'll be able to restore the original game files. |
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Sure, first you can extract the ogg using xtool like this: xtool.exe precomp -mwwise+ogg -x"output" "Input.file" You need to create the output folder before starting this! Input is your game file which contains the wwise vorbis audio, you can change it to the actual file name. Then use xtool erase on the extracted folder to the game file: xtool erase "Output\*" "Input.file" "Test.xtl" Output is the extracted folder of vorbis, and input shall be your particular game file and the xtl is the small patch which will be used in future! Then use oggre to compress the raw extracted files as usual. Now to bring the back file to it's original state: xtool decode "Test.xtl" "Output" "Input.file" xtool will use the xtl file created earlier and the extracted folder of vorbis to put the files back into your Particular Game file! PS: I don't have the game files myself so idk which of the files contains the wwise vorbis audio I don't use Diskspan GUI anymore but there was a thing named callbefore and after batch..You have to use those to use the commands I explained to you:D |
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Sure, first you can extract the ogg using xtool like this: xtool.exe precomp -mwwise+ogg -x"output" "Input.file" You need to create the output folder before starting this! Input is your game file which contains the wwise vorbis audio, you can change it to the actual file name. Then use xtool erase on the extracted folder to the game file: xtool erase "Output\*" "Input.file" "Test.xtl" Output is the extracted folder of vorbis, and input shall be your particular game file and the xtl is the small patch which will be used in future! Then use oggre to compress the raw extracted files as usual. Now to bring the back file to it's original state: xtool decode "Test.xtl" "Output" "Input.file" xtool will use the xtl file created earlier and the extracted folder of vorbis to put the files back into your Particular Game file! PS: I don't have the game files myself so idk which of the files contains the wwise vorbis audio I don't use Diskspan GUI anymore but there was a thing named callbefore and after batch..You have to use those to use the commands I explained to you I would like to extend special thanks to Spinneret94 for the support provided; however, I was unable to succeed because I was trying to use DiskSpan_GUI. Hello Kaktor, I would like to ask you to prepare a "DiskSpan_GUI" configuration for the game *Control Resonant*—using the best available compression methods—similar to the pre-made database setups you have created for other games in the past; this is because the standard compression tools found in game centers are unable to compress this game effectively. |
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Perhaps Kaktor can help via the assistance request channel. |
They have changed something in game archives which will it make impossible to use the alan wake 2 method. But still I think they use lz4hc even for this title.
However looking at the scan profile for this game you should be able to get at least 80% ratio with simple srep+lzma, 70-75% with lolz and another 5-10% with wwise processing and bink compression. Edit: As for wwise processing, well, good luck with that. I am out. https://i.imgur.com/H3Fvlrt.png |
1 Attachment(s)
Control Resonant
bms2xtl.ini lz4=lz4hc:l9 Code:
Streams: 283758 / 283758 |
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Thanks to KaktoR & Razor—how can we use DiskSpan_GUI v2.0.2.5_BETA_2? |
Anyone know how to precomp a Unity game from 2016? The game is "Perfect Golf". I think the game's version of Unity didn't support LZ4 so it might be LZMA. Asset Studio can unpack the Unity3d files so they're not encrypted. Here is a sample.
https://gofile.io/d/uxHio4fZ (180MB) |
The Witcher 3 Wild Hunt Remastered
Looks like they switched completely to zlib only. No more doboz+lz4hc. But I have to wait until it's completely downloaded. Edit: Code:
Processing input: I:\SteamLibrary\steamapps\common\The Witcher 3https://i.imgur.com/xcHDYNz.png |
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lzma header |
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xtool:munity |
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