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ERAGON
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Driver: Parallel Lines (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 |
Made Man: Confessions of the Family Blood
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 |
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Just use srep+lolz/lzma Edit: No it's not. For unity engine just use srep+lolz/lzma. If BUNDLE files are present they use lz4/lz4hc in most cases so use xtool unity plugin + lz4/lz4hc (if lz4hc then you have to set correct level) + correct lz4 library. Common path for BUNDLE files: StreamingAssets\aa\StandaloneWindows64 |
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https://i.ibb.co.com/vLZMWbQ/Screens...-25-193956.png And how do I check which unity plugin is suitable for this game? This is an example of the bundle file: https://drive.google.com/file/d/1p0G...ew?usp=sharing |
The file is empty
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Death to Spies
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 |
Total Overdose
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 |
The Da Vinci Code 2006
(English Only - Ripping other languages saves around 700MB) p.s. You will have to enable mp3 search for MSC, since its disabled by default Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+msc_tak+srep_new:392+lolz:dtb1:d53:mtt1:mt16:mc1023 |
DRIV3R
(English only - Ripping other languages saves 536 MBs) Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 |
(The) Need for Speed (1994)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Need for Speed II: SE (1997)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Need for Speed III: Hot Pursuit (1998)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Need for Speed IV: High Stakes (1999)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Need for Speed: Porsche Unleashed (2000)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Need for Speed: Hot Pursuit 2 (2002)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Need for Speed: Underground
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Need for Speed: Underground 2
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Need for Speed: Most Wanted 2005
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023 |
Please allow me to ask, maybe someone here can help me check the right library for the pneumata game? I have checked using oo2scan_7_win64.exe and using leviathan but after I checked using xtool to check the right library but none of them were suitable. this is the sample file:
https://drive.google.com/file/d/1LFS...ew?usp=sharing Thank you:) |
You need a plugin for this
Edit: Works with bms2xtl Code:
Library loaded: oo2core_9_win64.dllCode:
[Config]Edit: I see this is a ue5 game with ucas files. I guess you have to use unreal_db maker with key=leviathan setting. I don't have the game so I cannot test. |
Need to Know
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 |
Unreal Tournament [GOTY] (1999)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 |
Call of Juarez: Bound in Blood
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 |
God of War Ragnarok
v1.3, nothing ripped, sound files processed Code:
21:37:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,d1,l2,s512m:lz4_194:lm+rep+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Against the storm
Against the storm :
srep_new:393b+razor (*.resource) xtool:mzlib:mreflate:dd3+razor_mtx (exe | dll | ini | json and all small files) xtool:c32mb:munity,lz4+xtool:mzlib+srep_new:393b+L OLZ_ULTRA (all other files) compressed size : 1.65GB |
Which method works best for Until Dawn? TIA
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Share exe and sample
Edit: Same as always for eu5 game. Figure out yourself. |
Quote:
- You can removed Bonus_*.bk2 files (not required), and _ja.bk2 (video for the Japanese version) Key is not used |
Question about UE4/UE5 games + Sparking Zero
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.
I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps? |
Facing the same issue.
Quote:
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Hi,
I'm having this issue while decompressing the archives. It always happens at 41%. The files were compressed with DiskSpan and used this method for the *.vpp_pc files: xtool:mreflate+srep_new+lolz. I also tried using installers which use the Setup.dll file from DiskSpan, but pretty much the same issue happens. I also tried recompressing the files with the same method, but I got the same issue. I've been trying to find a solution to this for like 2 days and I'm really out of ideas. If someone could give me a hint on what could be the problem I would really appreciate it. |
dyren: These green lines, added from "cls.ini" file, LOLZ sections??
ldmfTempPath=.\ ldmfMaxMemoryUsage=32m ldmfDeleteTmp=0 This difference two configs fom "temporary" path define/commands is equal, same effects? "TempPath=.\ " < = > "ldmfTempPath=.\ " Another questions: 1. Best possibble compression methods from Trainz Simulator 2012?? Checked "Conversion" subforums, not found specialized methodology, found simple DVD9 to 2*DVD5 only. 2. More released games (cca. 2010+ years), contains lossless high-res audio files? Typically 24/32bit and upto 48kHz to 192kHz (or more) sample rates... |
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Did you use the correct oodle library? Edit: I checked. UE5 archives are enrypted, you need a key to decrypt them. The key is Code:
0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5 |
Add mermaid precompressor too for a fun ratio boost :D
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launcher.pkdwin is zlib compressed (apparently, didn't check).
datwin is not usual TTGames format. Compression method not yet determined. |
hello everyone, may I ask. does anyone know the correct conversion method for the parcel corps game? this is an example of the file:
https://drive.google.com/file/d/1hhD...ew?usp=sharing Thank you |
Smells like lz4hc,l12
Edit: Look. 95% of unity bundle files always lz4hc,l12 :D https://i.imgur.com/G84ptps.png |
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