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What is the best method to compress GTA v audio
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You can get better compresssion... |
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I used Pzlib -m2 -x c256m +srep +Lzma2 to compress GTA 5 and also used msc for audio (compressed to 15.3 gb intial size 16.6 gb ) and final compressed size is of 39 gb version 1.36 but there are repacks on net like fitgirl 36 gb approx can anyone tell how to achieve that size
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Compressing Mafia III worked fine, but there are several problems to extract. Esspecially on some sds texture files there is a endless loop.
Is there any way to catch these files before compressing? I mean it`s very ennoying to compress the game 20 times to catch all files which won`t extract correctly. |
I think we'll have to be patient with pZlib, as it's still very much a work in progress. Till Razor12911 can put some more of his valuable time into this, all we can do is go through the process of trial and error; provide him with much detailed information of the problems we encounter as possible.
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reflate_0c4 libraries added to main post.
Speed has been improved |
great test it on doom gameresources.resources and patch mange to compress 7.90gb to 4.40gb using pzlib+srep+lzma
for pzlib i used pzlib e -m2 -t4 -c640m -x -s -r9, decompress 9 minutes on i7 6700k i set pzlib to d -t100p... great any new news on plz4 |
Hello razor what's the progress of zarc
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hi guys I have a quisition
does the order of the External compressor matters? I mean for example in the arc.ini file: [External compressor:srep] [External compressor:precomp] [External compressor:pzlib] [External compressor:lzma64] If I changed the order would it matter with compresion? |
order in arc.ini doesn't affect anything
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I have made an observation, which appeared very strange to me.
If your compression method looks something like this: Code:
pzlib64+srep64+lzma2 |
cls-XXX.dl decompress method XXX, so just look into compressed data. may be method is encoded as "srep64" - in this case cls-srep.dll isn't used at all and you probably stuck with arc.ini-specified srep.exe in stdin-to-stdout mode, which isn't very reliable in freearc
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