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mermaid+kraken and 2.9.10+
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Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5+srep_new:392+LOLZ_FAST |
I have not tested much, but you could rip JP/EN language and 720p/1080p/2160p movies aswell to get a bit better ratio.
I simply have no time atm to test deeper. Edit: Sorry I used wrong command line syntax. I just realized this now lol. Use this Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0:mmermaid:mkraken:core_2.9.5 |
What shady encryption is "LEGO Harry Potter 2024 Collection" using actually?
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^^
Not encrypted, but lzham. File table is encrypted though. Spiritovod shared a bms script on cs (ue4 keys topic) that simply extracts data - great for data mining. Reimport doesn't work due to the nature of the lzham used. FitGirl was kind enough to give me a little bit of info about it. |
Thanks. Time to delete this then.
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Arsene Lupin - Once a Thief (English Only)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:munity,lz4hc,l12+srep_new:393b+lolz:dtb1:d50:mtt1:mt16:mc1023 |
^^
You can take a lot of size off by converting the banks to ogg audio and using oggre and a hdiff patch. |
You can save even more space by using an actual codec for unity plugin and the correct lz4 library.
https://i.imgur.com/5YW40iH.png Tick verbose mode and set up unity plugin without any level settings. This way you can see what level you should use. Nowadays unity bundle assets using lz4hc with level 12 mostly. Code:
15:55:29 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Snow Plowing Simulator 1.2
Code:
Data1a: *.pak file only Data2a: rest .pak was not encrypted Nothing was ripped |
anyone can help for compressing methods for these games
Unknown 9 Awakening MechWarrior 5 Clans A Quiet Place The Road Ahead DRAGON BALL Sparking |
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https://fileforums.com/showthread.php?t=106467 |
Wayfinder
You can use oggre on uexp files inside language folders. Edit: Could even be possible to use oggre directly on pak file since oggs vorbis files are just stored in pak file without compression. |
Marvel's Guardians of the Galaxy: The Telltale Series
*.ttarch2 (&ms, *voice,*uncompressed) - srep+lzma2 4,4 gb > 2,1 gb *.ttarch2 (rest files) cls-ttgd:game=62+XTool v0.89 (zlib+reflate)+srep+lolz 13 gb > 31 gb > 11 gb > 3,8 gb Many thanks to Shegorat for ttgd plugin)) |
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Without extracting the files, you might even get an error about OGGRE. |
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000000001FD1C4DB.ogg Edit: At least 5 files are broken. For one more file oggre just crash without any error message. Good luck. |
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There is recompression option in filter. And also supports for external zlib.dll |
Has anyone watched RPF in RDR1? They seem to have LZ4 in them
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Send sample
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Do you have a second sample? There seems no lz4, but encryption
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I think this is zstd
Edit: Code:
ZstdHdr |
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Red Dead Redemption
ZSTD v1.5.2 I'll let you figure out the rest :D |
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You have to use levels
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-mzstd:l19
fragments.rpf Compressed 2 files, 2,010,618,688 => 3,723,785,054 bytes. Ratio 185.21% |
Not all streams are processed, there are still many left behind.
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I'm using this method for all *.rpf files in Red Dead Redemption. But Diskspan throws an error at 9.2% while archiving. I'm not sure what the issue is.
xtool:mzstd,l19:zstd_152+srep_new:393b+lolz The error message is this but I have plenty of disk space: ERROR: write error (disk full?) in compression algorithm xtool:t100p:mzstd,l19 |
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I also had an error on version 0.89 |
Dragon Age: The Veilguard
Need help
Sample https://pixeldrain.com/u/Jnwvp7Pe tried oodle (oo2reck) with oodle dll from game https://pixeldrain.com/u/z8SkfMWc It is so slow and not precompress What i miss here ?:confused: |
Use frostbite3 bf2042 plugin
And thanks for the library. frostbite3.ini bf2042 Code:
Library loaded: oo2core_9_win64.dllCode:
Library loaded: oo2core_9_win64.dll |
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XTool is created by Razor12911Edit: nvm, i sent this before KaktoR edited his message lol |
There is still space for improvement but I am not familiar with that configuration for frostbite engine
Edit: Use unbound config Code:
Library loaded: oo2core_9_win64.dll |
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https://fileforums.com/showpost.php?...82&postcount=2 And which xtool version you tested ? |
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-mfrostbite3:nfsubBut prepare for long installation times with problably not much ratio improvement. |
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No problem, and have fun
Code:
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin |
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