FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

dixen 11-03-2020 03:05

Quote:

Originally Posted by hwang4 (Post 484813)
hi Dixen , can you tell me please what and where to find "PMT"!thx!

https://fileforums.com/showthread.php?t=103230

Kitsune1982 12-03-2020 08:55

A.I. Invasion (928 MB - Nothing ripped or removed)
 
Repack Name: A.I. Invasion
Compression Methods used:
srep:m3f+lolz:dtb1:d512:dtb0:mtt0:tt1:mt2:fba256:m tb32:mc8
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 968 MB
Original Repack Size: 928 MB
My Repacked Size: 928 MB
Compressed Output Size - 968 MB -> 928 MB

Output file name:

Data1.bin.001
Data2.bin.001
Data3.bin.001

Compression Time and specifications of hardware used:
Quad @ 2.90 ghz - 14 GB RAM 4 GB Vram - 15-20 Min
Decompression TIme: 5-7 Min on 2 cores, Less than 1-2 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.0u7 by
Cesar82 & KakTor

Note: Even though it appears to not have compressed at all, the difference is in the install time. the original took 10 minutes to install on my quad core desktop but my repack install only took 2-3 minutes at most. So no compression difference but much faster installer time.

Kitsune1982 17-03-2020 13:35

Achtung! Cthulhu Tactics (812 MB)
 
Achtung! Cthulhu Tactics -
Original Size: 2.8 gb Installed
Final Compressed Size: 812 MB

Methods used:

First Folder - xZLib+srep:m3f+msc+lolz:dtb1:d192m:mtt1:mt4:mc1023
Second Folder - srep:m3f+msc+xZLib+srep:m3f+msc+lolz:dtb1:d192m:mt t1:mt4:mc1023

Compression Time: 3 hours
Decompression Time: 1-2 Minutes

*If you all are wondering what I mean by '#-folder' in my compression methods, i will let you all in on a little secret. If you're dealing with
a game with lots of small individual files and/or file types, such as .mov, .bik. mp4, in terms of movies, and files like .cpi from Far Cry, it is a lot more time
effecient to split the game install folder up into individual folders. Like with the game Echo for example, I put all the highly compressable files in one folder and the .mp4 cutscene
videos in a seperate folder. that way when compression time comes around, i can compress the high comp ratio files with one particular compressor and then just do a bare minimum compression on the movie files. your repack results may vary from file type to file type. just thought i'd clear this up and give a bit of insight on how i do things.*

-Kitsune

dixen 18-03-2020 05:29

XCOM 2 + War of the Chosen (RUS+ENG) [GOG] Re-Repack

*.upk + *.tfc (without _XPACK_) - uelr+xtool+oo2reck+srep+lolz
44 > 80 > 23 > 9.4 gb

*.tfc (_XPACK_) - oo2reck+srep+lolz
9 > 17 > 14 > 6.8 gb

*.bik + *.bk2 (not all files) - bpk+srep
9 > 8 gb

*.wem + *.bnk - srep+pmt(razor)
6 > 3.3 gb

Rest files - srep+lolz
600 mb > 70 mb

Repack size - 27.8 gb (without Long War 2 mod)
Game Size - 70 gb

Install time - 35 min.

shazzla 18-03-2020 07:19

XCOM 2 : BLACK.BK2 corrupts the archive if you compress *.bk2 and *.bik with BPK.
I hope its useful. :)

dixen 18-03-2020 07:38

Quote:

Originally Posted by shazzla (Post 484840)
XCOM 2 : BLACK.BK2 corrupts the archive if you compress *.bk2 and *.bik with BPK.
I hope its useful. :)

Yes almost all .bk2 in XCOMGAME folder - crc error on unpack.
Warofthechosen .bk2 - all fine.

Prettyboy099 20-03-2020 18:29

Does anyone know what method is best for Doom Eternal files? Compressed with srep+4x4lzma, took 3h 25 min. even froze at 21.2% for some reason but output was 200 mb lesser than original size....

Kitsune1982 23-03-2020 06:37

Aarklash Legacy (987 MB)
 
Aarklash Legacy (987 MB)
Repack Name: Aarklash Legacy
Compression Methods used:
srep:m3f+lolz:d1500:mt6:mc8:tt1 for the dds and game files
oggre for OGG sound files.
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 3.4 GB
Original Repack Size: 1.67 GB
My Repacked Size: 987 MB
Compressed Output Size - 3.8gb -> 987 MB
Output file name

Data1.bin.001
Data2.bin.001

Compression Time and specifications of hardware used:
Quad Core @ 3.6 ghz - 14 GB RAM 4 GB Vram - 20-30 min
Decompression TIme: 4-5 Min on 2 cores, 2-5 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.1.b4 by Cesar82

ZAZA4EVER 23-03-2020 10:53

Doom Eternal Deluxe edition
 
1 Attachment(s)
Doom Eternal Deluxe edition
Repack Size From 34.5GB To 25.6GB

Method on **Base and Virtual Textures Folder Files

Code:

-moo2recm+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Other Files Sound+Vedio

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
Game has oo2core_7_win64.dll ...
But don't get good ratio when repack game
Use oo2core_7_win64.dll form Attached file

hwang4 24-03-2020 15:57

zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin
"

thanks :)

Masquerade 26-03-2020 05:53

Cities Skylines (Sunset Harbor / 26th March 2020)
 
Total unpacked size (game files only): 12.2GB

Total unpacked size (art + soundtrack): 376MB

Total unpacked size: 12.6GB

Compression as follows:

*.asset, *.(noextension) *.resS, *.resource =
Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.ogg =

Code:

oggre
*.raw =

Code:

msc:raw=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.bmp =

Code:

msc:bmp=1:bmf=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else:

Code:

xtool(2019):precomp:zlib:c16m,lm,t100p+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Art + Soundtrack:

*.mp3 =

Code:

msc:mp3=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else:

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods (excluding art + soundtrack): 4.71GB

Art + Soundtrack compressed size: 278mb

Total compressed size using above methods (all files): 4.98GB

ZAZA4EVER 26-03-2020 08:48

Quote:

Originally Posted by hwang4 (Post 484901)
zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin
"

thanks :)

Srep 3.93a beta

shazzla 27-03-2020 07:55

Doom - Eternal :

In my experiences ,*.lightdb and *.resources files are Kraken compressed not Mermaid...

KaktoR 28-03-2020 06:12

Grand Theft Auto V
v1.50

Code:

xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

10:16:15 - Starting Archive Creation.
15:11:04 - Archive Creation Complete.

15:11:06 - Input Size: 88.95 GB.
15:11:06 - Output Size: 49.67 GB.


Masquerade 28-03-2020 07:00

Help Me Now (28th March 2020)
 
Total unpacked size: 2.28GB

Compresison as follows:

*.asset, *.(noextension) *.resS, *.resource =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods: 619mb


All times are GMT -7. The time now is 02:31.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com