FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

JustFun 24-09-2024 18:18

ERAGON

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 3.43 GB
Overall output size: 1.53 GB (Ratio 44.45%)


JustFun 24-09-2024 21:16

Driver: Parallel Lines (GOG)

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 4.63 GB
Overall output size: 2.11 GB (Ratio 45.47%)


JustFun 24-09-2024 21:33

Made Man: Confessions of the Family Blood

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.30 GB
Overall output size: 752.23 MB (Ratio 56.69%)


KaktoR 24-09-2024 22:29

Quote:

Originally Posted by Danziel123 (Post 505708)
sorry, it has been fixed. please check again

Is this one of those 500GB games again?

Just use srep+lolz/lzma

Edit: No it's not.

For unity engine just use srep+lolz/lzma. If BUNDLE files are present they use lz4/lz4hc in most cases so use xtool unity plugin + lz4/lz4hc (if lz4hc then you have to set correct level) + correct lz4 library.

Common path for BUNDLE files: StreamingAssets\aa\StandaloneWindows64

Danziel123 25-09-2024 05:45

Quote:

Originally Posted by KaktoR (Post 505713)
Is this one of those 500GB games again?

Just use srep+lolz/lzma

Edit: No it's not.

For unity engine just use srep+lolz/lzma. If BUNDLE files are present they use lz4/lz4hc in most cases so use xtool unity plugin + lz4/lz4hc (if lz4hc then you have to set correct level) + correct lz4 library.

Common path for BUNDLE files: StreamingAssets\aa\StandaloneWindows64

Not up to hundreds of GB, the base game size is only 4 GB if with DLC it is up to 30 GB. Yes, this game has bundle files:
https://i.ibb.co.com/vLZMWbQ/Screens...-25-193956.png
And how do I check which unity plugin is suitable for this game? This is an example of the bundle file:
https://drive.google.com/file/d/1p0G...ew?usp=sharing

KaktoR 25-09-2024 07:42

The file is empty

JustFun 25-09-2024 13:09

Death to Spies

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.38 GB
Overall output size: 0.93 GB (Ratio 38.86%)


JustFun 25-09-2024 13:23

Total Overdose

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.52 GB
Overall output size: 0.97 GB (Ratio 63.98%)


JustFun 25-09-2024 18:36

The Da Vinci Code 2006
(English Only - Ripping other languages saves around 700MB)
p.s. You will have to enable mp3 search for MSC, since its disabled by default

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+msc_tak+srep_new:392+lolz:dtb1:d53:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.14 GB
 04:13:44 - Overall output size: 605.91 MB (Ratio 51.98%)


JustFun 26-09-2024 18:04

DRIV3R
(English only - Ripping other languages saves 536 MBs)

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 4.20 GB
Overall output size: 2.12 GB (Ratio 50.52%)


JustFun 26-09-2024 18:08

(The) Need for Speed (1994)

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 436.57 MB
Overall output size: 220.83 MB (Ratio 50.58%)


JustFun 26-09-2024 18:16

Need for Speed II: SE (1997)

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 510.93 MB
Overall output size: 385.64 MB (Ratio 75.48%)


JustFun 26-09-2024 18:26

Need for Speed III: Hot Pursuit (1998)

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 507.01 MB
Overall output size: 273.53 MB (Ratio 53.95%)


JustFun 26-09-2024 18:32

Need for Speed IV: High Stakes (1999)

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 478.05 MB
Overall output size: 279.22 MB (Ratio 58.41%)


JustFun 26-09-2024 19:42

Need for Speed: Porsche Unleashed (2000)

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 528.91 MB
Overall output size: 347.29 MB (Ratio 65.66%)


JustFun 26-09-2024 19:47

Need for Speed: Hot Pursuit 2 (2002)

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 574.30 MB
Overall output size: 277.02 MB (Ratio 48.24%)


JustFun 26-09-2024 20:35

Need for Speed: Underground

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.26 GB
Overall output size: 751.41 MB (Ratio 58.09%)


JustFun 26-09-2024 21:02

Need for Speed: Underground 2

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.69 GB
Overall output size: 0.98 GB (Ratio 57.98%)


JustFun 26-09-2024 21:38

Need for Speed: Most Wanted 2005

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.77 GB
Overall output size: 1.73 GB (Ratio 62.65%)


Danziel123 27-09-2024 02:00

Please allow me to ask, maybe someone here can help me check the right library for the pneumata game? I have checked using oo2scan_7_win64.exe and using leviathan but after I checked using xtool to check the right library but none of them were suitable. this is the sample file:
https://drive.google.com/file/d/1LFS...ew?usp=sharing
Thank you:)

KaktoR 27-09-2024 02:06

You need a plugin for this

Edit: Works with bms2xtl

Code:

Library loaded: oo2core_9_win64.dll

Streams: 2107 / 2107
Time: 00:00:11 (CPU 00:00:36)

Size: 20.8 MB >> 58.1 MB

Done!!!

Use unreal_tournament_4_0.4.27e_paks_only.bms with the following config
Code:

[Config]
SafeMode=1
UserInput=
Exclude=lzma_dynamic
gzip=zlib
deflate=zlib
zlib_noerror=zlib
deflate_noerror=zlib
oodle=leviathan

Use oodle library v2.9.9

Edit: I see this is a ue5 game with ucas files. I guess you have to use unreal_db maker with key=leviathan setting. I don't have the game so I cannot test.

JustFun 27-09-2024 11:15

Need to Know

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.98 GB
Overall output size: 1.14 GB (Ratio 57.72%)


JustFun 27-09-2024 11:19

Unreal Tournament [GOTY] (1999)

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 582.32 MB
Overall output size: 241.94 MB (Ratio 41.55%)


JustFun 27-09-2024 15:19

Call of Juarez: Bound in Blood

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.90 GB
Overall output size: 1.80 GB (Ratio 62.01%)


KaktoR 29-09-2024 05:24

God of War Ragnarok
v1.3, nothing ripped, sound files processed

Code:

21:37:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,d1,l2,s512m:lz4_194:lm+rep+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:37:15 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1792mb:mbk2:df20p
 21:37:15 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
---------------------------------------------------------------------------------------
 05:41:48 - Overall input size: 167.95 GB
 05:41:48 - Overall output size: 73.74 GB (Ratio 43.91%)
 05:41:48 - Overall conversion time: 08:04:33

Don't mind the conversion time. I simply forgot to remove a pause command. Conversion time was about 4-5 hours.

wareck 03-10-2024 21:39

Against the storm
 
Against the storm :

srep_new:393b+razor (*.resource)
xtool:mzlib:mreflate:dd3+razor_mtx (exe | dll | ini | json and all small files)
xtool:c32mb:munity,lz4+xtool:mzlib+srep_new:393b+L OLZ_ULTRA (all other files)

compressed size : 1.65GB

abidnnt 05-10-2024 00:25

Which method works best for Until Dawn? TIA

KaktoR 05-10-2024 08:26

Share exe and sample

Edit: Same as always for eu5 game. Figure out yourself.

Toximan69 05-10-2024 14:59

Quote:

Originally Posted by abidnnt (Post 505825)
Which method works best for Until Dawn? TIA

- kraken(.pak)+mermaid(.ucas, .utoc)
- You can removed Bonus_*.bk2 files (not required), and _ja.bk2 (video for the Japanese version)
Key is not used

putagirlon 08-10-2024 18:46

Question about UE4/UE5 games + Sparking Zero
 
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?

abidnnt 08-10-2024 23:57

Facing the same issue.

Quote:

Originally Posted by putagirlon (Post 505863)
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?


dyren 09-10-2024 04:51

Hi,

I'm having this issue while decompressing the archives. It always happens at 41%. The files were compressed with DiskSpan and used this method for the *.vpp_pc files: xtool:mreflate+srep_new+lolz. I also tried using installers which use the Setup.dll file from DiskSpan, but pretty much the same issue happens. I also tried recompressing the files with the same method, but I got the same issue. I've been trying to find a solution to this for like 2 days and I'm really out of ideas. If someone could give me a hint on what could be the problem I would really appreciate it.

kj911 09-10-2024 05:05

dyren: These green lines, added from "cls.ini" file, LOLZ sections??

ldmfTempPath=.\
ldmfMaxMemoryUsage=32m
ldmfDeleteTmp=0


This difference two configs fom "temporary" path define/commands is equal, same effects?

"TempPath=.\ " < = > "ldmfTempPath=.\ "

Another questions:

1. Best possibble compression methods from Trainz Simulator 2012?? Checked "Conversion" subforums, not found specialized methodology, found simple DVD9 to 2*DVD5 only.

2. More released games (cca. 2010+ years), contains lossless high-res audio files? Typically 24/32bit and upto 48kHz to 192kHz (or more) sample rates...

dyren 09-10-2024 05:42

Quote:

Originally Posted by kj911 (Post 505871)
dyren: These green lines, added from "cls.ini" file, LOLZ sections??

ldmfTempPath=.\
ldmfMaxMemoryUsage=32m
ldmfDeleteTmp=0


This difference two configs fom "temporary" path define/commands is equal, same effects?

"TempPath=.\ " < = > "ldmfTempPath=.\ "

Setting ldmfTempPath= to " .\ " worked, thanks a lot!! It was set to "{app}" before. I feel kinda dumb, didn't know that the solution was this simple.

KaktoR 09-10-2024 06:10

Quote:

Originally Posted by putagirlon (Post 505863)
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?

Did you use the correct key?
Did you use the correct oodle library?

Edit:
I checked. UE5 archives are enrypted, you need a key to decrypt them. The key is
Code:

0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0
If you use DSG, use it like this:
Code:

xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
Edit: Fixed a typo in command line

Masquerade 09-10-2024 10:08

Add mermaid precompressor too for a fun ratio boost :D

dixen 10-10-2024 01:51

Quote:

Originally Posted by Masquerade (Post 505882)
Add mermaid precompressor too for a fun ratio boost :D

What about decompressing *.datwin from LEGO HP Collection?:)

Masquerade 10-10-2024 02:29

launcher.pkdwin is zlib compressed (apparently, didn't check).

datwin is not usual TTGames format. Compression method not yet determined.

Danziel123 10-10-2024 06:28

hello everyone, may I ask. does anyone know the correct conversion method for the parcel corps game? this is an example of the file:
https://drive.google.com/file/d/1hhD...ew?usp=sharing
Thank you

KaktoR 10-10-2024 07:20

Smells like lz4hc,l12

Edit: Look. 95% of unity bundle files always lz4hc,l12 :D

https://i.imgur.com/G84ptps.png


All times are GMT -7. The time now is 04:34.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com