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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

dixen 08-05-2020 06:13

Quote:

Originally Posted by HunterEmrah (Post 485657)
anyone knows how to compress CoD MW2R? data files has a small amount of zlib and oodle Leviathan/Hydra. tried with xtool012:zlib+srep+lolz but result did not satisfy.

You need xtool v0.12 + lz4 codec

Quote:

Compressed 1 file, 505,427,610 => 698,847,635 bytes. Ratio 138.27%
Compression time: cpu 0.53 sec/real 15.58 sec = 3%. Speed 32.43 mB/s
All OK

HunterEmrah 08-05-2020 13:18

2 Attachment(s)
Quote:

Originally Posted by dixen (Post 485668)
You need xtool v0.12 + lz4 codec

69.546.338.253 > 69,550,517,626

i think it's not. there is almost no lz4 stream.

and final size still high.

upd.

maybe something wrong with my arc.ini, i left packcmd as xtool.exe e : precomp : t4 : zlib, now changed it to e : precomp : t4 : {option} and trying with this method again.

Titeuf 09-05-2020 03:30

Hello everyone,
What compression method do you recommend for the Railway Empire game?
The movie directory (2.58Gb) *.bk2 files
Language files (8,48Gb) *.fuk files
Thanks in advance,
cdt

KaktoR 09-05-2020 06:34

bpk for videos
zlib for fuk files

dixen 09-05-2020 08:13

HunterEmrah
Quote:

e:precomp:t100p,c96mb:lz4
https://fileforums.com/showthread.ph...ighlight=xtool

XTOOL 2019 NOT detected lz4 streams

KaktoR 09-05-2020 09:21

Quote:

Originally Posted by Titeuf (Post 485684)
Hello everyone,
What compression method do you recommend for the Railway Empire game?
The movie directory (2.58Gb) *.bk2 files
Language files (8,48Gb) *.fuk files
Thanks in advance,
cdt

Code:

Compressed 329 files, 12,254,010,107 => 9,069,606,992 bytes. Ratio 74.01%
Compression time: cpu 95.36 sec/real 8623.05 sec = 1%. Speed 1.42 mB/s

razor/$binkpack=bpk/$xstream=xZLib+srep+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$mp3pack=srep+mpz


dixen 12-05-2020 13:25

Medal of Honor: Airborne (RUS+ENG) v1.3

*.XXX and rest files - uelr + srep + lolz
9,5 gb > 11,7 gb > 3,9 gb > 1,9 gb

*.vp6, *.asf - srep + lzma
(Delete bonus video)

Final size - 2.2 gb
Install time 3 mins.

NOTE. Multiplayer and localization not cutting

Masquerade 13-05-2020 08:30

Bioshock Collection
 
These games already have conversions posted however I'd just like to add my attempt (strongly based on the existing conversions) but with complete info (original / final sizes etc..)

All based on latest versions.

Bioshock Remastered:

Total Unpacked Size: 21GB

Compression as follows:
  • *.bik
    Code:

    bpk
  • Everything Else:
    Code:

    srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size using above method: 9.45GB

Bioshock 2 Remastered:

Total Unpacked Size: 19.8GB

Compression as follows:
  • *.bik
    Code:

    bpk
  • Everything Else:
    Code:

    srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size using above method: 9.48GB

Bioshock Infinite (All Languages) + Wallpapers

Total Unpacked Size: 43.2GB

Compression as follows:
  • *.bik - Important Note, read below!
    Code:

    bpk
  • *.xxx
    Code:

    uelr+xtool:e:precomp:t100p,c128m:zlib+srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.tfc
    Code:

    uelr+srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.jpg (Wallpapers)
    Code:

    packjpg
  • Everything Else:
    Code:

    srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Important Note:: MesmerizeMaster_NoAudio.bik will throw errors when being compressed with bpk, so just put this file in with srep+lolz. I use the cls plugin for compression, so it's possible you can get past this if you have a different method.

Total packed size using above method: 21.9GB

Thanks to dixen and Webster17 for the original conversions!

HunterEmrah 14-05-2020 07:59

Quote:

Originally Posted by ZAZA4EVER (Post 484888)
Doom Eternal Deluxe edition
Repack Size From 34.5GB To 25.6GB

Method on **Base and Virtual Textures Folder Files

Code:

-moo2recm+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Game has oo2core_7_win64.dll ...
But don't get good ratio when repack game
Use oo2core_7_win64.dll form Attached file

I have tried this method but only files that have oodle compressed to 27.4 GB.
Can someone explain what's wrong in this situation?

Masquerade 16-05-2020 02:42

Daymare 1998
 
Total Unpacked Size: 21.6GB

The following passage is required in Arc.groups:

Code:

$mp4
*.mp4

$uepak
*.pak

Compression as follows:

Code:

xtool:e:precomp:t100p,c128m:zlib+srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$mp4=srep:m3f:l512+7z(lzma)
Total packed size using above method: 15.8GB

Masquerade 16-05-2020 04:01

Chasing Light
 
Total Unpacked Size: 2.2GB

Compression as follows:

Code:

srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size using above method: ~420MB

HunterEmrah 17-05-2020 16:22

Quote:

Originally Posted by HunterEmrah (Post 485770)
I have tried this method but only files that have oodle compressed to 27.4 GB.
Can someone explain what's wrong in this situation?

ah okay, not recm, it's reck

Masquerade 18-05-2020 11:59

Company Of Heroes
 
I was wondering if anyone has any good methods for this game?

I have everything sorted except from the .sga files.

I'm using this method for them:

Code:

xzlib64+msc:wav=1:raw=1:mp3=1:tak=9+srep+lolz
However during decompression MSC keeps crashing (instantly killing the installer). I know it's an issue with MSC because the temp files are left in the installer temp directory.

I am currently trying running msc before xtool but it's produced a larger result than xtool+msc.

KaktoR 18-05-2020 13:43

Why msc?

shazzla 18-05-2020 21:49

@KaktoR: is there any other tool to recompress embedded audio files??? :-o


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