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Good to see someone else steps in and give such detailed results. I like it, especially the parts where you dig deeper into such formats such as extracting audio files.
Keep it up. |
1 Attachment(s)
Age of Mythology Retold
They switched to lz4. However not much benefit because most of the data seems to be not compressed at all or very weak compression. Code:
[Stream1] |
25 to Life - (Retail)
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Selected ARC/DS method for Data1a-01.bin was: |
Tom Clancy's Ghost Recon (2001) - (Retail)
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Selected ARC/DS method for Data1a-01.bin was: |
Call of Duty Advanced Warfare
Game Size: 44GB Repack Size: 29.9GB .ff files Quote:
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Why not combine ff and pak files if you use the same method on them? Pretty sure you missing some duplicates with srep.
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Rain World
GOG Release - Build ID 58500446910738020
Original Size: 5.07 GiB Final Size: 2.72 GiB (Incl. installer) Ripped Files: None. Tools used: Xtool v0.8.9 (Codecs: png, reflate, unity, zlib) Srep Lolz Msc Oggre Additional notes: MSC-related streams are decompressed post-install, due to CRC errors when decompressing. To minimise the size of patch files for the relevant containers, organised and efficient sorting of loose files is recommended, a similar approach was taken for my "Seasons after Fall" compression, more details can be found in my write-up for the title. Quite happy with how this one turned out, given it's a respectable 12.25% smaller than the currently smallest published results. Despite making the post-install process quite fast, the downside is that the relevant containers are effectively written to disk 3 times (~approx. 5.5 GiB); once to build the oldFile, once for patching to the decompressed newFile, and once to restore the decompressed newFile to the original container. I wanted it to be CRC-perfect, but if additional DLC is released and I have to update my results, I'll experiment with decompressing the containers, as I've had success in the past with having titles accept decompressed *.bundle containers. |
Terminator Dark Fate Defiance
Update 1.06.1107 Code:
16:46:48 - Selected ARC/DS method for Data1a-01.bin was: oggreYou need to exclude "basis.pak\sounds\dialogs\10_mission\10th_sintu_la st_mission_1_1.wav" from xtool:mflac (or msc) otherwise you will get crc error on this paticular file. password Code:
oKoo$]bnGTKJLMNBA9ACode:
7z.exe a -mx5 -tzip -aoa -r -poKoo$]bnGTKJLMNBA9A |
Tempest Rising
Code:
0x9A6DF7547946158E6A6210A26F3F81BB7BF33A513BB369A38E41287249246577 |
hello everyone, please ask. what is the right compress method for the game fatal fury city of the wolves? i can't check because the file is encrypted & here is a sample file:
https://drive.google.com/file/d/1dek...ew?usp=sharing Thank you:) |
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0x2732554A3AE54CFCB7BDCE9A635E756CB9BB4D58B1B69585AF2EEAC75AD9E0CB |
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-mue4(5):k(key)+kraken |
Simply use xtoolui, make settings and go. Enable "Skip verification" to speed up the process, then you know what method to use. After this find out correct library, check "Stop after # streams" checkbox (personally I use 25-50).
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TESIV Oblivion Remastered
mermaid+kraken pak,ucas mp3 Code:
OblivionRemastered\Content\Dev\ObvData\Data\Oblivion - Voices1.bsaCode:
OblivionRemastered\Content\Dev\ObvData\Data\Oblivion - Sounds.bsa |
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Check the Index |
Condemned : Criminal Origins [2006]
Code:
Game Version : 1.0 |
@st0rm
There are wav and bik files in arch00 files. Code:
Streams: 5858 / 5858 |
Prince of Persia: The Two Thrones - (Retail)
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Selected ARC/DS method for Data1a-01.bin was: |
Agatha Christie - Murder on the Orient Express (2006) - (Retail)
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Selected ARC/DS method for Data1a-01.bin was: |
Hitman: Codename 47
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Selected ARC/DS method for Data1a-01.bin was: |
Hitman: Contracts
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Selected ARC/DS method for Data1a-01.bin was: |
Hitman 2: Silent Assassin
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Selected ARC/DS method for Data1a-01.bin was: |
The Saboteur - (GOG Version, English Only)
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Selected ARC/DS method for Data1a-01.bin was: |
Crysis 3 (non remastered)
I am having a bit of trouble trying to compress this game. When I use the Cry Engine plugin (specifically for Crysis 3) i end up getting a "runtime error 216" message box popping up at 10.2%, then
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ERROR: general (de)compression error in xtool:c32mb:mc 10.2% |
Day Gones Broken Road
I use DiskspanGUI, and I done this :
-go in ADDON diskspangu folder, unzip the special oodle library oo2core_7_win64.dll and oo2core_8_win64.dll in the oodle library folder root -in the game folder, removed language I don"t use (only big .pak files) Data1: Name Data3.bin xtool:mkraken:7:mmermaid:8:mreflate+srep_new:490g+ LOLZ_ULTRA => NOTICE (only one file, it's just to let diskspangui to copy dll in xtool folder and use them for the next step) Data2 Name Data1.bin xtool:mkraken,t400:mreflate+srep_new:490g+LOLZ_NOR MAL =>*.pak Data3 Name Data2.bin xtool:mkraken:mreflate+srep_new:490g+LOLZ_NORMAL => all other files Results is around 23GB If you wants to keep languages for future update: Data4 xtool:mkraken,t400:mzlib:mreflate:mpng:d1+srep_new :490g+LOLZ_NORMAL and add only files (ar.pak , de.pak ...) and do not forget to disable them in Data1.bin You also can add task and several data to make installer with multiple choice for language Language pack is around 15.6GB compressed |
Call of Juarez - (Steam Version)
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Selected ARC/DS method for Data1a-01.bin was: |
Metal Gear Solid V: Ground Zeroes
2 Attachment(s)
Scene Release - CPY
Original Size: 2.82 GiB Final Size: 1.80 GiB (Incl. installer) (1,940,176,780 bytes) Ripped Files: None. Tools used: Xtool v0.8.9 (Codecs: reflate, zlib) Srep Lolz Oggre Additional notes: "GzsTool.exe" & "sdp_tool.exe", and WEM processing tools are attached below. "data_01.g0s" & "data_02.g0s" contain majority of assets, "data_00.g0s" just contains a FMV cut-scene. Archives are XOR-ed, in layman's terms a simple bit-shifting operation is used to encrypt the archive contents. My solution isn't ideal (data for each relevant archive is written to the disk twice), however I couldn't find a better approach. It should also be noted this isn't a CRC-perfect packing process but it is deterministic from my testing, ensure no additional files are within the target directory for packing, nor is it missing any original files. "GzsTool.exe" is used to unpack the archives, and then repack them post-install. Within these archives are a variety of file-types, notably ".wem" and ".sdp". The former file-type is self explanatory, and can be processed (for those who are unsure) with the following chain Code:
ww2ogg.exe "XXX.wem" --pcb "packed_codebooks_aoTuV_603.bin" -o "XXX.tmp"".sdp" files are just ".bnk" files with an additional header, they can be extracted quickly using "sbp_tool.exe", there you can isolate the wem files, process them and make a patch. Processing ".sdp" archives only nets around ~30MiB (rough estimate, actual figure is under ~100MiB but I've forgotten the exact number). I've been trying to make any additional gains to at least match the best publicly available size (CorePack's release coming in at 1.73GiB), but I'm unable to determine where further gains can be made. I do have their "Phantom Pain" release and can confirm for that title they use a similar unpacking/repacking method, however I'm unable to source their "Ground Zeroes" release for further analysis. I feel like I'm missing something glaringly obvious but crawling through community documentation has netted nothing that jumps out at me. 2nd place is a nice consolation prize but it would be nice to at least know what they did for a 70MiB reduction. I'm currently finalisng my "Metal Gear Solid V: The Phantom Pain" approach, and will publish the results soon. |
Dracula: Origin (Steam Version)
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NARC (2005) (Retail)
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Selected ARC/DS method for Data1a-01.bin was: |
Manhunt
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Selected ARC/DS method for Data1a-01.bin was: |
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Double Dragon Gaiden: Rise Of The Dragons [2023]
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Game Version : v2024.06.21 |
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Metal Gear Solid V: The Phantom Pain
1 Attachment(s)
Scene Release - CODEX
Original Size: 22.9 GiB Final Size: 10.8 GiB (Incl. installer) Ripped Files: Online MP Assets Tools used: Xtool v0.8.9 (Codecs: reflate, zlib) Srep Lolz Oggre Additional notes: Used very similar processing methods to my "Ground Zeroes" results, see here for more details Used a different fork of "GzsTool", this same version is attached at the end of this post. There's around ~100MiB that can be gained, however, like with "Ground Zeroes" I'm unable to determine where these gains can be found. |
Sherlock Holmes: The Mystery of the Persian Carpet (Steam Version)
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Selected ARC/DS method for Data1a-01.bin was: |
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