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Yes, i did :(
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Of course you have permission, at least from me. Only thing is credit the owners of what compressors you have used. Here is a fixed update for the redists and updated some compressors... I will merge the Ultraarc and Diskspan in the next days. |
Thanks [KaktoR & K4miKaZe]
KaktoR: i will wait for your new fix about XTool. K4miKaZe: i will try your method by update XTool and Disable [#Define ReflateDLL "x64"] |
Thank you very much [KaktoR] ^_^
It worked fine with your last file [Updated.7z]. Really thankyou :) |
@ Jawahir95
Please do not post in 'Bold' |
Just another little note if someone like me is using UltraArc 2900 with the included Ztools it will not work with the Asis prebuilded Ztools. Just started a few days ago to compress all Final Fantasy games (mainly with ztools zlib) and got scared after getting isdone.dll errors. I was scared because ffxv took over 20 hours to compress xDDD. Finally i downloaded latest ztool from razor, replaced it like xtools on the include folder and added on the script the extra 2 .dll lines. Now its working perfect with this. UltraArcs version is newer than the asis one. Just to give only the information if someone else have problems with ztools.
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Could you share exact ztool settings you used for FFXV? I got crc errors on *.earc files.
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Yeah for sure but be aware, the ztool on your package has some problems, i used the newest one that came in ultraarc 2900 r5. Also to make it work with your installer i just downloaded the latest ztool from razor and put the files from the decoder folder to the x64 folder on your includes/ztool. Command by default untouched, but had included the 2 extra dlls on the script. Then i just choosed on compressor ini the ztool x64, lolz and on srep "O" + bpk.
This is my compression log: Code:
D:\UltraARC 2900 R5 Stable Release>arc a -ep1 -r -ed -dses -s; -di -i2 -wE:\ArcTmp -n@CfgTmp\List1.txt -mMASK E:\data1.bin -dpC:\Users\K4miKaZe\Desktop\Final Fantasy XVAnd this is my ultraarc ztool configuration: Code:
[External compressor:pzlib]Edit: I didnt mention that, removed all foreign language files on sound/voices and also eliminated all duplicated videos |
Ok thanks. Got error on unpacking. Will test in next days (have to download the game again).
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ISDONE Got Error in GTA V during installation.. mask Compression
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https://fileforums.com/showpost.php?...66&postcount=1 Its on the first post as attached file. It cames with two .exe, one is the decoder (for asis or another installer) and the encoder (for ultraarc). |
About SystemReq
What you can write in processor for Single/Dual/Quad core? |
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For example: 4*3000 = 4 cores at 3000 2*3500 = 2 cores at 3500 Regards !!! Oh, and for single just write only the mhz number. Should be fine this way |
And for OS, how specify x86 or x64? Thank
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64BitOnly=0 (for x86/x64) 64BitOnly=1 (for x64 only) I dont think its possible to indicate the bit version on the OS section but im not 100% sure. |
It is possible, but you have to add the check for yourself on HW Page
Look in ISSysInfo.iss, there are all possible things Code:
function GetOSArchitecture: Byte; external 'GetOSArchitecture@files:ISSysInfo.dll stdcall delayload'; |
Ok forget that ^^
Thank |
it is not compatible with Inno setup 5.6 U
must have Inno Setup Enhanced Unicode otherwise welcome page is not shown |
Yep, or use included compiler.exe
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I like this script and am enjoying how it works but their is one thing that bugs me, and thats the records ini is their some way i can get it to work with the setup exe itself without having to keep it in the source directory with it to work. Ive played around with it trying to get it work to no avail.
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Not without rewriting bunch of code.
I think the fastest "workaround" would be to include records.ini to setup.exe and let it unpack to temp folder (or let setup.exe create a new one instead). Before archive unpacking starts, use SaveStringToFile function and change "Source=" to source dir (from where you install) and "Output=" to target dir (destination of the game or whatever). I have not looked up the code, but all needed info should be in "procedure UltraArc". This way records.ini will be stored and read from %temp% folder instead of source folder (so it's not directly visible to the users). The complicated way is to use ISArcExtract Code:
if not ArcExtract(100,'Archive.arc') then break; |
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Yep, its not so complicated, i had this already done for my setups on asis. Just include the records.ini on the asis script to be copy over to the tmp folder just the same way you include an compressor. Then change on the script the src values to tmp for the records.ini. Works perfect this way
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Here is a detailed way how to add it to asis (in my case i place the records.ini where the settings.ini file is). I add some more code so if someone wants to add it it can be located in easy way
First part on very top of the script: Code:
#define ScriptVersion "7.1.0"Code:
Source: Include\ASIS.png; DestDir: {tmp}; Flags: dontcopy;Code:
ExtractTemporaryFile('Settings.ini'); {src}\records.ini and change them to: {tmp}\records.ini Remember, records.ini should be placed on the root folder of asis this way. |
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I need some testers for next version (I made some big changes).
PM me if you're interested. |
Sorry Im new to this. Is there a tutorial on how to use this with other games?
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no tutorial needed everything is handled by settings.ini. Download the archive & look in the setup folder, there you will see the images/names for them. Look in settings.ini for the corresponding line for the image name. Thats all there is to it basically. Edit the ini with the game information it asks for, find images you want to use, make them the same size as those in setup folder.
only change i've made is names... In settings.ini KaktoR has the name of the game before extension, ive just removed the name of the game & left it with just the name. IE: Code:
[Installer] |
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the created setup goes in output folder (with games name ) then add UltraArc package to the output folder. Then enduser can simply run ultraarc point to their game & choose compression method. Dont forget to edit ultraarc.ini & change the firstvolumesize to match what your setup equals subtracted from customvolumesize. Output\UltraArc package IE: Output\Game\setup.exe the setup is 15 so CVS - setup=FVS. in ultraArc.ini [Split] FirstVolumeSize=4465 CustomVolumeSize=4480 ThresholdPercent=30 |
how to i choose color for font color ik i can use (FontColor=) in settings ini but i for the life of me cant get right color when ever i try.
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Use this page for color choices, just use the Hex value without the # & input the value into FontColor=$###### ( 6 parts AFTER the $ )
Code:
http://cloford.com/resources/colours/500col.htm |
In current version you have to use $BGR color (reversed $RGB)
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yes forgot to add that.
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Hi there,
I've got a problem after updating to version 7.1.0. Those are the things I've done: - added second Splash - modified Records.ini according to instructions from K4miKaZe (post https://fileforums.com/showpost.php?...&postcount=385 ) And then while compiling an error appears about duplicate Identifier CALLWINDOWPROC. Attachment 23755 |
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If you have extended another script check there too. You have same two code lines that what cause this. if you don't have duplicate CALLWINDOWPRIC Then get your old script and just, FOLLOW K4miKaZe post. Then try compelling if it works fine. Then your error comes with your secondary splash. You have to put things right. If you don't know how. Tell me I'll help. |
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Ok, I've got what's wrong, corrected the script but had to comment these lines: Code:
#if Splash == "1"Attachment 23756 Oh, and a question, why after launching the installer it's starting from Req check page? |
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Did you check the way i told you? If you don't know how to figure this out. Just upload your currunt working script with all files. as an archive. Then tell me exactly what you want to do. I can modified for you. |
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