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^^
Delzorec isn't compatible with FreeArc. You can generate dunia lzo databases with XTool duniadb maker or bms2xtl. |
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I think delzorec is better but needs more i/o operation.
However if you want to use delzorec: 1. Include delzorec inside your setup file or compressed game archives (if in setup.exe file then make sure that installer extract it in installation folder). 2. Run delzorec.exe with required parameters directly from installer script after installation is success or simply let it run a batch file from installation folder as working dir. |
1 Attachment(s)
can someone help me. i have some .wem files i extracted from silent hill f .pak using this tool. the extracted wem files are playable. most of them contain pcm wav. i tried to compress them using msc but it doesnt work (gives same output as input file). i can see fitgirl used oggre on her repack but i cant find any ogg data in .wem files. i tried to compress .wem with oggre_wwise but still gave same output. wemtool also doesnt help much.
edit: attached sample |
This is audiokinetic wwise format (ogg vorbis), not pcm.
Use wemtool on them. PS: Skip all wem file below 100kb, otherwise you will get negative ratio. 2.88mb -> 2.64mb Edit: I extracted all audio files from the pak file and processed them with wemtool. Result: 8.14GB -> 7.61GB |
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^^
Check first if you can play them with bink player. Or check with Mesa. Secondly, if they are KB2n, they are not supported by bpk. |
Mewgenics
you have to extract ogg otherwise you will get crc errors on installaion that's why input size is bigger than original size (4.57GB vs 6.32GB) but output will get smaller this way (3.07GB vs 2.77GB). Code:
17:59:55 - Selected ARC/DS method for Data1a-01.bin was: msc_tak:mp3=0:ddsraw=0:wav=1:raw=1:bmf=9:TAK=9:bmp=1:lzma,bt4,fb128,lc8+xtool:c128mb:mzlib:reflate:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
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Send sample
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i might be wrong but opening this in a hex viewer shows that it has multiple "bpk" headers. also can you help me with compressing the .ucas file (33gb). i know i have to use xtool with ue5 method but i get 0 streams detected there. i couldnt find any aes keys in it and i tried to open the ucas in fmodel and it didnt ask for any aes keys so i think its not encrypted. |
That's are just some random data. None of them are valid.
What game? |
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Send sample (cut 100-200mb of the ucas files). Also send exe and utoc of it.
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original SHf-Windows.ucas was 31.4 gb. i cut the first 200 mb. and everything else is unchanged. |
Just use mermaid+kraken
Code:
Streams: 3239 / 3240 |
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Code:
> xtool.exe precomp -mkraken+mermaid -c32mb -t100p-1 - - < SHf-Windows.ucas > SHf-Windows.ucas.out |
Did you used any library?
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can you give me your command ? edit: dsg also gives same output Code:
-------------------------------------------------------------------------- |
Bro you have to use the correct oodle library!
Try v2.9.10 (2). Code:
xtool:mkraken:mmermaid:core_2.9.10:lib_2 |
Borderlands 4
I try this :
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Hi all!
Guys, How to process files in Xtool that require DIFFERENT versions of oo2core***.dll? It's about Poppy Playtime Thanks. |
What do you mean exactly? Using 2 different libraries like in elden ring game?
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Resident Evil 4: Ultimate HD Edition [2014]
Code:
Game Version : 1.06 |
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Chapter 3 - v7, chapters 4,5 - v9 |
I don't know if this is even possible, but there is "--oodle=" option for arc.ini for xtool precompressor.
But I think this was invented for cases if you need two libraries for the same files. In your case you need two libraries for different files. I don't think this is possible. Try it with "--oodle=" option. Example Code:
[External compressor:xtool7]Edit: Try this without xtool https://fileforums.com/showpost.php?...&postcount=161 |
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There is also a tool for resampling audio files to get higher sample rates.
https://github.com/emoose/re4-resear...eases/tag/1.3a PS: I guess "re4lfs" does the same as cls-red4 does. |
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I've more or less decided that. But the fact that chapters 1 and 2 have different AES is something I do not know how to solve. Code:
ch1 - 0xD4BCF215F3B33A4BAA8D52139F1F49E92DF5BF8C7262C823E846AA6D79331FBC |
Welp.
Then you have to compress them separately. |
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Code:
ue4d:game=510:game=511 |
For poppy, I ran ue4d followed by 2 instances of xtool with the --oodle option.
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Somebody found a way to process 2023 unreal ucas/utoc version of Gotham Knights?
Because I can use xtool with unreal plugin and AES key E01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC10 4C36A768DB1E50 on .pak file without any problem (.pak is only file in old 2022 version of game, and smaller file in 2023 version with ucas/utoc) but *decryption* in not working in any combination of parameters on ucas. FModel unpack file with mentioned key correctly so in theory it is possible. Compression it mention is LZ4(strange, usually it is oodle), but I cannot get to that part...decryption is the problem. In short, maybe there is a way to decrypt ucas/utoc with xtool+unreal plugin, or plugin for it or bms script that works...or maybe I missing something obvious. Thanks, regards |
Use d1 parameter
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I would bet the PAK file contains all the audio.
Can you send a small cut sample (200mb) from the ucas file? Also send utoc file. |
Included cuts from pak and ucas, utoc is complete.
https://gofile.io/d/Hozz2N As I said, pak can be decrypted and inflated with mentioned AES key, but can' decrypt ucas, even tried with ue5 parameter for unreal plugin (even if it is ue4 game) but still no luck, looking at created arc nothing is decrypted. |
It's an older utoc v3 format.
However I couldn't decrypt it either. I created a xtl file with ue5 db maker, records are shown but nope. Maybe someone else can help you. PS: I hate ue5 engine. |
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