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0x0200000003000000020000000200000002000000020000000300000003000000Furthermore if using DSG, you have to set correct oodle library as parameter (which is just a fake parameter for xtool). In this case the correct parameter should be as follow: Code:
:core_2.9.10Code:
:core_2.9.10:lib_2Edit: I still prefer to run multiple instances for xtool for different codecs because sometimes things will get broken if you use -d1 option and more than one or two methods, at least with current public xtool version and my testing (archive data corrupted and things like that). But honestly I don't know if this has anything to do with xtool or srep or DSG. In this case I would use something like this for DSG Code:
xtool:d1:mue5,k0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200:mmermaid:mkraken:core_2.9.10:lib_2+xtool:mzlib+xtool:dd3+...mermaid+kraken / ue5<key>+mermaid+kraken Code:
Streams: 770978 / 770992 |
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@Kaktor
Some of my files for Starfield .ba2 keeps erroring out during decompression. Can you help? Like: Starfield - Terrain01.ba2, Starfield - Textures01.ba2, etc. I use DSG 2.0.2.0 Method: mstarfield+mreflate+dd+lolz Should I be compressing them separately? |
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Use starfield+zlib+reflate instead. All streams which cannot be processed by zlib will processed by reflate instead so "wrong" streams will processed with the correct method. However in those cases always make testing with a single file, just don't waste your time. If you get errors on a specific file than take that "Starfield - Terrain01.ba2" file to some folder and use starfield+reflate and on a second test starfield+zlib+reflate and test decompression. I could go even further and tell you to see what specific stream is making problems and extract it from the file, then test things with that specific stream but this would go a bit far for this case I guess. |
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Like: mstarfield (this already has zlib) + mzlib + mreflate? Whatever you said I'll try and DM tomorrow in case of help. |
Yes, for DSG it is "xtool:mstarfield+xtool:mzlib:mreflate:dd[1..5]" then.
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For file: Starfield - LODTextures.ba2 The compression method with xtool:mstarfield plugin is failing. Should I be compressing it with zlib+preflate only? Or seperately? |
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10:50:30 - Selected ARC/DS method for Data1a-01.bin was: xtool:mstarfield+xtool:mzlib:mreflate |
hello
I've got some question, its about "terminator dark fate" the is a file called "basis.pak". I'ts a PKZIP file (zip 2.0 with a password) this file contains several files (animation,textures,sound ect) In this file I extracted with sfk/partcopy a block from byte 882682388 to 4507627948. I obtain a new file called sound.pak with is aroung 3.7Go. it's again a PKZIP file with the same password of the big file... I would like to know how to compress it , my first idea was to use xtool/flac or msc, but seems to not working (probably because password and packed) I think the right way is to uncompress/decode compress then during installation use batch with sfk to re inject sound in basis.pak ... thanks for your help |
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oKoo$]bnGTKJLMNBA9APS: The password is stored as plain text in trm.exe https://i.imgur.com/fF5pLvn.png |
yes I have already found the password.
Now I try to find a way to compress/decompress the separate pak files I need to unpack zip, compress with arc then make a batch to rebuild files likes on the game inital structure ? |
I would try to compress the files with zip with same zip settings and password, then make diff patch to patch files back to original. Not sure if this will work, could be difficult because of the password protection.
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yes it's more or less what I tried
In fact this file, basis.pak was uses as a mounted drive/partition There is a structure like if they done an usb/harddrive image. I'm starting a test, maybe the game do not check the crc of this file. in this case probably I may unpack/repack without problem I'll give an update this evening |
Game runs with unpacked data.
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Ok, it works
it's not a realy nice way to pack/unpack but it works I think the problem is when use zip with password, it introduce some random number in header and data of the final zip So there is no easy way to use xdelta or hdiff to rebuild original file what i've done for v1.04.987: uncompress basis.pak in a temporary folder uncompress patch_003.pak in temporary folder uncompress patch_005.pak in temporary folder remove basis.pak patch_003.pak patch_005.pak pack with diskspangui then in my unpack batch, in the temporary folder : .\7z.exe -mx5 -tzip -spe -poKoo$]bnGTKJLMNBA9A a patch_003.pak .\patch_003\* .\7z.exe -mx5 -tzip -spe -poKoo$]bnGTKJLMNBA9A a patch_005.pak .\patch_005\* .\7z.exe -mx5 -tzip -spe -poKoo$]bnGTKJLMNBA9A a basis.pak .\basis\* move basis.pak ..\ move patch_005.pak ..\ move patch_003.pak ..\ delete temporay folder I'm around 10go compressed game with setup.exe game works without issue |
Sker Ritual v 1.0.2.20980
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22:14:35 - You have chosen the DVD5 type for the media size.Code:
17:11:32 - Deleting files from the output folder. |
Hello everyone, maybe someone knows the compression method for the Crime Boss Rockay City game? this is an example file:
Ucas: https://drive.google.com/file/d/141x...usp=drive_link Pak: https://drive.google.com/file/d/1P7Q...usp=drive_link Thank you:) |
HORROR TALES: The Beggar v 14729589
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zlib+reflate gives slightly better ratio:
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xtool precomp -mzlib dataCode:
xtool precomp -mzlib+reflate data |
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This file will cause a crash:
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basis.pak\sounds\dialogs\10_mission\10th_sintu_last_mission_1_1.wav |
yes in fact there are something like 12 wav files that can crash msc/flac
that's why I switched to wavpack which does 100% wav conversions There's another little trick If you make a batch script to automate file creation before compression. some files have names in Cyrillic So I added this command to my batch file: Quote:
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I can post my batch files if you want
it's not really optimized I've started to try conversion something like 2 month ago... |
TRAIL OUT v 3.03
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10:41:58 - You have chosen the DVD5 type for the media size. |
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http://i.ibb.co.com/1R3NDjh/Crime.png |
See if srep.exe is in use (taskmanager)
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Use only mzlib and see what happens
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http://i.ibb.co.com/DVYBZz6/Crime-boss.png maybe someone can help? |
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Here it works fine
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I see srep64. See if srep is working normally. Otherwise try with +srep+ instead of :dd3
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Must be something on your end. Works fine here
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16:32:22 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:mreflate:dd3:l10,d128mb |
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Edit: Finally, changing from xtool:mzlib to xt_zlib can also be installed until it's finished |
hello daniel , it's for what game ?
I've got some free time tonight to try |
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