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Sherlock Holmes - Nemesis (GOG Version)
LOLZ: Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+lolz:d28:mtt1:mt16:mc1023Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
7 Sins
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:392+lolz:dtb1:d52:mtt1:mt16:mc1023 |
18 Wheels of Steel Collection (GOG Versions)
(Hard Truck) 18 Wheels of Steel (2002) Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:mt16:mc1023Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:mt16:mc1023Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:mt16:mc1023Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d50:mtt1:mt16:mc1023Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d50:mtt1:mt16:mc1023Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:mt16:mc1023Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:mt16:mc1023Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:mt16:mc1023 |
Firewatch
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d57:mtt1:mt16:mc1023 |
Double Dragon IV
Code:
Selected ARC/DS method for Data1a-01.bin was: msc_tak+srep_new:393b+lolz:dtb1:d53:mtt1:mt16:mc1023 |
Hi everyone, please ask maybe someone here knows the right compression method for the hollowbody game? here is the sample file:
.asset: https://drive.google.com/file/d/1Nfo...ew?usp=sharing .ress: https://drive.google.com/file/d/1wBe...ew?usp=sharing Thank you:) |
Double Dragon Trilogy
Code:
Selected ARCDS method for Data1a-01.bin was oggre+srep_new393b+lolzdtb1d52mtt1mt16mc1023 |
Sherlock Holmes vs Jack The Ripper (GoG version)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 |
Final Fantasy XVI
Morning
Need help in compressing Final Fantasy XVI .pac files - Sample: https://pixeldrain.com/u/dFkE8YbW - Game exe : https://pixeldrain.com/u/Bcb3gCoA |
@dodi
use gdeflate Code:
Compressed 1 file, 147,942,700 => 282,100,204 bytes. Ratio 190.68% |
Frostpunk 2
kraken is used, no key Also looks like you can rip chinese language out if you want. I played a bit with ripped language and it's working until now. How to: Use quickbms + unreal_tournament_4_0.4.27e_paks_only.bms script and extract only WEM and BNK from "pakchunk0-Windows.pak" (make a backup of this file). Go to extracted folder and delete all files you want to keep (only keep Chinese files/folders). Zero all files inside extracted folder Code:
FOR /R %%a IN ("*.wem") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")Code:
quickbms_4gb_files -w -r "unreal_tournament_4_0.4.27e_paks_only.bms" "pakchunk0-Windows.pak" "pakchunk0-Windows.pak_extract"In any case make backups! Any patch for this game is forcing you to redownload pakchunk0-Windows.pak if you don't have a backup. |
Hello KaktoR
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Can you share the tools you use? Is it possible for you to make a video on how to make the last request? |
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packcmd = xtool.exe precomp -mgdeflate -c128mb -t12 -d1 --dbase - - <stdin> <stdout> Xtool 0.7.6 What am I missing here ? |
Yeah use latest xtool version
libraries are required gdeflate.dll + (dstorage.dll) + (dstoragecore.dll) ()* not sure, one of them are required or both. |
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Much appreciated :) |
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Thanks for help bro :) |
Tactical Ops - v3.5.0
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d42:mtt1:mt16:mc1023 |
NBA Live 2003
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d43:mtt1:mt16:mc1023 |
Scarface
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d38:mtt1:mt16:mc1023 |
Th3 Plan
Code:
Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023 |
Counter-Strike 1.6 (Steam)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023 |
Maybe can somebody please explain reasoning behind God of War Ragnarök method that is posted by xtool creator on Patreon...because it is not that this method does not work, rather I don't see why it is required.
Method posted is, I quote: Quote:
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hello everyone, need help to compress the Train Sim World 5 game, I always fail and the error is always "error in xtool:dd3:l6,d128mb" maybe there is another compression method? because the game size is very large, which is 334 gb and please ask again the right method for the city bus manager game? (this game uses unity). Example file:
.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing .ress: https://drive.google.com/file/d/1OpB...ew?usp=sharing Thank you:) |
The problem is srep due to the size.
Try this. Open Resources\Win64\DSG_Methods.ini Add this to [SETTINGS] Code:
FreeArcParam=-ds -ep1 -r -s2g --dirs |
Because of The Funny Lawsuit, I wanted to try repacking Palworld. I tried using
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oodle kraken
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I also noticed that ue4 didn't pick up any streams, despite it being a ue5 game with .pak files. Am I using the external codec wrong? Is it unnecessary for this game?
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not necessary for this game
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Is there any xtool plugin that I missed for CoD WII? Because this game has lz4 streams, confirmed...and no problem using xtool:lz4 but expanding only if I use very old 0.12 version of xtool. Anything newer, like 0.8.9, nothing is expanded. Ok, plugin is required for lz4 if using newer versions I guess, I tried to make one but failed...
Did anyone managed to successfully use newer xtool (0.7.x or higher) in any way on this game or should I give up on this with new xtool versions? Thanks in advance, regards. |
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Games in unreal engine doesn't ship oodle library anymore. Use 2.8.14 up to 2.9.5. They should work.
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.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing .ress: https://drive.google.com/file/d/1OpB...usp=drive_link If you don't mind, can you make a tutorial to check the right compression method for games that use the unity engine. Thank you:) |
I cannot download the files.
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Dracula - The Resurrection (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 |
Dracula 2: The Last Sanctuary (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 |
Dracula 3: The Path of the Dragon (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 |
Nikopol: Secrets of the Immortals (GOG)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 |
Torrente 3: El Protector
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 |
Reservoir Dogs 2006
Code:
Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d43:mtt1:mt16:mc1023 |
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