![]() |
Quote:
Example: I can take a conversion created in CIU and replace Setup.exe with one created by ASIS by other user that will continue to work, without me knowing which method was used to compress. See for yourself... How many times have you contributed compression information, more precisely configurations to be added to the DSG database? If it weren't for @KakoR, who spends hours and hours carrying out tests, obtaining the best methods for each game and creating configurations, we wouldn't have any preconfiguration of methods in the DATABASE. So be grateful for what you have, if you don't want to use DSG, don't use it. Remembering that it is very important that you share information to the database, especially about games that are not there yet. To share information to the new database is very simple. After configuring your method for a game in DEVELOPER mode, just hold down the "CTRL+SHIFT" keys on your keyboard and click the "Save" button (without releasing the "CTRL+SHIFT" keys) and click OK in the dialog box that will be displayed. The information from the database will be copied to the clipboard, so you just paste it into your collaboration post here on the DSG thead. But only send information after testing and obtaining the best compression ratio, there is no point in sending srep+LOLZ_ULTRA for everything without test (Not everything is srep + lolz.. :D). |
Quote:
But that's what the DiskSpan GUI tries to avoid. Try to avoid incompatibility of compression and unpacking tools. You cannot use one version of compressor to compress (in this case, those used by DiskSpan GUI) and another version to decompress. Example: Your MTX64.exe from the first post is 5.0.0.3 (64-bit). DiskSpan GUI compresses using MTX64.exe v0.1 (64-bit) which is a remake of the old MTX project. If you use an MTX method like razor_mtx, even if everything else is compatible, the extraction will fail because the version of the tool is different and often (this is one case) the commands are different. You should always use the same version-compatible tools for compression and decompression. The "DiskSpan GUI" generates Setup.dll containing all compatible files, even if you don't understand anything about compression. Yes, you can extract Setup.dll and merge it into your installer using the TOOLS button ("Setup DLL" tab). There you can even create a DLL setup before compressing using the "Maker" subtab, if you are already sure which method you are going to use. If you noticed, in the last DSG module, it already supports including compressors in a folder that will be automatically included in your setup.exe, requiring only external Records.ini (if setup.dll exists next to setup.exe, the compressors from Setup.dll). You can also put records.ini in the folder before compressing setup.exe if you don't want anything external, but you will need to compress the game first to generate Records.ini or write it manually. |
Quote:
|
Quote:
|
Quote:
|
Quote:
In your installer contain xtool v0.7.9 (HOTIFIX 1), so it would be necessary to use DSG plus 2.0.1.9 to maintain compatibility. The current DiskSpan GUI uses version 0.87 of XTOOL and this version will certainly be the version that will be maintained from now on because now XTool is no longer available to all users, and even if there is an update to XTool, only users with a paid account will be able to have it. access to it. If a user wants to use a new version of XTool and wants to use it for themselves, as long as they know the changes to any xtool parameter, it can possibly be changed in DSG_Methods.ini to support new codecs, or parameters of the new xtool. So far I don't think we have any more updates (DSG stays up to date with XTOOL)... But if there is an update that requires changes that cannot be made directly in DSG_Methods.ini, send me the xtool.exe or send me the necessary information and I will include the DSG to support the new XTOOL functions/parameters. As for your installer not to be full of compressors that will not be used, that's why DSG uses Setup.dll. If you only include the Setup.dll files in your installer it will only contain the files needed to unpack your game. Setup.DLL only contains the files necessary to decompress the conversion that generated Setup.dll. If you try to use the same setup.dll with other methods that use other compressors, the extraction will fail. |
Is it possible to integrate the "disk spanning" function/files in "DiskSpanGUI" under the "Tiny Compressor v1.4" or plain "FreeARC" solutions??
I think that a created archive much larger than 4+ GB is no longer an easy way to slice it into volumes of any size using the "diskspan" method? Eg: 7GB --> (added with the diskspan:4400mb:4440mb method, the original compression.) we would then get a 4400MB first volume and a ~2769MB second volume files. |
Quote:
So that's why instead I kept all the files and imported based on the tool definition. The setup.dll merging with records.ini, I'm not aware of as I only do this part time and have lost track of updates long ago. If there's a video of your explanation, I'll surely watch and write code to enhance FMX even more. If our ideas align, maybe we can collab too. |
Quote:
|
1 Attachment(s)
Quote:
Now you can just add the Setup.dll generated by DiskSpan GUI during compression into the "Decomp" folder and the compressors present in Setup.dll will be added to your Setup.exe during compilation. I added a test in InitializeSetup (DEBUG_2), if you want to check when starting the installer you can remove the slashes before "//#define DEBUG_2" (These lines can be deleted if you want). The decompressors will be unpacked during the beginning of the installation. |
Thank you for the answers regarding Window Size. I dropped my Desktop Scaling down to 150% from 175% which is the recommended setting for my laptop, no more issues. Texts are smaller now though. :(
|
Quote:
The one created by audiofeel. |
2 Attachment(s)
Quote:
This will just unpack the decompressor files from within "Setup.dll" and include them in your installer. But you will always need to update "Setup.dll" in the "Decomp" folder according to the compression done before compiling Setup.exe. IMPORTANT: Always use the "UNLIMITED" tab of the DiskSpan GUI to make your conversion... The installer does not have the IsDone module/functiond, so it is not possible to use disk spanning features like DiskSpan or SPLIT mode. ADITIONAL: I also attached here the modified version of the popular installer "OpenSetup" that audiofeel requested for the PM. |
Fak Eid, this method by Cesar solved my issue, all i need is to add the Setup.dll of the compression in the Decomp and now its working fine, and i'm scratching my head with all the fail attempts like for 3 days, thanks Cesar82 , Fak Eid and audiofeel, you guys are my king!
|
One ridiculous requirement for Setup.dll
Hi Cesar82,
I'm currently working on a repack and would request to either know, or if you could create this feature for DSG? Scenario: The following compression were not done via DSG. So, I had Data-01 compressed using mzlib+srep+lolz I had Data-02 compressed using bk2. I had Data-03 compressed using kraken. Now I want to decompress this data. I want the Setup.dll to include files required for decompression which would include oodle, bk2, mzlib, srep and lolz files. So, I go to DSG and select the methods and create the Setup.dll. Is it possible? Let me know if you want me to refine the requirement more or help you understand. |
It works as long as names in arc.ini are the same.
|
Quote:
Firstly, do you need to review the kraken method (Would it be xtool:mkraken)? Then you will need to access the group of tools in the DSG's TOOLS button in the "Setup DLL" tab. The correct thing to do is first of all to open your Data#.bin with FreeArc and go to "INFO" > "Solid Blocks" tab to know exactly the name of the methods used. Within the "Setup DLL" tab of the DSG, access the "Maker" sub-tab and paste the methods one on each line. You must know which oodle library is required for your compression, so inform the library using a value ":3" ... ":9" or use the specific version for the library using ":core_x.x.x". Example: Code:
xtool:mzlib+srep+lolzThe "srep" method will automatically be converted to "srep_new:393c", so it will be necessary to extract Setup.dll (Unpacker sub-tab) after using "Maker" and rename the CLS by removing "_NEW" in the 3 files relating to srep and compressing again Setup.dll ("Packer" subtab). EDIT: For some reason the plugin's INI file wasn't added here for me in my testing. Then simulate a compression to create setup.dll and then unpack it and rename the srep files if necessary and recompress setup.dll |
Quote:
Quote:
Thank you soo much. |
Hey Cesar82, I noticed that the components are not working. After setting and saving, they are not saved to the DSG_Settings.ini file at all
|
1 Attachment(s)
Quote:
Here it is working (See the attached video). INFO: - Components are intended for creating game collections, not addons for a single game. To do this, the tasks function is used. - In the next version it will support components, even if there is only one game. |
Oh I didn't know that. And I tried using components for Data 1, Data 2 ... Now everything is clear
|
|
Quote:
So when I created the GUI version of the program, these aspects were maintained. The original idea was just to be used together with CIU, but it was later extended to be used in other installers, then the Tasks feature was added which allows you to install additional files. |
Quote:
|
Is there anyway to port over the extraction to Inno Setup in order to make a custom installer just with the preexisting archives
|
Quote:
|
Quote:
I'm testing with a archive I created with precomp+srep+lzma (there are going to be mutiple types depending on filetype). It decompresses perfectly within diskspangui I just don't know how to move that function over to Inno setup to work with my setup file Sorry if I sound kinda dumb about this I am trying my hand at making a little bit more intensive repacks, I've made simple ones with inno itself before doing the compression and everything but never really messed with it |
Quote:
1. Download DSG: When you download DSG, you'll find a folder named "_ISDone Script Example (DiskSpan_GUI)." 2. Example Implementation: Inside this folder, you'll discover an example of how to implement the necessary functions for extracting archives created by DSG. 3. Additional Examples: For more examples, explore the 'Light Installer Script' thread. |
Quote:
I've read through these and can't lie that I am a bit confused as to which to look at seeing as there are two isdone scripts, I can't really tell what is going on, is the one inside of Script Example the one I want to look at or the one at the top of the _ISDone_ dir? Again sorry for stupid questions I'm completely lost would not be asking if I didn't have to |
Blackfire already shared a better replica for whole Firgirl repack on FMXInno forum
|
1 Attachment(s)
Quote:
The ISDone_Example.iss example in the main folder is more complex and more difficult to adapt to another script (because it contains all the code in the same script). Both examples have the same purpose, but the main folder example also has hash checking that is not included in the example with DSG_Module.iss. INFO: I am sharing an update to the examples using DSG_Module.iss as an attachment. Fixed a bug in the previous version where uninstallation did not remove files from the installation folder. |
Hello. I use DiskSpan GUI 2.0.2.0 64 bit . After compression ( for example xtool:c32mb:t80p:mkraken+lolz:d35:mtt1:mt12:fba409 6:mc2) script (ISDone_Example.iss) does not unpack the archive (Error writing to disk). What and where should be thrown (files, folders) to unpack the archive correctly?
|
hello
I found a very small bug in the last release (64bit mode, I do not use 32bit) If you start to compress then click on abord, then retry, diskpan can't restart I need to exit and start again (sometime during test, I do this kind of think several time to find the best compression method) Best regards |
1 Attachment(s)
Quote:
see the attached video. |
I found the issue
It's when I use parallel tool, like mpz_mtx. when I click on abort , there is some threads still running. Because of that, temporay folder and archive are still in use. So when I click on retry, diskspan can't delete conversion temporay file and make some error code. I just need to check is there is no anymore process still runing... was my bad thanks ! best regards |
Quote:
I noticed this in version 2.0.1.7 and in the latest version (2.0.2.0). KR pcblizzard |
1 Attachment(s)
Quote:
The components function was inherited from CIU in which each component is a game and is only validated if there are 2 or more games. In other words, components are only used to create a collection of games. For additional packages, use task settings. In the next version of DSG it will be supported to use multiple components even if you only have a single game configured. Quote:
See the test in the attached video. |
Quote:
One solution is to taskkill all mtx processes if click on "Abort" button. |
Tasks vs. Components for Multi Languages
First of all, thank you for this great tool.
I have separated optional game language audio files from my main game folder and want to include them as optional components which can be installed/copied if chosen to. However it is a little bit confusing as how to achieve this goal. Should I change components to 1 for the main game data tab and then add another game data tab that would include optional language files as the required component? Or should I change it to 1 for the component tab as well as the main game tab? Is this the correct method of doing all this? I also have no idea how to use tasks. I have already created .bin files which use the default naming "data1a-01" for the main game files and "Optional1a-01" for the component file. I will be using ASIS as the Installer which supports components. |
components was created to install 2 or more games in a game collection. to install additional items use the tasks option (As far as I remember ASIS also supports tasks). Just use tasks like: 1, 2, etc. in both dsg and asis..
|
| All times are GMT -7. The time now is 20:15. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com