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Changes - fixed library support bug - x86 build discontinued (has bugs from nowhere) @Masquerade Use an even older library for Unity games https://github.com/lz4/lz4/releases/tag/v1.8.0 Also use v0.3.20+ And there is no way you can tell what version of lz4 was used, that's why I made xtool to allow users to change them and go with the one that they think is the best. Results from the samples you sent: Code:
Tested 6 files, 2,793,950,894 => 531,410,227 bytes. Ratio 525.76% |
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What's the method to use for lzo precompression?
I have xtool + lzo2.dll, with packcmd: Code:
[External compressor: lzo]Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arcTest file: https://1fichier.com/?1lbx3d68cud09anxs39v It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3). Using uelr: Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06% |
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^^
Try lzo with Far cry 3. Quote:
---------------------- old xtool LZO usage Quote:
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If I change to -mlzo1x, it does pack, but only to 100% ratio - no inflation. |
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Use the attached one and try it. My result with FC3. 8.51GB to 4.04 GB EDT:XTOOL version 1908_R5 |
Here's another Unity sample, xtool doesn't detect any streams at all (regardless of which liblz4 is used, the previous sample I posted: streams were found, just not processed).
https://1fichier.com/?x630wefm2269eh4d81ya It decompresses to 6.9GB |
lzo does not have a universal scanner, for the far cry series, you'll need a database file, like fc3.xtl and then use -mfc3 method.
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Update available
Changes - updated search support |
What is the best compression method ? how to use it ?
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How to use Xtool ?
I-How to use it ?
My pc 1.Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz 2.90 GHz 2.8gb ram II-What is the best compression my computer can handle? III-Can I use some type of virtual ram to do better compression ? IV-Can to decompress using inno compiler ? After compression How could I repack The games? Sorry for long Questions.:(:(:(:(:( |
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Best compression my pc can handle .
My pc details Below.
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Can Anyone tell the process to repack the game to under 1.5 gb ? |
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How ?
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Can u tell the complete process ? |
@Razor12911
Here is another unity sample, it should decompress to 254MB however xtool can only get it to 122MB. I have tried many liblz4s (including the one you gave me last time). The most recent dll gives the highest size. https://1fichier.com/?06vig7zj102jjv5l07hz |
Complete process to repack games ?
How to repack a game highly compressed ?
You Tell step by step.(Please provide files used for compression ) I don't know much about repacking. For example a game alien shooter. Attachment Removed by Grumpy Create a repack and provide me. Can you repack it to less than 10 mb. Please provide the steps. Setup may be like Fitgirl or normal installation ? |
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You need to read/search the forums for the answers you are after, all the information can be found on the forums, you can not expect to come onto a forum and have members take there time to just answer your questions without doing some of your own research first. |
Soory. I read the chm file and understood it nicely.but need still help ?
I got how to use the xtool. But I want to know the best compression of an 8 GB, 6 GB, 4 GB ram pc can repack ?
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I have been trying for a long time to use the latest version of xTool for LZ4 compression. Unfortunately, no results. I did a short test with a sample. Only the older xTool can handle it. My question is, am I doing something wrong? Bad syntax, parameter? I've tried multiple versions of liblz4.dll and unfortunately no result. In the test, I used the latest version of the liblz4.dll v1.9.3 library on all xTool versions. And only one brings results (v0.12). The question is what am I doing wrong?
I enclose a link to the sample and test And the contents of the test script Code:
xtool_0.3.03_hotfix\xtool.exe precomp -mlz4 -c1024mb -t100p "sniperescape.ff" xtool_0.3.03sniperescape.ff.unlz4 |
Best one ?
Do you know the best compression method ?
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Game Repacker One way to find the best compressor is to try it out (or possibly knowledge of the engine and its compression method). One of the more important methods is the precompressor (if there is one). Let me give you a simple example on the CoD 4 MW Remaster. All * .ff files 10870.08Mb I passed through precompressor (most files are already compressed precomporsssor such as xTool can extract these files) xTool_lz4 which gave me a result of 24633.98 Mb Then I used srep (the tool finds the same files and duplicates) which gave me 9113.11 Mb. And for all this I use the LOLZ compressor (currently one of the best compressors for graphics files) which gives me 2,766.74 Mb which gives an amazing 25.45% result. But not every file type gives the best result for LOLZ compression. For some it is a razor compressor for others LZMA and different for audio files. There is simply no one method.
There's a great FitGirl post on the web about compression. I recommend you to find it and read it there is probably everything you need to know about compression these days ^^ And I think that as simply as it was explained there, it cannot be easier ^^ And above all, beautifully written |
How ?
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Run xTool in cmd xtool precomp and xtool decode
You will see all the information about the xtool or run xtool.chm which also contains most of the information |
Ok
I used free arc to compress GTA San Andreas. from 4.5Gb to 3.3 Gb.
Can I use precomp+srep+freearc for a better one? Which one would be the best process? Please tell me. :p:p:p:p |
I found.
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I got the files used by fit girl repacks. I providing files but don't know how to use these files.
These files I found in the temp folder during the installation of a game from the official website. Files below. |
those are just the files used for unpacking the archive(s), the majority of the tools you need for data compression/decompression can be found here, under the "stickied" / "pinned" posts.
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@Game Repacker
this is XTOOL THREAD :mad::mad::mad: there is guide threads on the site how to compress games.. |
I know
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Anyone noticed xtool and unreal.dll plugin are broken for Street Fighter V since xtool 0.3.9 + unrealplugin R3?
Don't know about other games, I own SF5 and did personal repack with 0.3.9 + unreal.dll R3, .pak files are decrypted normally. Tried to use it on 0.3.21 + unreal.dll R5 -> nothing is decrypted at all Btw, yes, I used -d1. Maybe I overlooked something, but if that's true can you please explain to me what am I doing wrong. For sample I used small 20mb pakchunk50-WindowsNoEditor.pak With xtool.exe 0.3.9 + unreal.dll R3 - WORKING, decrypted, inflated Code:
[External compressor:xtool]Code:
[External compressor:xtool] |
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Does using the "LZ4" codec require a specific library version? I'm currently trying to pack the Sony "PlayStation 3" exclusive, "Demon's Souls" (which has LZ4 streams). Attempting to use xtool 2020 results in this output as soon as the temp file has been generated. Utilising xtool 2019 only inflates the input by ~1kb. I'm not able to find any prior examples of the codec being used so I'm not quite sure whats going on.
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Has anyone encountered this error before? I've had it happen with a handful of game-data files, curiously I was able to pack this title ("DOOM", the 2016 reboot of the series) previously, when using the default scanning range (I think 16mb), but I'm redoing it since some files failed to decompress properly.
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Here's the documentation. It took weeks to write this as I'm very busy.
I'm still unavailable for two more months but the documentation should give insights as to how to fully utilize xtool and how to create plugins. |
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