FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 10-08-2024 01:52

Use reflate bro :rolleyes:

LILU 11-08-2024 03:38

Ratten Reich v.RR-0.1.5
 
Code:

CONVERSION DATE 2024.08.11 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
 09:55:59 - Deleting files from the output folder.
 09:56:00 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 09:56:00 - You have chosen the DVD9 type for the media size.
 09:56:00 - ISO images will not be created when conversion is complete.
 09:56:00 - The computer will remain on when the conversion is complete.
 09:56:00 - Selected ARC/DS method for Albe1a-01.bin (*.pak) was: xtool:t90p:mkraken:mmermaid:core_2.9.9:dd3+lzma2:d128m:fb273:lc4:mc1000000
 09:56:00 - Selected ARC/DS method for Albe1b-01.bin was: 4x4:b96mb:lzma:ultra:bt4:fb273:lc8:mc1000000:96mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
 09:56:01 - Compression initialized in 11.08.2024 at 09:56:01.
 09:56:01 - Starting Albe1a-01.bin archive creation.
 10:20:13 - Moving Albe1a-01.bin file to media folder.
 10:20:13 - Starting Albe1b-01.bin archive creation.
 10:21:17 - Moving Albe1b-01.bin file to media folder.
 10:21:17 - Compression finished in 11.08.2024 at 10:21:17.
 10:21:17 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 10:21:18 - Getting size of the game: Ratten Reich
 10:21:18 - » Installation folder size: 7,07 GB
 10:21:18 - » Albe1a-01.bin file size: 4,82 GB
 10:21:18 - » Albe1b-01.bin file size: 903,63 MB
 10:21:18 - » Compressed game size: 5,70 GB (Ratio 80.59%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
 10:21:18 - Overall input size: 7,07 GB
 10:21:18 - Overall output size: 5,70 GB (Ratio 80.59%)
 10:21:18 - Overall conversion time: 00:25:15
 10:21:18 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------


L33THAK0R 11-08-2024 20:08

Quote:

Originally Posted by KaktoR (Post 505241)
I guess you don't really know what you are doing, right?

Code:

20:18:36 - Selected ARC method for Data1a-01.bin was: xtool:mkraken:core_2.9.5:dd3:l10,d128mb
---------------------------------------------------------------------------------------------------------------------------------------------------------
 20:43:21 - Overall input size: 7.75 GB
 20:43:21 - Overall output size: 6.13 GB (Ratio 79.09%)
 20:43:21 - Overall conversion time: 00:24:43


And yet he continues to clog up the thread all the same. :o

Masquerade 11-08-2024 23:01

^^
No harm in learning, you need wind your neck in!! You too had to start somewhere and I don't see anyone else making frequent contribution to thread! :mad:

L33THAK0R 11-08-2024 23:27

Quote:

Originally Posted by Masquerade (Post 505257)
^^
No harm in learning, you need wind your neck in!! You too had to start somewhere and I don't see anyone else making frequent contribution to thread! :mad:

It's true there's no harm in learning, but posting sub-optimal results (in such large numbers to boot) is hardly worthy of commendation. Contributions of that nature shouldn't be encouraged in my mind, lest you wish to breed and normalise a culture of sub-par work.

Masquerade 12-08-2024 00:24

^^
Look in the conversion index and you will see plenty of sub optimal results, why don't you go and correct them all since apparently you are now the judge and jury for what optimal results are?

And don't you dare suggest I encourage sub-par repacking, I take immense pride in the work and those who know me know I hate seeing messy and poor releases by other "repackers". Even I make mistakes from time to time. I also didn't see any commendation in my reply, only telling you to not act like a moron. You don't become a perfect repacker overnight and LILU will learn over time.

L33THAK0R 12-08-2024 01:57

Quote:

Originally Posted by Masquerade (Post 505259)
^^
Look in the conversion index and you will see plenty of sub optimal results, why don't you go and correct them all since apparently you are now the judge and jury for what optimal results are?

I have made a small impact on these sub-optimal results that you mention, but the truth is there's a disproportionately large number of titles that aren't that interesting to analyse and repack, and I've lacked the interest to tackle them. I'm by no means claiming to be a great repacker, of my current body of publicly available work (recorded at the time of publication for each), only 351/464 (75.64%) are record breakers (using other existing published results, with their choice of components as a base for comparison, and including lossless (if I made a lossy offering) to determine eligibility for record status), 27/464 (5.82%) are determined to be equal as a result of variance due to non-deterministic solutions used. Unfortunately then that leaves a massive 86/464 (18.53%) of published works being sub-optimal (largely due to either avoiding heavy compression, like for oodle titles for the sake of install-time, disproportionate (in regards to the install size of the title) additional read/write operations post-install, or a simple lack of ability to re-compress/decrypt assets) but you sure as heck won't find me posting those sub-optimal results here. I don't post the majority of my work here simply due to the fact there isn't much competition to encourage that sort of posting. I choose to just post the more interesting compressions that require specific tinkering to properly process, since I believe that's the sort of content that would be appreciated.

Quote:

Originally Posted by Masquerade (Post 505259)
And don't you dare suggest I encourage sub-par repacking, I take immense pride in the work and those who know me know I hate seeing messy and poor releases by other "repackers". Even I make mistakes from time to time. I also didn't see any commendation in my reply, only telling you to not act like a moron. You don't become a perfect repacker overnight and LILU will learn over time.

Your defense of his posting, at least to me seems to indicate you're supporting those practices, but hey if I'm misinterpreting that, I'm fine with admitting I'm at fault. In my eyes you can either support or condemn an issue, and I don't interpret this as the latter.

I fully support LILU in learning and striving to be one of the greats, but posting en masse a large swath of unhelpful and sub-optimal approaches for a variety of titles isn't helpful, least of all for future members who wish to learn. Asking specific questions, which might also be of assistance to future members is a much better approach, at least in my opinion.

I'll preface this last point, since you seem to be interpreting my comments as inflammatory that my goal is not to insult you or your friends, I'm just laying out what I see. I know you're part of a collective and I'm sure communication is tricky, but if I, by far a novice repacker is besting recent releases with very little effort, that doesn't indicate to me that you're as focused on achieving as optimal a result as you seem to be claiming to pursue.

Finally can I just ask you cool it with the insults? It's not very productive to conversation, and only results in escalating tensions, which I'm sure nobody wants.

KaktoR 12-08-2024 10:42

To add something actually usefull to the discusion here and some information to the user LILU...

If using DSG you can add a additional parameter to xtool command line like ":lib_#" which just tells DSG to use another oodle library which might work better than the other which is actually the same version but not the very same version (if you know what I mean). To specify this a bit more, we can just take oodle library v2.9.10 for example. Currently we have two libraries of this version. The second one (named here as "core_2.9.10\oo2core_9_win64_2.dll") is a "leaked" library from the oodle SDK, which was never shipped by any game actually. This library will achive much better results then the other v2.9.10 library (in this case "core_2.9.10\oo2core_9_win64.dll"). This is simply due to the fact that the leaked library from the SDK has significant changes and some games were compiled with this specific library, so the other library doesn't work well simply because of the library code changes. But this also means that using the second library version inflationary does not give you automatically better results for games which were compressed with the first library. So this goes in both directions.

Included libraries in DSG are stored here: Resources\Win64\ADDONS\Libraries\Oodle\Oodle_Libs. 7z
There you can also see for which libraries you can use the additional parameter ":lib_#" (# = oo2core_#_win64_#.dll)

I suggest to use XToolUI (xtool.exe + xtoolui.dll) to test around with game files and different libraries so you know which library is the optimal to use. Some time ago I wrote some informations for beginners about this case. You should read this
https://fileforums.com/showpost.php?...2&postcount=23
https://fileforums.com/showpost.php?...8&postcount=24

KaktoR 12-08-2024 11:16

2 Attachment(s)
Alan Wake 2
v1.1.1

Code:

17:04:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:maw2:dd3+4x4:lzma
 17:04:01 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
 17:04:01 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1500mb:mbik:mbk2:df20p
-------------------------------------------------------------------------------------------------------
 21:36:36 - Overall input size: 132.08 GB
 21:36:36 - Overall output size: 74.84 GB (Ratio 56.66%)
 21:36:36 - Overall conversion time: 04:32:33

Notes:
- I have extracted all the bink videos from the game files. In my previous test using plain xtool with bms plugin and bink plugin was not working correctly for some reason. That's why I extracted and removed the files out of the game files with xtool. I attached xtl file for which you can extract the files aswell with xtool (use xtool extract command). This is why input is bigger in this case. Normal game size is about 100GB + 32GB extracted videos. Like I said the 32GB video files were removed from the game archives so the zero'd parts of the game files will compress with like ratio 0%, so the result (output) is the very same like as you weren't extracting the video files.
- The attached xtl file is compatible with game version 1.1.1. As long as future game updates does not modifiy any of the game files (diff-like) this xtl file should work.
- xtool command order for xtl file: 1. extract, 2. erase, 3. decode (after install with xtl file).
- I decided to not extract & process WEM files because I was just too lazy, sorry. In the end it doesn't give a big size loss anyway. This is only important for repackers anyways, but they know by now.
- To make a bms plugin use the bms script with bms2xtl with the following settings:
SafeMode=1
LZ4=lz4hc:l9
input files: *.rmdtoc

Danziel123 13-08-2024 05:09

Quote:

Originally Posted by KaktoR (Post 505246)
Use reflate bro :rolleyes:

Yhe result is the same as mzlib:confused:
Quote:

------------------------------------------------------------------------------------------
------------------------------- CONVERSION DATE 2024/08/13 -------------------------------
------------------------------------------------------------------------------------------
17:50:43 - You have chosen the unlimited type for the output size.
17:50:43 - ISO images will not be created when conversion is complete.
17:50:43 - The computer will remain on when the conversion is complete.
17:50:43 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate:dd3:l6,d128mb
17:50:43 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l6,d128mb
-------------------------------------------------------------------------------------------------------
17:50:45 - Compression initialized in 13/08/2024 at 17:50:45.
17:50:45 - Starting Data1a-01.bin archive creation.
18:55:46 - Moving Data1a-01.bin file to media folder.
18:55:47 - Starting Data1b-01.bin archive creation.
19:04:06 - Moving Data1b-01.bin file to media folder.
19:04:06 - Compression finished in 13/08/2024 at 19:04:06.
-------------------------------------------------------------------------------------------------------
19:04:06 - Getting size of the game: Railway Empire 2
19:04:06 - Installation folder size: 33,94 GB
19:04:06 - Data1a-01.bin file size: 30,96 GB
19:04:06 - Data1b-01.bin file size: 5,66 GB
19:04:06 - Compressed game size: 36,62 GB (Ratio 107.89%)
-------------------------------------------------------------------------------------------------------
19:04:06 - Overall input size: 33,94 GB
19:04:06 - Overall output size: 36,62 GB (Ratio 107.89%)
19:04:06 - Overall conversion time: 01:13:21
19:04:06 - Overall conversion media: 1 custom media
-------------------------------------------------------------------------------------------------------


mausschieber 13-08-2024 07:21

Quote:

Originally Posted by Danziel123 (Post 505269)
Yhe result is the same as mzlib:confused:

it is 3 gb bigger

LILU 13-08-2024 09:52

SNAP SNAP Build 15334191
 
Code:

CONVERSION DATE 2024.08.13 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
 17:48:16 - Deleting files from the output folder.
 17:48:17 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 17:48:17 - You have chosen the DVD9 type for the media size.
 17:48:17 - ISO images will not be created when conversion is complete.
 17:48:17 - The computer will remain on when the conversion is complete.
 17:48:17 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mkraken:core_2.9.10:lib_2+lolz:d111:mtt1:dtb1:mt12:ldmf1:dm34:gm00:mc1023:fba4096
 17:48:17 - Selected ARC/DS method for Data1b-01.bin was: xtool:t90p:mzlib:l10,d128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
 17:48:18 - Compression initialized in 13.08.2024 at 17:48:18.
 17:48:18 - Starting Data1a-01.bin archive creation.
 18:42:11 - Moving Data1a-01.bin file to media folder.
 18:42:12 - Starting Data1b-01.bin archive creation.
 18:42:32 - Moving Data1b-01.bin file to media folder.
 18:42:32 - Compression finished in 13.08.2024 at 18:42:32.
 18:42:32 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 18:42:33 - Getting size of the game: SNAP SNAP
 18:42:33 - » Installation folder size: 3,94 GB
 18:42:33 - » Data1a-01.bin file size: 2,72 GB
 18:42:33 - » Data1b-01.bin file size: 143,26 MB
 18:42:33 - » Compressed game size: 2,86 GB (Ratio 72.50%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
 18:42:33 - Overall input size: 3,94 GB
 18:42:33 - Overall output size: 2,86 GB (Ratio 72.50%)
 18:42:33 - Overall conversion time: 00:54:14
 18:42:33 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------

Code:

CONVERSION DATE 2024.08.13 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
 18:48:50 - Deleting files from the output folder.
 18:48:50 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 18:48:50 - You have chosen the DVD9 type for the media size.
 18:48:50 - ISO images will not be created when conversion is complete.
 18:48:50 - The computer will remain on when the conversion is complete.
 18:48:50 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mkraken:core_2.8.14+lolz:d109:mtt1:dtb1:mt12:ldmf1:dm34:gm00:mc1023:fba4096
 18:48:50 - Selected ARC/DS method for Data1b-01.bin was: xtool:t90p:mzlib:l10,d128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
 18:48:51 - Compression initialized in 13.08.2024 at 18:48:51.
 18:48:52 - Starting Data1a-01.bin archive creation.
 19:42:41 - Moving Data1a-01.bin file to media folder.
 19:42:41 - Starting Data1b-01.bin archive creation.
 19:43:02 - Moving Data1b-01.bin file to media folder.
 19:43:02 - Compression finished in 13.08.2024 at 19:43:02.
 19:43:02 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 19:43:03 - Getting size of the game: SNAP SNAP
 19:43:03 - » Installation folder size: 3,94 GB
 19:43:03 - » Data1a-01.bin file size: 2,73 GB
 19:43:03 - » Data1b-01.bin file size: 143,26 MB
 19:43:03 - » Compressed game size: 2,87 GB (Ratio 72.91%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
 19:43:03 - Overall input size: 3,94 GB
 19:43:03 - Overall output size: 2,87 GB (Ratio 72.91%)
 19:43:03 - Overall conversion time: 00:54:10
 19:43:03 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------


LILU 13-08-2024 13:23

Pine Harbor v.0.11
 
Code:

CONVERSION DATE 2024.08.13 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:41:36 - You have chosen the DVD5 type for the media size.
 22:41:36 - ISO images will not be created when conversion is complete.
 22:41:36 - The computer will remain on when the conversion is complete.
 22:41:36 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:d1:mue5,k0xDFA62F3EE8304BBF7A6E153F2F88203F823C47BF0A690D3D4793FB3EFA624F3F:mmermaid:core_2.9.11:dd3:l10,d128mb
 22:41:36 - Selected ARC/DS method for Data1b-01.bin was: xtool:t90p:mzlib:dd3:l10,d128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:41:37 - Compression initialized in 13.08.2024 at 22:41:37.
 22:41:37 - Starting Data1a-01.bin archive creation.
 22:56:24 - Moving Data1a-01.bin » Data1a-02.bin files to media folder.
 22:56:24 - Starting Data1b-01.bin archive creation.
 22:56:53 - Moving Data1b-01.bin file to media folder.
 22:56:53 - Compression finished in 13.08.2024 at 22:56:53.
 22:56:53 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:56:54 - Getting size of the game: Pine Harbor
 22:56:54 - » Installation folder size: 12,21 GB
 22:56:54 - » Data1a-01.bin file size: 5,98 GB
 22:56:54 - » Data1b-01.bin file size: 242,72 MB
 22:56:54 - » Compressed game size: 6,22 GB (Ratio 50.94%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:56:54 - Overall input size: 12,21 GB
 22:56:54 - Overall output size: 6,22 GB (Ratio 50.94%)
 22:56:54 - Overall conversion time: 00:15:16
 22:56:54 - Overall conversion discs: 2 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------


LILU 18-08-2024 14:10

VLADiK BRUTAL build 15410643
 
Code:

CONVERSION DATE 2024.08.18 -------------------------------
-------------------------------------------------------------------------------------------
 19:07:56 - You have chosen the unlimited type for the output size.
 19:07:56 - ISO images will not be created when conversion is complete.
 19:07:56 - The computer will remain on when the conversion is complete.
 19:07:56 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mkraken:core_2.9.5
-------------------------------------------------------------------------------------------
 19:07:57 - Compression initialized in 18.08.2024 at 19:07:57.
 19:07:57 - Starting Data1a-01.bin archive creation.
 20:07:22 - Moving Data1a-01.bin file to media folder.
 20:07:22 - Compression finished in 18.08.2024 at 20:07:22.
 20:07:22 - Updating new files into the Setup.dll file.
-------------------------------------------------------------------------------------------
 20:07:23 - Getting size of the game: Unknown 1
 20:07:23 - » Installation folder size: 12,98 GB
 20:07:23 - » Compressed game size: 44,05 GB (Ratio 339.48%)
-------------------------------------------------------------------------------------------
 20:07:23 - Overall input size: 12,98 GB
 20:07:23 - Overall output size: 44,05 GB (Ratio 339.48%)
 20:07:23 - Overall conversion time: 00:59:25
 20:07:23 - Overall conversion media: 1 custom media

Code:

CONVERSION DATE 2024.08.18 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
 20:46:06 - Deleting files from the output folder.
 20:46:06 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 20:46:06 - You have chosen the DVD9 type for the media size.
 20:46:06 - ISO images will not be created when conversion is complete.
 20:46:06 - The computer will remain on when the conversion is complete.
 20:46:06 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mkraken:core_2.9.5:dd3:l10,d128mb
 20:46:06 - Selected ARC/DS method for Data1b-01.bin was: leviathan:l9
----------------------------------------------------------------------------------------------------------------------------------------------------------
 20:46:07 - Compression initialized in 18.08.2024 at 20:46:07.
 20:46:07 - Starting Data1a-01.bin archive creation.
 22:10:28 - Moving Data1a-01.bin » Data1a-02.bin files to media folder.
 22:10:28 - Starting Data1b-01.bin archive creation.
 22:13:31 - Moving Data1b-01.bin file to media folder.
 22:13:32 - Compression finished in 18.08.2024 at 22:13:32.
 22:13:32 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:13:32 - Getting size of the game: VLADiK BRUTAL
 22:13:32 - » Installation folder size: 13,48 GB
 22:13:32 - » Data1a-01.bin file size: 11,27 GB
 22:13:32 - » Data1b-01.bin file size: 367,63 MB
 22:13:32 - » Compressed game size: 11,63 GB (Ratio 86.30%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:13:32 - Overall input size: 13,48 GB
 22:13:32 - Overall output size: 11,63 GB (Ratio 86.30%)
 22:13:32 - Overall conversion time: 01:27:24
 22:13:32 - Overall conversion discs: 2 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------


ZAZA4EVER 20-08-2024 13:14

Black Myth Wukong (Test)
 
1 Attachment(s)
Black Myth Wukong (Test)

Files Test (118mb)

Code:

pakchunk9-Windows.pak
pakchunk9-Windows.sig
pakchunk17-Windows.pak
pakchunk17-Windows.sig
pakchunk20-Windows.pak
pakchunk20-Windows.sig

Method Kraken (oodle file attached)

Code:

-moo2reck
Result

Code:

FreeArc 0.67 (March 15 2014) creating archive: Test.bin
Compressed 6 files, 124,449,258 => 346,014,047 bytes. Ratio 278.04%
Compression time: cpu 0.17 sec/real 52.03 sec = 0%. Speed 2.39 mB/s
All OK


KaktoR 20-08-2024 13:17

This is v2.9.5

ZAZA4EVER 20-08-2024 13:20

Quote:

Originally Posted by KaktoR (Post 505346)
This is v2.9.5

almost that, i take it from AC Mirage

oo2core_9_win64.dll rename it to oo2core_5_win64.dll

KaktoR 20-08-2024 13:32

AC Mirage has no shipped oodle library :confused: Also for AC Mirage use 2.8.4 (same like Valhalla, both latest versions).

However fyi, for 95% of all newer games you can be safe of using oodle library 2.9.5. For the rest use 2.9.10 or 2.9.10 lib2 or even older libraries like 2.8.x (mainly ubisoft titles).

Here on this forum we have a grand collection of libraries which were collected over the years (some are missing, I have to upload them sometime).

ZAZA4EVER 20-08-2024 13:44

Your old collection library you uploaded don't work with me
I tested it but as you said new library working

KaktoR 21-08-2024 06:41

If you're going to use oo2rec tools you have to rename oo2core_8_win64 and oo2core_9_win64 to oo2core_7_win64 (or below) to make them work with oo2rec tools.

Btw, could you share some samples from that wukong game? Thanks.

ZAZA4EVER 21-08-2024 07:37

Quote:

Originally Posted by KaktoR (Post 505352)
If you're going to use oo2rec tools you have to rename oo2core_8_win64 and oo2core_9_win64 to oo2core_7_win64 (or below) to make them work with oo2rec tools.

Btw, could you share some samples from that wukong game? Thanks.

I don't download the full game, I downloaded some sample files from a torrent
Sample files tested

https://www.mediafire.com/file/7ps2r...k7m/0.rar/file

LILU 24-08-2024 13:36

Robin Hood - Sherwood Builders
 
Code:

CONVERSION DATE 2024.08.24 -------------------------------
-------------------------------------------------------------------------------------------
 20:54:55 - Deleting files from the output folder.
 20:54:57 - Files have been deleted.
-------------------------------------------------------------------------------------------
 20:54:57 - You have chosen the unlimited type for the output size.
 20:54:57 - ISO images will not be created when conversion is complete.
 20:54:57 - The computer will remain on when the conversion is complete.
 20:54:57 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:t90p:d1:mue5,k0x6CEB3030D531EE99253A7E3A6F861F6BEC128D64ECC42B6957976502441DB42A:mkraken:core_2.9.5
-------------------------------------------------------------------------------------------
 20:54:58 - Compression initialized in 24.08.2024 at 20:54:58.
 20:54:59 - Starting Data1a-01.bin archive creation.
 21:04:04 - Moving Data1a-01.bin file to media folder.
 21:04:05 - Compression finished in 24.08.2024 at 21:04:05.
 21:04:05 - Updating new files into the Setup.dll file.
-------------------------------------------------------------------------------------------
 21:04:05 - Getting size of the game: Robin Hood - Sherwood Builders
 21:04:05 - » Installation folder size: 53,82 GB
 21:04:05 - » Compressed game size: 55,58 GB (Ratio 103.27%)
-------------------------------------------------------------------------------------------
 21:04:05 - Overall input size: 53,82 GB
 21:04:05 - Overall output size: 55,58 GB (Ratio 103.27%)
 21:04:05 - Overall conversion time: 00:09:06
 21:04:05 - Overall conversion media: 1 custom media
-------------------------------------------------------------------------------------------

Code:

CONVERSION DATE 2024.08.24 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:09:41 - Deleting files from the output folder.
 22:09:42 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:09:42 - You have chosen the DVD9 type for the media size.
 22:09:42 - ISO images will not be created when conversion is complete.
 22:09:42 - The computer will remain on when the conversion is complete.
 22:09:42 - Selected ARC/DS method for Data1a-01.bin (*.pak)was: xtool:c32mb:t90p:d1:mue5,k0x6CEB3030D531EE99253A7E3A6F861F6BEC128D64ECC42B6957976502441DB42A:mkraken:core_2.9.5:dd3:l10,d128mb
 22:09:42 - Selected ARC/DS method for Data1b-01.bin (*.wav)was: msc_tak
 22:09:42 - Selected ARC/DS method for Data1c-01.bin was: xtool:t90p:mzlib:dd3:l10,d128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:09:43 - Compression initialized in 24.08.2024 at 22:09:43.
 22:09:43 - Starting Data1a-01.bin archive creation.
 22:55:27 - Moving Data1a-01.bin » Data1a-04.bin files to media folder.
 22:55:27 - Starting Data1b-01.bin archive creation.
 22:55:29 - Moving Data1b-01.bin file to media folder.
 22:55:29 - Starting Data1c-01.bin archive creation.
 22:56:44 - Moving Data1c-01.bin file to media folder.
 22:56:44 - Compression finished in 24.08.2024 at 22:56:44.
 22:56:44 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:56:45 - Getting size of the game: Robin Hood - Sherwood Builders
 22:56:45 - » Installation folder size: 59,67 GB
 22:56:45 - » Data1a-01.bin file size: 23,67 GB
 22:56:45 - » Data1b-01.bin file size: 25,88 MB
 22:56:45 - » Data1c-01.bin file size: 1,48 GB
 22:56:45 - » Compressed game size: 25,18 GB (Ratio 42.19%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
 22:56:45 - Overall input size: 59,67 GB
 22:56:45 - Overall output size: 25,18 GB (Ratio 42.19%)
 22:56:45 - Overall conversion time: 00:47:00
 22:56:45 - Overall conversion discs: 4 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------


KaktoR 31-08-2024 07:00

Star Wars Outlaws

mermaid, any 2.7.x to 2.9.x library. They perform the same.

hwang4 02-09-2024 01:59

CarX Street PC
 
Best compression ?:)

KaktoR 02-09-2024 03:23

Sample
https://i.imgur.com/WD6l596.png

Danziel123 02-09-2024 03:46

Gundam breaker 4 maybe anyone knows the right compression method for this game? Sorry I can't upload the sample file because there is only one file and it's impossible to upload

KaktoR 02-09-2024 03:54

Use file cutter and upload first 200mb
https://i.imgur.com/WD6l596.png

Edit:
Code:

ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530213C3697ED10DF6D + kraken
You have to figure out the correct library. Good luck :rolleyes:

KaktoR 02-09-2024 06:06

Quote:

Originally Posted by hwang4 (Post 505431)
Best compression ?:)

For all bundle files
unity plugin lz4hc l12

KaktoR 02-09-2024 10:15

Code Vein

Code:

16:41:10 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 16:41:10 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm
 16:41:10 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------------------------------------------------------
 17:40:55 - Overall input size: 34.37 GB
 17:40:55 - Overall output size: 24.75 GB (Ratio 72.01%)
 17:40:55 - Overall conversion time: 00:59:44

JP voiceovers ripped. You can play the game without problems, but updating the game will get difficult without rehashing pakchunk0-WinAnvil.pak file. I suggest to do this step when the game is finished.

Processing WEM files and BNK files will work aswell but I did not do it here because of lazyness.

Masquerade 02-09-2024 12:50

^^
Use zlib+reflate for a little ratio increase. Using WemTool for a bulk of the larger wems leads me to a minimum size of 22GB with EN VO only. JP VO + Credits video ripped.

bcm on CriWare movies
XTool Zlib+Reflate + srep + lolz on all else.

hwang4 02-09-2024 13:05

Kaktor
sorry for the wait , i had some trouble!sorry!

https://uploadnow.io/f/VQjLfrx

kuyhaa 02-09-2024 19:40

Quote:

Originally Posted by hwang4 (Post 505445)
Kaktor
sorry for the wait , i had some trouble!sorry!

https://uploadnow.io/f/VQjLfrx

use DiskPan GUI, set to

Code:

xtool:c32mb:munity,lz4hc,l12

Danziel123 03-09-2024 22:30

Quote:

Originally Posted by KaktoR (Post 505437)
Use file cutter and upload first 200mb
https://i.imgur.com/WD6l596.png

Edit:
Code:

ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530213C3697ED10DF6D + kraken
You have to figure out the correct library. Good luck :rolleyes:

sorry if I ask again, how do I find out if the library file is encrypted? I have tried scanning using xtool.exe but none of them match. Thank you

KaktoR 04-09-2024 03:18

What library file is encrypted? Only the pak file is encrypted.

Danziel123 04-09-2024 04:32

Quote:

Originally Posted by KaktoR (Post 505461)
What library file is encrypted? Only the pak file is encrypted.

Yes, that's what I mean. How do I know which library is used if the .pak file is encrypted? I've tried scanning using xtool.exe but none of them match.

KaktoR 04-09-2024 05:10

You can test like this

https://i.imgur.com/SHlimhc.gif

Danziel123 04-09-2024 05:44

Quote:

Originally Posted by KaktoR (Post 505464)
You can test like this

https://i.imgur.com/SHlimhc.gif

Sorry to ask again. Why is there nothing in mine when I click on external codes?
http://i.ibb.co.com/4ZjjNT2/Screensh...-04-194138.png

Masquerade 04-09-2024 07:45

^^
Because you have placed no codecs by xtool.exe

KaktoR 04-09-2024 12:23

Quote:

Originally Posted by Danziel123 (Post 505465)
Sorry to ask again. Why is there nothing in mine when I click on external codes?
http://i.ibb.co.com/4ZjjNT2/Screensh...-04-194138.png

Place unreal.dll in _libraries folder

https://fileforums.com/showpost.php?...1&postcount=25

KaktoR 07-09-2024 14:09

Warhammer 40000 Space Marine 2

You can open and extract pak files with 7zip normally.

binks are kb2n, except of a few which are bink1's (not worth to process them).

wem processing is possible aswell.


All times are GMT -7. The time now is 03:44.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com