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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 29-04-2020 11:19

Quote:

Originally Posted by darkwolves (Post 485523)
i have suspected the amazing spiderman 2 and the first may use unity i have not tested that thoery yet but i think it may possibly use that

It's defintely not Unity, there's no Unity binaries or File Structure present for it to be unity.

KaktoR 29-04-2020 11:20

Could you send me the file please?

Masquerade 29-04-2020 12:01

Quote:

Originally Posted by KaktoR (Post 485526)
Could you send me the file please?

I sent you the file over message. I don't know how much of a difference there could be between my version of GFS and yours however.

KaktoR 29-04-2020 12:20

Oh sorry, I mean the file from spider man.. :D

Your GFS version is outdated btw

darkwolves 29-04-2020 23:38

Batman The Enemy within shadows edition
 
first off decrypted the ttarch2 files.. the game took the key from the original game
the tool to decrypt was given to me by dixen i just modified it a bit
this game is the first release not updated


key

Quote:

\x81\xCA\xA1\xA1\x85\xDA\x65\x73\xA2\xAE\xD6\xD8\x 9F\xC6\xC1\x89\x99\x5A\x6F\xD8\xB1\xE2\x97\xDD\x97 \x51\x9F\x97\x9A\xE0\xCE\x95\xCD\x77\x62\x7F\xA3\x C4\xAD\xD9\xD6\xE2\xAA\x9C\x67\x74\xB3\xE3\xB2\xC4 \x94\x65\xA0\xA2\x81
compression

Quote:

xzlib+srep+pexp:b64:t6:lzma64:200mb:ultra:bt4:128: mc100000:lc8

initial size 32.5 gb

compressed size 10.5 gb

dixen 30-04-2020 04:19

PEXP? What this?

HunterEmrah 30-04-2020 08:20

Quote:

Originally Posted by dixen (Post 485542)
PEXP? What this?

looks like lzma

shazzla 30-04-2020 08:28

Imho its 4x4.

darkwolves 30-04-2020 10:41

Quote:

Originally Posted by dixen (Post 485542)
PEXP? What this?

https://krinkels.org/threads/universal-cls.4105/

its a cls that allows you to multi thread things such as lzma64 or zstd bcm etc..
some it won't work with

the more cores and ram you have the faster you can pack and unpack
with my settings i used 6 threads to compress and decompress

shiyamrrc 01-05-2020 22:01

Quote:

Originally Posted by KaktoR (Post 485529)
Oh sorry, I mean the file from spider man.. :D

Your GFS version is outdated btw

Can you share your GFS please...?

darkwolves 02-05-2020 17:53

i have never gotten cls srep to work properly
can anyone tell me how its used?
i always get can't create file mapping err
i want to incorporate it into my compression methods

Masquerade 03-05-2020 00:43

1 Attachment(s)
Quote:

Originally Posted by darkwolves (Post 485581)
i have never gotten cls srep to work properly
can anyone tell me how its used?
i always get can't create file mapping err
i want to incorporate it into my compression methods

Are you using SREP inside (CLS-SREP.DLL) or [CLS-SREP.DLL + CLS-SREP_X64.EXE, CLS-SREP_X86.EXE] method? Both were uploaded by Profrager on Krinkels.

I use the DLL + EXE method.

I tagged below a copy of srep + srep64 for packing and the cls plugin + 2 exes for unpacking. CLS.ini is also included. Add that into your decompressor and it works just fine.

Edit: I've never used Razor's CLS-SREP. I didn't know that one existed up until about 5 mins ago.

KaktoR 03-05-2020 03:07

https://fileforums.com/showpost.php?...postcount=1022

Maybe this is what you are looking for?

darkwolves 03-05-2020 08:24

okay i will give it all a shot thanks

KaktoR 03-05-2020 11:19

Deus Ex: Mankind Divided
v1.19 - one language

Code:

bpk+srep:m3f+4x4:lzma

13:03:03 - Starting Data1.bin.001 creation
14:35:51 - Finished Data1.bin.001 creation

Input size:  58.062g
Output size: 23.697g

Edit: For some reason I wrote xZLib (I think by habit :D). I used no xtool so I removed it. Sorry :D


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