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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

ff20 28-03-2020 13:14

Newbie trying to get how compression/conversion works.

I'm trying to apply this over my Sekiro clean files.

When I choose the custom compression provided by KaktoR (bpk+oo2reck+srep:m3f+LZMA-MT) the process starts but the estimated time only goes up.

I started it about 30 minutos ago and it's only 4% processed at the moment.

What am I doing wrong?

My CPU is a Ryzen 2600 @4ghz, well cooled. RAM works @3200mhz CL16, if that matters.

Thanks beforehand

KaktoR 28-03-2020 15:07

oo2reck take some time. It's finished on 10% (like most precompressors), then srep should start.

Masquerade 29-03-2020 04:24

Does BPK lower video quality on Bik/BK2 files? I can't seem to find a definite answer. It really helps with those file types, but no so if the compresion is lossy. Edit: forgot to mention I'm looking at Ghost Recon Wildlands, devil mentioned that they chose not to use BPK and I was wondering if there was any undesireable effects of using it.

KaktoR 29-03-2020 04:45

BPK does not lower the quality.

Simple answer: Compare file hashes.

Masquerade 30-03-2020 04:25

John Wick Hex v1.03 (November 1st 2019)
 
Game is latest version.

Total Unpacked Size: 1.69GB

Compression as follows:

*.assets, *.resource, *.ress, *.(noextension) =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.bnk, *.wem =

Code:

rz+srep:m3f:l512:v2
Everything else =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods: 312mb

Masquerade 30-03-2020 04:58

Folding Edge (30th March 2020)
 
Total Unpacked Size: 560mb

Compression as follows:

*.assets, *.resS, *.resource, *.(noextension) =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else =

Code:

xtool:e:precomp:t4:zlib+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size: 93mb

JustFun 31-03-2020 07:39

Would anyone be so kind to share with me complete XTOOL (including all "plugins"), haven`t compressed anything for sooo long :P and I am completely lost rn of what exactly to search for, so many threads, and so many tools :D

Thx in advance!!!

Masquerade 31-03-2020 14:24

XTool
 
1 Attachment(s)
Quote:

Originally Posted by JustFun (Post 485026)
Would anyone be so kind to share with me complete XTOOL (including all "plugins"), haven`t compressed anything for sooo long :P and I am completely lost rn of what exactly to search for, so many threads, and so many tools :D

Thx in advance!!!

Hello friend, I have whipped this config up for you very quick, so please give a good test :)

All plugins for x86/x64 (+ game engine plugins) are all included.

Compression methods are listed in Arc.ini, use _PACK.ME.bat to pack.

Many thanks to RAZOR19211 for the fantastic tool!

KaktoR 31-03-2020 15:42

???

https://fileforums.com/showthread.php?t=101729

Masquerade 01-04-2020 01:32

I'm having a small issue when trying to compress Imperator Rome. The assets aren't packed, and most are .dds or .bmp images.

Because of this, I'm using the following method:

Code:

srep+lolz/$jpg=packjpg+srep/$mscimg=msc:dxt=1:ddsraw=1:bmp=1:bmf=9+srep+lolz/$binaries=srep+exe2+delta+lolz
With the following "masks" (Is that what you call them - in arc.groups):

Code:

$jpg
*.jpg

$mscimg
*.dds
*.bmp

$binaries
*.exe
*.dll

However I always seem to get this error when using MSC:

https://i.ibb.co/Wc5ZZ5w/Captfure.png

This happens every time I use MSC and BMF, I can always use TAK without error. I tried dropping lolz and using just msc+srep but still I can't manage to fix this. MSC does report that there was an error creating a .bmf file (temporary file) but I don't know if these two problems are linked. If anyone knows a little bit more about MSC, I'd greatly appreciate some help. Thanks in advance!

KaktoR 01-04-2020 01:41

Because of this I never use MSC with dds images.

Masquerade 01-04-2020 03:18

Quote:

Originally Posted by KaktoR (Post 485079)
Because of this I never use MSC with dds images.

Just SREP it then?

KaktoR 01-04-2020 04:20

Well I just use lolz for this

KaktoR 01-04-2020 04:38

Quote:

Originally Posted by Masquerade (Post 484926)
*.asset, *.(noextension) *.resS, *.resource =
Code:

xtool(2019):precomp:unity:c16m,lm,t100p

:confused:

Code:

Compressed 257 files, 7,876,979,476 => 7,876,983,244 bytes. Ratio 100.00%
Compression time: cpu 8.27 sec/real 204.47 sec = 4%. Speed 38.52 mB/s


Masquerade 01-04-2020 07:45

Quote:

Originally Posted by KaktoR (Post 485083)
:confused:

Code:

Compressed 257 files, 7,876,979,476 => 7,876,983,244 bytes. Ratio 100.00%
Compression time: cpu 8.27 sec/real 204.47 sec = 4%. Speed 38.52 mB/s


Today I learned it's a good idea to test precompressors on their own to see if they make a difference. :(


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