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Newbie trying to get how compression/conversion works.
I'm trying to apply this over my Sekiro clean files. When I choose the custom compression provided by KaktoR (bpk+oo2reck+srep:m3f+LZMA-MT) the process starts but the estimated time only goes up. I started it about 30 minutos ago and it's only 4% processed at the moment. What am I doing wrong? My CPU is a Ryzen 2600 @4ghz, well cooled. RAM works @3200mhz CL16, if that matters. Thanks beforehand |
oo2reck take some time. It's finished on 10% (like most precompressors), then srep should start.
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Does BPK lower video quality on Bik/BK2 files? I can't seem to find a definite answer. It really helps with those file types, but no so if the compresion is lossy. Edit: forgot to mention I'm looking at Ghost Recon Wildlands, devil mentioned that they chose not to use BPK and I was wondering if there was any undesireable effects of using it.
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BPK does not lower the quality.
Simple answer: Compare file hashes. |
John Wick Hex v1.03 (November 1st 2019)
Game is latest version.
Total Unpacked Size: 1.69GB Compression as follows: *.assets, *.resource, *.ress, *.(noextension) = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
rz+srep:m3f:l512:v2Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
Folding Edge (30th March 2020)
Total Unpacked Size: 560mb
Compression as follows: *.assets, *.resS, *.resource, *.(noextension) = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
xtool:e:precomp:t4:zlib+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
Would anyone be so kind to share with me complete XTOOL (including all "plugins"), haven`t compressed anything for sooo long :P and I am completely lost rn of what exactly to search for, so many threads, and so many tools :D
Thx in advance!!! |
XTool
1 Attachment(s)
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All plugins for x86/x64 (+ game engine plugins) are all included. Compression methods are listed in Arc.ini, use _PACK.ME.bat to pack. Many thanks to RAZOR19211 for the fantastic tool! |
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I'm having a small issue when trying to compress Imperator Rome. The assets aren't packed, and most are .dds or .bmp images.
Because of this, I'm using the following method: Code:
srep+lolz/$jpg=packjpg+srep/$mscimg=msc:dxt=1:ddsraw=1:bmp=1:bmf=9+srep+lolz/$binaries=srep+exe2+delta+lolzCode:
$jpghttps://i.ibb.co/Wc5ZZ5w/Captfure.png This happens every time I use MSC and BMF, I can always use TAK without error. I tried dropping lolz and using just msc+srep but still I can't manage to fix this. MSC does report that there was an error creating a .bmf file (temporary file) but I don't know if these two problems are linked. If anyone knows a little bit more about MSC, I'd greatly appreciate some help. Thanks in advance! |
Because of this I never use MSC with dds images.
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Well I just use lolz for this
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Code:
Compressed 257 files, 7,876,979,476 => 7,876,983,244 bytes. Ratio 100.00% |
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