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Urban Chaos (1999) (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: |
1 Attachment(s)
STALKER Enhanced Edition Trilogy
resources\*.db* contain OGG vorbis audio. However they have to be extracted and processed with OGGRE_enc and OGGRE_dec and make diff files because some of them will fail with oggre. Edit: Nevermind there are ogv videos aswell, that's why oggre fails. Luckily they are located in some of the last game archives. Extract only from the following files: Code:
Call of Prypiat EE\resources\resources.db0Usage: 1. Code:
xtool.exe extract <xtl file> <input file> <output folder>Code:
xtool.exe erase <input file> <input folder> <output xtl file>Code:
xtool.exe decode <output xtl file> <input folder> <input file> |
Roadcraft
Same engine as Space Marine 2. Processed wwise inside pak files. However there is still room for improvement. Nothing removed (incl. HD pack). Code:
17:34:18 - Overall input size: 61.47 GB |
need help to compress cricket 24
1 Attachment(s)
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Should I be using the GUI or the command line? And if it’s the command line, could you help me with the exact command for this version of the game? Would really appreciate a quick walkthrough or any tips you’ve got. Thanks a lot! |
I am having trouble trying to compress a game that has extremely long file/folder paths. I keep getting errors despite updating the Windows registry to remove the filepath limit. :eek:
If I ignore it, it just ends up looping and creating large temp files. I also tried changing settings in W10's Local Group Policy Editor and that didn't fix it either. Am I missing something here? |
Citizens Unite: Earth x Space
Total start size (original): 20.4GB with redist / 20.3GB without redist
Compress with the following:
Total packed size (new): 1.5GB |
Alice Escaped!
Total start size (original): 1.4GB with MP3 and FLAC soundtracks / 1.2GB with MP3 soundtrack, FLAC ripped / 1.1GB without soundtracks
Version 1.1.3 [b10631325] Compress with the following:
Total packed size (new): 244MB with MP3 |
Doomer simulator
Doomer simulator
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Ancestors The Humankind Odyssey
Ancestors The Humankind Odyssey:
data1 (pak) : xtool:mzlib:mreflate:dd3+lolz data2 (.wem) msc_tak+srep_new:490g+LZMA-MT data3 (.bik) xtool:c1792mb:mbik data4 (other) xtool:dd3+lolz => arround 3.32gb compressed + installer |
Ben and Ed
Code:
Selected ARC/DS method for Data1a-01.bin was: |
Dedup, WIP 2
1 Attachment(s)
This is Dedup.exe
part of my archiver i plan to release soon Please test it [External compressor:dedup] header = 0 packcmd = dedup.exe c $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = dedup.exe d - - <stdin> <stdout> |
# arc a -i2 -mdedup p:\ded.arc e:\shdw.xt
FreeArc 0.67 (March 15 2014) creating archive: p:\ded.arc Compressing 1 file, 31,837,733,330 bytes Compressing shdw.xt 99.9% Compressing 31,837,733,330 bytes with dedup.exe c $$arcdatafile$$.tmp $$arcpackedfile$$.tmp 100.0%=== DEDUPLICATION (XXH3-128) === Pass 1: Scanning for block positions (minimal RAM) Processing 29.65 GB input file... Progress: 100.00% Starting collision-free frequency-based deduplication... Pass 1 complete: 44006478 blocks, 37991985 unique XXH3 hashes 100.0%Collision-Free Analysis: 6014493 duplicate blocks, 2938568 unique hashes cached Pass 1.75: Loading ONLY duplicate block data into RAM... 100.0%Loaded 2938568 unique duplicate blocks into RAM 100.0%RAM usage: ~5.3% of original data (duplicates only) Pass 2: Writing all blocks with XXH3 collision-free hints... 100.0%=== DEDUPLICATION RESULTS (XXH3-128) === Original Size: 29.65 GB (31837733330 bytes) Compressed Size: 26.74 GB (28713904996 bytes) Compression Ratio: 90.19% (1.11:1) Space Saved: 2.91 GB (9.8%) Total Blocks: 44006478 Unique Blocks: 37991985 (86.3%) Duplicate Blocks: 6014493 (13.7%) Cached Blocks: 2938568 (7.7% of unique) Hash Algorithm: XXH3-128 (Collision-Free) RAM breakdown: Tabs=1.31 GB, FreqMap=869.57 MB, Duplicates=1.58 GB, Total=3.74 GB (12.6% of input) Collision-free deduplication complete! 100.0% Errorlevel=0 Compressed 1 file, 31,837,733,330 => 28,713,904,996 bytes. Ratio 90.19% Compression time: cpu 8.25 sec/real 1506.37 sec = 1%. Speed 21.14 mB/s All OK # arc t p:\ded.arc FreeArc 0.67 (March 15 2014) testing archive: p:\ded.arc Testing 1 file, 31,837,733,330 bytes. Processed 36.9% ERROR: write error (disk full?) in compression algorithm dedup # [External compressor:dedup] header = 0 packcmd = dedup.exe c $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = dedup.exe d - - <stdin> <stdout> Win10 Enterprise 21H2 Ryzen 7 9700x 32 GB RAM ATM no more free time to testing. Thanks for the program! :) (Maybe later...) Interesting (another dataset): Microsoft Windows [Version 10.0.19044.5965] (c) Microsoft Corporation. All rights reserved. arc t e:\ixi-dedup.arc FreeArc 0.67 (March 15 2014) testing archive: e:\ixi-dedup.arc Testing 178 files, 12,435,931,640 bytes. Processed 8.3% ERROR: write error (disk full?) in compression algorithm dedup arc t e:\ixi-dedup.arc FreeArc 0.67 (March 15 2014) testing archive: e:\ixi-dedup.arc Testing 178 files, 12,435,931,640 bytes. Processed 15.8% ERROR: write error (disk full?) in compression algorithm dedup arc t e:\ixi-dedup.arc FreeArc 0.67 (March 15 2014) testing archive: e:\ixi-dedup.arc Testing 178 files, 12,435,931,640 bytes. Processed 15.2% ERROR: write error (disk full?) in compression algorithm dedup arc t e:\ixi-dedup.arc FreeArc 0.67 (March 15 2014) testing archive: e:\ixi-dedup.arc Testing 178 files, 12,435,931,640 bytes. Processed 15.2% ERROR: write error (disk full?) in compression algorithm dedup |
Good morning! I'm trying to compress "Banishers Ghosts Of New Eden" videogame, but i'm having some troubles with .bk2 files. How can i compress thwm? Bpk and Xtool bk2 plugin don't compress at all. What can i compress them? Thank you for you reply!
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They are kb2n, you cannot compress them.
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As you see,decompression doesnt work for me.
What can i do?! |
1 Attachment(s)
Try this one and tell me
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Its bit-identical with first version.
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Don't forget to update arc.ini And you need to have dedup.exe both for compress and decompression. you may also need to have admin rights to uncompress |
i think when i wrote this i had shared memory technology activated in one module :/ i will check and recompile one more version that doesnt use shared memory as this isnt needed here
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Someone checked "Tony Hawk's Pro Skater 3 + 4" ? The pak files are encrypted. I got the key and tried with "unrealengine_R13" and after zlib/reflate and kraken too. The precompression doesn't work. I guess we need of an updated plugin?
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^^
Tony Hawk 1+2 used a custom algo. You could always rebuild the paks like I did - but that's not lossless + CRC perfect |
Any suggestion for "Le Mans Ultimate"?
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Sample?
Edit: Waste of time. Use reflate on *.mas files... Code:
Streams: 105 / 105 |
I am having a bit of trouble trying to compress certain Unity games. When I try to use xtool:munity,lz4hc,l12:lz4_193 specifically, it compresses just fine. When I go to test unpacking in both DiskSpanGUI and an installer (using the Setup.dll generated from DiskSpanGUI post-compression) it always fails. I do not have these issues when I use xtool:c32mb:munity,lz4hc,l12, but the former command can get a better ratio.
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Try another lz4 library version, such as lz4_190 up to lz4_194.
If nothing works send a sample file where extracting fails. |
Red Dead Redemption
1 Attachment(s)
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I tried all versions of Xtool from 0.4.0 to 0.6.9 , with zstd but none of them gave me a ratio of more than 100% , I also tried with the libzstd.dll shared by you , but that didn't also work. Kindly help me out. Or can you share the Xtool version that you used , to compress the game with it's arc.ini file 🙏 |
^^
It's all in the levels, re-read ZAZA4EVER's post and you will see that you need to lock XTool's precompressor at ZSTD level 19. -mzstd,l19 |
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does someone progress on it ? |
Red Dead Redemption
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Earlier I was using -mzstd,l19 but it didn't work Then I tried -mzlib+zstd:l19 & it worked |
Assassins Creed: Mirage (v1.06 - No Denuvo Version) (English Only)
Ripped: ACMirage_plus.exe since it's not needed For .FORGE files use: Code:
xtool:manvil:core_2.8.4:dd3+lolzCode:
xtool:dd3+bcmCode:
srep_new:490g+lolzGame size: 37.5 GB Compressed Game Size: 18.5 GB |
Mafia The Old Country
I'm working on "Mafia The Old Country"
I found that: For *.pak oodle kraken core_2.9.10 lib_2 and maybe ue4 (better ratio with) but for *.ucas seems to be encrypted => no compression ratio here a sample https://mega.nz/folder/3kwS2LaA#7q_kcF1WkgZYFgn8RxJ5YQ |
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Code:
0x79CC9CCE12698C8D04B7C69FC8D82691270C75BE28A55F01EE95F62AC37BDF25 |
What's the method for Metal Gear Solid Delta? Tried Kraken, only got a 70.9 GB result, I think I did it wrong. :eek:
Code:
xtool:d1:mue5:mkraken:core_2.9.5+srep+lolz |
Metal Gear Solid Delta is OODLE-Kraken
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What about *.war, *.upk & *.tfc from GoW Reloaded?
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Watchmen: The End Is Nigh Part 2
Code:
Selected ARC/DS method for Data1a-01.bin was: |
Watchmen: The End Is Nigh
Code:
Selected ARC/DS method for Data1a-01.bin was: |
Marine Sharpshooter II: Jungle Warfare
Code:
Selected ARC/DS method for Data1a-01.bin was: |
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