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-   -   DiskSpan GUI (https://fileforums.com/showthread.php?t=104507)

Snake288 26-08-2022 09:50

DiskSpan GUI update ?
 
Hello
Cesar82.Kaktor.Razor12911

DiskSpan GUI update ?
Razor12911 XTool 2020 (Plugins) add-ons are available for new games
Razor12911 XTool 2020 (Plugins) Unity Engine update
Razor12911 XTool 2020 (Plugins) Unreal Engine update

KaktoR 26-08-2022 09:55

It is in the making, please be patient!

Snake288 26-08-2022 10:49

Hello

I'm getting the error message pictured

An error occurred while downloanding one or more itemsi, try again later

https://x.resim-yukle.com/pqNW

An error occurred while downloanding one or more itemsi, try again later

Cesar82 26-08-2022 12:37

Quote:

Originally Posted by Snake288 (Post 498096)
Hello

I'm getting the error message pictured

An error occurred while downloanding one or more itemsi, try again later

https://x.resim-yukle.com/pqNW

An error occurred while downloanding one or more itemsi, try again later

The files are hosted on google drive, and google drive has a limitation on the number of files per hour...
So as the message on the DSG shows... try again later

fabrieunko 28-08-2022 12:08

hello how to add the records.ini file to the setup.dll when you quit DSG and forget to click on merge the record.ini file at the end of the compression?
Is there an option to check for it to automatically face it?

Cesar82 28-08-2022 12:36

Quote:

Originally Posted by fabrieunko (Post 498114)
hello how to add the records.ini file to the setup.dll when you quit DSG and forget to click on merge the record.ini file at the end of the compression?
Is there an option to check for it to automatically face it?

MERGERING Records.ini into Setup DLL.
- Run DiskSpan GUI in normal mode.
- Click on the "Tools" button.
- Click on the "DLL Setup" tab.
- Click on the "Records" subtab.
- Click on the "Select" button and search for the Setup.dll file you want to change.
- Click the "Merge INI" button.

If you want to separate a Records.ini file that is already merged again, the process will be the same, however the button will be captioned "Unpack DLL".
https://i.imgur.com/LHtoGWb.png

Danziel123 29-08-2022 07:15

Hi everybody, I want ask how to replace srep v3.2 in diskpan gui to compress death stranding directors cut? because i get error in srep near end of compression. Alredy download srep v3.2 from Masquerade post and delete srep.exe in folder Resources\OTHERS\SREP and put srep-3.2.exe and try compress again still get error in srep. Maybe anyone know whats wrong and maybe anyone can share preconfigure compressor to compress death straning directors cut because i tried everything still get error in srep. Thank you for the help:)

amin fear 06-09-2022 04:42

Preflate VS Reflate
 
Hi everybody,

Which method has better compression results ?

Preflate or Reflate ?:confused:


Using the latest "2.0.1.1" update & its predefined methods

KaktoR 06-09-2022 05:27

Depends on input.

Cesar82 15-09-2022 13:30

DiskSpan GUI v2.0.1.2
 
Updated DiskSpan GUI to v2.0.1.2 in the first post.
- Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings.
- Special thanks to @BLACKFIRE69 for creating and implementing new features in your XHashEx.dll library allowing work with DiskSpan GUI. This library will be part of DiskSpan GUI supported installers that include the file integrity check function.

IMPORTANT: Both DiskSpan GUI versions were kept in first post because compatible scripts need to be updated to support file integrity checking and also the execution of external files after each extraction of a compressed file.
The new DiskSpan GUI version 2.0.1.2 is backwards compatible with olds scripts as long as these new features are not used when using DiskSpan GUI (read changelog to more informations).

READ: I ask everyone who uses DiskSpan GUI when using a plugin to download the plugin in DEVELOPER mode and share after downloading, this way the plugin will already be in the DiskSpan GUI folder avoiding version incompatibility errors if the plugin is updated in the future.
Code:

Changes:
- Updated XTool plugin "Unit Engine (R3)"
- Updated XTool plugin "Unreal Engine (R8)"
  >> Added support to oodle "mermaid" coded.
- Updated XTool plugin EA "Frostbite Engine (R8)"
- Updated database maker "Dunia/Disrupt Engine Database Maker (R6)".
- Updated XTool precompressor from v0.6.0 to v0.6.5
- Updated QuickBms 2 (bms2xtl plugin) from v0.11 to v0.12
- Updated MTX from v5.0.0.2 to v5.0.0.3.beta.u1
- Updated 7-Zip compressor from v22.00 to v22.01 (2022-07-15).
- Updated UnRAR.exe/UnRAR.dll decompressor from v6.10 to v6.11 (DLL 6.11.100.427).
- Updated key list for Unreal Engine games (with some news keys).
- Updated DiskSpan GUI database to version 1.0.5.5 (Thanks to KaktoR).
- Updated ISDone example script with support to last changes in DiskSpan GUI.
  >> Added page to do file integrity check (Thanks to BLACKFIRE69 for XHashEx.dll library).
  >> Added support for running external executables or command lines via cmd from pre-settings in DiskSpan GUI.
- Added XTool BMS2 plugin "The Witcher 3". 
- Added XTool BMS2 plugin "Orcs Must Die 3".
- Added XTool BMS2 plugin "Destroy All Humans 2 Reprobed".
- Added XTool plugin "Spidey (R2)" (Spiderman Remastered).
- Added XTool plugin "sr22 (R2)" (Saint's Row Boss Factory).
- Added XTool plugin "kakt (R1)" (King Arthur Knight's Tale).
- Added XTool plugin "Anvil Forge Engine (R2)".
- Added independent checksum file generation for each compressed file.
  >> Supported algorithm CRC32, MD5, SHA1, SHA256, SHA512 (Thanks to BLACKFIRE69 for XHashEx.dll library).
  >> The checksum files will be generated after the compression of each "Data" file with the same name as the compressed file but with a ".dat" extension.
  >> The information necessary for the installer to read will be included in "Records.ini" with the type "Checksum_File".
  >> Only after successful compression will these files be included inside the "Setup DLL" file. 
- Added new checkbox in "Developer Mode" to allows run commandline with executables and parameters after extracting compressed files.
  >> The option temporarily, when checked, replaces the CallAfter, so it is not possible to use both (Like a "DUAL SIM" cell phone with a shared "SD Card", lol).
  >> In the future, the interface will be expanded and a new EDIT will be included for this purpose.
  >> The information necessary for the installer to read will be included in "Records.ini" with the type "After_Install".


Gehrman 15-09-2022 14:45

Thank you Cesar
After_Install works as well as ISExec.

Code:

[Record1]
Type=After_Install
Source={cmd}
Output=/c start "" "https://fileforums.com/"
Disk=1
Component=1

[Record2]
Type=FreeArc_Original
Source={src}\Data1a-01.bin
Output={app}\
Disk=1
Size=2.521.712 bytes

[Record3]
Type=After_Install
Source={cmd}
Output=/c start /w "" "{src}\Arc.exe" x -kb -ba- -dp"{app}" "{src}\TEST.arc"
Disk=1

[Record4]
Type=After_Install
Source={src}\Arc.exe
Output=x -o+ -kb -ba- -dp"{app}" "{src}\TEST.arc"
Disk=1


dixen 16-09-2022 01:46

Test

TES Skyrim AE

Data folder (excluded voice file and all files less than 10 mb size)

XTool v 0.65
-mFLAC+zlib+preflate+lz4f
16.7 gb > 26 gb


Note.
Needed liblz4.dll 64.5 kb (crc32 0447E7B1)

KaktoR 16-09-2022 02:00

@dixen

Would be good if you share libraries if they are not official and/or modified. I don't see any liblz4 library which is 64.5 kb in size.

dixen 16-09-2022 02:49

@KaktoR

http://sendfile.su/1658079
Don't forget about xdelta3_dll.dll near XTool

Damn...Posted in the wrong topic

KaktoR 16-09-2022 02:53

@dixen

Code:

liblz4 64.5 kb (1.7.5)
lz4f,l10
Streams: 8575/8575
Time: 00:00:11 (00:00:09)
Memory: 164 MB (164 MB)

liblz4 438 kb (1.8.0)
lz4f,l10
Streams: 8575/8575
Time: 00:00:06 (00:00:04)
Memory: 164 MB (164 MB)



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