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Thank you for your time KaktoR, it seems the developers have gone extra lengths to implement custom scheme to ensure that no one can mod the game easily.. :(
Regards |
It'd probably be easier to unpack + repak the game data.
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CODE VEIN 2
JP audio ripped. Movie files are encrypted for some reason so just use something fast on them. No need to waste time. Code:
00:06:12 - Selected ARC/DS method for Data1a-01.bin was: xtool:d1:c128mb:mue5,k0x6B17F169C7C367C7C277987FDAE44185ED4D9CFC2D94F012E5A8110A8FDDF227:mmermaid:mkraken:core_2.9.10:lib_2:dd3:l10,d128mb |
For future repacks RE: Requiem
zstdrec (or Xtool:mzstd:l11) + libzstd.dll v1.44 |
Desynced
Desynced:
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GreedFall: The Dying World
GreedFall: The Dying World (deluxe edition, 63.8gb)
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Data2 = other final size around 45gb |
Is it safe to remove mp001-mp009 and patchpack_mp001,patchpack_mp003,patchpack_mp006 folders from RDR2 or are they needed for sp as well ?
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A small note on RE 9.
PAK files with the prefix _sub_ use gdeflate instead of zstd and xtool barely works with this Test re_dlc_stm_3990820.pak.sub_000.pak Quote:
https://drive.google.com/file/d/1j6s...ew?usp=sharing |
Styx: Blades of Greed
It has encryption k0xD9BCBAC009D6881140AF8721394E0C9A40428A9A213AC5F 39FA4CBF88FE18772 but unreal.dll doesn't work; decompression doesn't occur. Maybe it's not oodle that's being used, but something else Can anyone help? I'm attaching the example files. https://drive.google.com/file/d/1zdg...usp=drive_link |
The key is wrong.
The correct key is Code:
0x40428A9A213AC5F39FA4CBF88FE18772D9BCBAC009D6881140AF8721394E0C9AUse library 2.9.10 (2) |
Death Stranding 2: On the Beach
Need help for best method for Death Stranding 2: On the Beach
Here is a sample https://gofile.io/d/odZGfN |
If it's anything like the first entry I'm going to guess encryption + oodle, best bet would be wait for a foss tool to release that tackles the former. Will hopefully be an interesting title to tackle.
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I used dstorage method on this and got 80.7 GB it compressed nicely, the OLDER methods for death stranding do not work anymore
ScOOt3r |
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https://www.fileforums.com/showthrea...gin#post501722 |
Death Stranding 2 On The Beach
I think the good method is:
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I'm not finished compression yet |
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https://steamdb.info/app/3280350/depots/ Example French audio: https://steamdb.info/depot/3280356/ Edit: package.43.00.core.stream + package.43.01.core.stream contain bink2 videos you can compress, in total 326MB. |
For RDR2 should i use the oo2core_5_win64.dll from the game or another one ? Also how did fitgirl get to 68 GB ?:confused:
Also, Is it safe to remove mp files ? |
^^
Red Dead Redemption 2 is encrypted, you need to find a way to decrypt it. And no, you cannot rip multiplayer files. |
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Street Fighter 6
Removed JP language. Code:
06:29:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3:l10,d128mbCode:
00:32:37 - Overall input size: 100,25 GB |
Sniper : Ghost Warrior [Gold Edition] [2013]
Code:
Game Version : 1.2 |
RV There Yet? v1.2.17120 - Steam
Original Size: 2.29 GB Compress Size: 1.21 GB Method: Code:
*.bmp > msc+grzip:8388096b:m2:l2048:h15:a > 820kb = 194kb |
1 Attachment(s)
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*.ucas *.utoc *.pak -> xt_unreal+msc:raw+srep+lolz 1.70gb => 1.10gb everything else -> dispack070+delta+rzs 393mb => 119mb overall size 2.08gb compressed size 1.21 edit: xt_unreal is xtool -mkraken+mermaid, you dont need unreal.dll and you can skip msc:raw it gives about 50mb difference. |
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I used the same as you did and after 3 hours I was into 30%... still precompression stage of course. I know this game is old and no ass will repack this ever anymore but whatever. So I looked up the game files and came to the following conclusion: The game is shipped with oo2core_6_win64.dll which is v2.6.0 but some of the game files were compressed with a different oodle version, namely v2.5.3. You cannot precompress some of the files with shipped library. You will get 0 streams precompressed, plus it takes a long time. So I wrote a quick xtool plugin. I think all the files are compressed with kraken level6 (I am not in the mood to look up over 20k files, so I assume all the files are compressed with kraken level6). Some examples. Code:
-mwwe2k19Code:
-mkrakenI said that some of the files are packed with a different oodle version, namely v2.5.3. So you have to use two libraries at once to get probably all the streams. Example: Code:
xtool:mwwe2k19:oodleoo2core_5_win64.dll:core_2.5.3+xtool:mwwe2k19:oodleoo2core_6_win64.dll:core_2.6.0Edit: I guess it's better to first use the higher library, then the lower (2.6.0 -> 2.5.3). Code:
[Stream1]Code:
23:28:40 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mkak,wwe2k19:oodleoo2core_6_win64.dll:core_2.6.0+xtool:mkak,wwe2k19:oodleoo2core_5_win64.dll:core_2.5.3:dd3:l10,d128mbInstall time was 1h40min |
i am trying to compress this ue4 game released on 2024 called The Black Within, but using xtool with oodle 2.9.11-12 cant decompress all streams. also i dont think the pak is encrypted. here is a 200mb sample+game exe if anyone would like to help me with it.
Code:
XTool is created by Razor12911 |
It worked with oo2core_8_win64.dll
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Code:
XTool is created by Razor12911 |
UE4 games mostly use 2.9.5 if they are compressed with oodle, while UE5 use a variety of different libraries, mostly 2.9.10.
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Starfield - Terrain01.ba2
3.9 GB >> 95 GB..Hm Bug? |
GRID Legends
Code:
16:33:28 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzstd,l22:zstd_145:dd3:l10,d128mbInstallation time will take a long time (over 1 hour) due to high zstd level. |
https://gofile.io/d/PM6spx
This is from RE9. Can anyone share the best compression method for this ? Thanks in advance :) |
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Needed Xtool 0.9.5 |
EA Sports WRC
got this !
"ERROR: general (de)compression error in srep:m3f" how do i fix it ? thx for help! |
Avatar Frontiers of Pandora
Nothing ripped. Extracted and processed wwise audio aswell as bink videos. Code:
21:47:06 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:core_2.9.10:lib_2:dd3:l10,d128mb |
Pragmata
Compression same like RE9, like in dixen's post Quote:
Compression size: 26.5 GB |
Crimson Desert
Looks like there is no worth mentioning compression. Extracted and processed Wwise audio Code:
09:53:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3:l10,d128mb |
Black myth Wukong
1 Attachment(s)
work in progress ...
Data1.bin (*.pak excepted pakchunk10-Windows.pak pakchunk16-Windows.pak) Quote:
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pakchunk10-Windows.pak have a lot of small wem files. not very efficient with wemtool. better to compress with razor than lolz. Quote:
easy way is to again use razor Quote:
but due to AES i cant' use xtool/ringi/mesa to extract/recover files. I'm working with a bms script in attachment |
Try quickbms reimport -w -r
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