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I watched the Forza Horizon 6 FitGirl unpacker temp files and there are quite a few Oggs in FH6. I'm also not sure what plugin is needed for the minizip files. It might be some sort of encryption like Forza 2023
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file with HQ (high quality textures) have an specific oodle library and the other files of game have the other one. I used a specific data file for HQ and install them as an optional feature. I also use a bms script to extract wem files and keep only my language. With only english and french , without HQ textures and bonus I'm at 56.9gb |
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The minizip files are compressed with deflate but there's something else funky going on... There's also some encryped Deflate Steams that have TransformIT encryption layered above. It's been a while since I've been on the scene so I don't know if I can actually be interested to look into this further or not, but I'll link some useful tools here: https://github.com/Nenkai/ForzaTools...Zip/MiniZip.cs https://github.com/Doliman100/ForzaTech-crypto-tool EDIT 1 / ???: Maybe you could hack together the minizip extractor to just write the raw deflate streams, concatenate them (which should allow xtool to process them correctly). Then, just xdelta your hacked together file back to the original minizip. |
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Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2CCode:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2CAverage idtech engine experience. Edit: resources files Code:
Streams: 1216169 / 1222773 |
I was trying to test Forza Horizon 6 but after getting to around 10% getting Unarc.dll returned an error code: -11. Is there something wrong with my cls.ini ?
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[lolz] |
SREP memory, reduced to 25% settings, solve it the problem? (and dont use SREP 3.93, replace this v3.92.)
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What final compressor did you used?
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Indiana Jones and the Great Circle
Without HD files 2 languages ~80GB input Code:
20:12:50 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc10000002 languages ~120GB input Code:
20:10:47 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000More info https://fileforums.com/showpost.php?...postcount=4594 https://fileforums.com/showpost.php?...postcount=4604 |
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Forza Horizon 6 it's *.minizip files who make the mess. there is a crc error if you try to pak it too much. use xtool with zlib for theses files (xtool:mzlib:dd3+LOLZ_NORMAL) will do the job. .zip files can be compressed with xtool and reflate to have a better ratio. But you lost the benefit of srep all the files. I've juste start a test with .zip and .minizip files in the same data block xtool:c64mb:mzlib:dd3+LOLZ_NORMAL. I'll see how many % i'll gain... |
Why not use zlib+reflate on both files?
If zlib fails xtool will use reflate. |
i don't know why, reflate makes decompress fail 99% of time with the big .minizip
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Do you have a sample?
Edit: Nvm |
they are big 36 and 46 gb
With the 4 other files no problem (I made some test) I try to make a sample tomorow edit: my night test zlib+reflate=> uncompress error at 30.9% I'm doing an another test with .zip crypted in an another data |
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use zlib+preflate then. for preflate you don't have to specifiy level, although it is a bit slower then reflate.
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Best compression method for LEGO Batman: Legacy of the Dark Knight ?
Sample: https://gofile.io/d/zDuyIS |
The same procedure as in every other ue5 game.
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I don't know why you guys having so much trouble here. Precompressed zip and minizip together https://i.imgur.com/UjJKv38.png |
Is there any way to compress audio files for sekiro ?
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you have to extract the ogg files first with fsbext. Code:
fsbext.exe -e G0KTrWjS9syqF7vVD6RaVXlFD91gMgkC 1 -d out .\sm10.fsbafter extraction merge all the ogg files at into a big blob. and compress it using freearc oggre. but the problem is on building the original file, as they are encrypted. maybe take a look into the source code of fsbext. edit: making building the original data is fairly easy i just misunderstood it. after extracting the ogg files, pack them using bincat and make a diffpatch from ogg blob to the decrypted fsb file. and during installation build the decrypted ogg file and use the same command above to encrypt it again. it will produce same file. |
I'm trying to compress Lego Batman Legacy of the Dark Knight, but I'm getting an "out of memory" error in Diskspan GUI.
Tried these methods (*.utoc, *.cas): Quote:
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try use -lm option for xtool
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If the error happens on precompression use it like this
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xtool:lm:t100p:c32mb:d1:mue5,k0x70390692DBC072E5C6D97 DB6D54F6977BFC8B0B273C6C1E004CEEB30BD47822C |
Windrose
For *.utoc, *.ucas and *.pak: Code:
xtool:c32mb:mue5:mmermaid:core_2.9.0+srep_new:393a+lolzCode:
srep_new:393a+lolz |
Total War Warhammer 3
This is using sort of zstd (maybe zstdsharp). You can use zstd with level 22 but you won't be able to get all streams. Use the latest zstd library. Code:
Streams: 96220 / 207465 (61,23%) |
007 First Light
Is using lz4hc so plugin required. Idk if encryption is used like in Hitman WoA. |
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Hi friends,
Does anyone know how to compress dead cells? It uses .pak files though the game is not made on unreal engine. I tried using these two methods but no luck: xtool:mzstd+srep_new:392+LOLZ_ULTRA xtool:mzlib+srep+LOLZ_ULTRA xtool:mlz4f,l10+srep_new:392+LOLZ_HIGH |
Use reflate/preflate
The pak file also contains 3mb of wave files and 875mb of ogg files. Code:
* wav : 8, (3'117'860, 2.97 MB, 0.15%)Code:
* png : 1894, (1'052'939'729, 1004.16 MB, 50.83%)Code:
Streams: 3917 / 3917 (50,83%)Then use xtool erase function to remove the files from the pak file. After installation use xtool decode function + created xtl file to move the files back into the pak file. |
^^ Thanks
Also is it possible to use xtool decode and xtl you mentioned on diskspan gui? Or shall I only use png preprocessor with reflate/preflate to get some desent ratio? (Expecting 1.4-1.5GB) |
In this case you have to work with CallBefore.bat and make a batch for installer aswell.
There are plenty examples in Database folder in DSG. |
Journey(2020)
For .ogg files:
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oggre+4x4:b32mb:lzma:ultra:bt4:fb273:lc8:mc1000000:32mbCode:
xtool:mzlib+srep_new:392+LOLZ_ULTRAOutput: 920 MB |
Path of Exile 2
In case someone ever wants to repack this.. Tiny*.bin, shadercache*.bin = oodle selkie All others oodle hydra bk2 files are mostly kb2j, just the big ones are kb2n. Audio files are fmod (RIFF FEV FMT) so I don't checked them. Use oodle library v2.9.10 Code:
Name: oo2core_9_win64.dllSince I have no plugin using -mhydra is the best approach to precompress this. Code:
21:31:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.10:lib_2:dd3:l10,d128mb |
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