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A.I. Invasion (928 MB - Nothing ripped or removed)
Repack Name: A.I. Invasion
Compression Methods used: srep:m3f+lolz:dtb1:d512:dtb0:mtt0:tt1:mt2:fba256:m tb32:mc8 Media Ripped/Removed/Re-encoded: Nothing! Original Installed Size: 968 MB Original Repack Size: 928 MB My Repacked Size: 928 MB Compressed Output Size - 968 MB -> 928 MB Output file name: Data1.bin.001 Data2.bin.001 Data3.bin.001 Compression Time and specifications of hardware used: Quad @ 2.90 ghz - 14 GB RAM 4 GB Vram - 15-20 Min Decompression TIme: 5-7 Min on 2 cores, Less than 1-2 minutes on 4+ Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.0u7 by Cesar82 & KakTor Note: Even though it appears to not have compressed at all, the difference is in the install time. the original took 10 minutes to install on my quad core desktop but my repack install only took 2-3 minutes at most. So no compression difference but much faster installer time. |
Achtung! Cthulhu Tactics (812 MB)
Achtung! Cthulhu Tactics -
Original Size: 2.8 gb Installed Final Compressed Size: 812 MB Methods used: First Folder - xZLib+srep:m3f+msc+lolz:dtb1:d192m:mtt1:mt4:mc1023 Second Folder - srep:m3f+msc+xZLib+srep:m3f+msc+lolz:dtb1:d192m:mt t1:mt4:mc1023 Compression Time: 3 hours Decompression Time: 1-2 Minutes *If you all are wondering what I mean by '#-folder' in my compression methods, i will let you all in on a little secret. If you're dealing with a game with lots of small individual files and/or file types, such as .mov, .bik. mp4, in terms of movies, and files like .cpi from Far Cry, it is a lot more time effecient to split the game install folder up into individual folders. Like with the game Echo for example, I put all the highly compressable files in one folder and the .mp4 cutscene videos in a seperate folder. that way when compression time comes around, i can compress the high comp ratio files with one particular compressor and then just do a bare minimum compression on the movie files. your repack results may vary from file type to file type. just thought i'd clear this up and give a bit of insight on how i do things.* -Kitsune |
XCOM 2 + War of the Chosen (RUS+ENG) [GOG] Re-Repack
*.upk + *.tfc (without _XPACK_) - uelr+xtool+oo2reck+srep+lolz 44 > 80 > 23 > 9.4 gb *.tfc (_XPACK_) - oo2reck+srep+lolz 9 > 17 > 14 > 6.8 gb *.bik + *.bk2 (not all files) - bpk+srep 9 > 8 gb *.wem + *.bnk - srep+pmt(razor) 6 > 3.3 gb Rest files - srep+lolz 600 mb > 70 mb Repack size - 27.8 gb (without Long War 2 mod) Game Size - 70 gb Install time - 35 min. |
XCOM 2 : BLACK.BK2 corrupts the archive if you compress *.bk2 and *.bik with BPK.
I hope its useful. :) |
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Warofthechosen .bk2 - all fine. |
Does anyone know what method is best for Doom Eternal files? Compressed with srep+4x4lzma, took 3h 25 min. even froze at 21.2% for some reason but output was 200 mb lesser than original size....
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Aarklash Legacy (987 MB)
Aarklash Legacy (987 MB)
Repack Name: Aarklash Legacy Compression Methods used: srep:m3f+lolz:d1500:mt6:mc8:tt1 for the dds and game files oggre for OGG sound files. Media Ripped/Removed/Re-encoded: Nothing! Original Installed Size: 3.4 GB Original Repack Size: 1.67 GB My Repacked Size: 987 MB Compressed Output Size - 3.8gb -> 987 MB Output file name Data1.bin.001 Data2.bin.001 Compression Time and specifications of hardware used: Quad Core @ 3.6 ghz - 14 GB RAM 4 GB Vram - 20-30 min Decompression TIme: 4-5 Min on 2 cores, 2-5 minutes on 4+ Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.1.b4 by Cesar82 |
Doom Eternal Deluxe edition
1 Attachment(s)
Doom Eternal Deluxe edition
Repack Size From 34.5GB To 25.6GB Method on **Base and Virtual Textures Folder Files Code:
-moo2recm+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20But don't get good ratio when repack game Use oo2core_7_win64.dll form Attached file |
zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin " thanks :) |
Cities Skylines (Sunset Harbor / 26th March 2020)
Total unpacked size (game files only): 12.2GB
Total unpacked size (art + soundtrack): 376MB Total unpacked size: 12.6GB Compression as follows: *.asset, *.(noextension) *.resS, *.resource = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
oggreCode:
msc:raw=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
msc:bmp=1:bmf=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
xtool(2019):precomp:zlib:c16m,lm,t100p+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096*.mp3 = Code:
msc:mp3=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Art + Soundtrack compressed size: 278mb Total compressed size using above methods (all files): 4.98GB |
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Doom - Eternal :
In my experiences ,*.lightdb and *.resources files are Kraken compressed not Mermaid... |
Grand Theft Auto V
v1.50 Code:
xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Help Me Now (28th March 2020)
Total unpacked size: 2.28GB
Compresison as follows: *.asset, *.(noextension) *.resS, *.resource = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
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