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KaktoR 10-03-2018 14:16

ProFrager has wrote about this on krinkels.org. It's a rare bug if i understand google translator correctly (russian -> english) :D

darkwolves 20-03-2018 09:47

my lolz will not show more than one thread when i multithread but it does read higher anyone have the cls maker i've seen pictures of on here?

vollachr 21-03-2018 01:50

How do I unpack archive created with freearc and bpk?

I've tried with command line and also with FreeArc GUI, in both cases the cls-bpk_u.dll is near the arc.exe/unarc.exe file, also the bink_unpack.exe and an arc.ini file with the bpk method added:

Code:

[External compressor:bpk]
header = 0
unpackcmd = bink_unpack.exe $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

With or without the arc.ini edit I keep getting either either ERROR: unsupported compression method bpk in command line or WARNING: invalid compression method or parameters in bpk with the FreeArc GUI.

the method I used was only BPK, no other compressors, I used it on a file list that include full paths and file names of the bik files (13 files).

my compression command was this:

Code:

arc a -r -ed -s; -w"h:\temp" -dp"i:\Games\Borderlands The Pre-Sequel" -x"unins*" -mbpk "h:\temp\BTPS\Data1a.bin" "[email protected]"
Compression end successfully with no errors, but I can't unpack the file.

And if I can't even unpack it manually, how can I expect CIUv2 installer to unpack it?!

Please help.

EDIT: Nevermind, figured it out, forgot to remove the "_u" from the cls dll file, once I did that it worked.

KaktoR 21-03-2018 06:23

Yep you have to rename the cls to "cls-bpk.dll". Just remove "_u" from filename (i was on the same boat a few weeks ago^^)

darkwolves 21-03-2018 06:29

Quote:

Originally Posted by KaktoR (Post 469391)
Yep you have to rename the cls to "cls-bpk.dll". Just remove "_u" from filename (i was on the same boat a few weeks ago^^)

yep me too i don't have any arc commands either

elit 27-03-2018 14:45

I figured out at why default lolz CLS did not worked. Both in cls.ini and arc.ini must be > Lolz not lolz! This is hard-coded, other names don't work.

Webster17 31-03-2018 21:25

Can anybody help me speed up lolz? It takes very long time and I think it does not use the full power of my system. My PC has 4gb ram 3.1 ghz quad core specs. Is there any way to speed up lolz without losing the compression ratio but using the system's full potential?

mikey26 31-03-2018 22:24

Quote:

Originally Posted by Webster17 (Post 469796)
Can anybody help me speed up lolz? It takes very long time and I think it does not use the full power of my system. My PC has 4gb ram 3.1 ghz quad core specs. Is there any way to speed up lolz without losing the compression ratio but using the system's full potential?

tbh nothing much you can do with those specs.you need a upgrade.

78372 31-03-2018 23:14

I prefer using DLZ if you have 4GB RAM only. Problem is, it's ST. I wonder if someone can write a wrapper/cls for making it MT with customisable chunks+threads.

Webster17 01-04-2018 02:44

Quote:

Originally Posted by mikey26 (Post 469797)
tbh nothing much you can do with those specs.you need a upgrade.

I think you are right but i've seen it not use much of my ram, only around 2.50gb and processor about 30%

Webster17 01-04-2018 02:45

Quote:

Originally Posted by 78372 (Post 469798)
I prefer using DLZ if you have 4GB RAM only. Problem is, it's ST. I wonder if someone can write a wrapper/cls for making it MT with customisable chunks+threads.

Some one better make one

Webster17 01-04-2018 02:50

anyways what's the very best compression method for dlz?

Mini 01-04-2018 03:10

@Webster17 dlz:d256m:mc1024:pc0:pl1:dc0:em0


pakrat2k2> if inputting methods-disable smilies in text
checkbox just below text box on LHS

elit 01-04-2018 11:14

First, to the guy above who asked: -mt4 -mtt1 -mc8 -tt1 -dto0 -dm00
This will speedup lolz at least 2-3x and almost on par with lzma(with big dictionary and block size):
Code:

xnlz -s128m -B512m -m64 -M32                          = ~5-6M/s
lolz -mt4 -mtt1 -mtb256 -d256 -mc8 -tt1 -dto0 -dm00  = ~ 4-5M/s

(with ~7-14% gain against lzma and only slightly worse than default)

I compressed 75GB game and they both lasted about ~6 or so hours. Lolz resulted in about ~2GB less size(41GB vs 43GB). So yes, lolz can still be totally worth it, or you can use it selectively on certain files. EDIT: and for comparison, on normal settings with everything enabled I got ~40GB, but it took ~20h.


Second and this is important, I just figured out(for real this time) why I had problems with cls(thanks to profrager). Scratch my last message. Lolz cannot cooperate between its pack exe and unpack cls dll/exe's in same directory! In fact, this may be the issue with most cls* I had. I am trying to figure right now if there is way to force FA to use arc.ini and lolz_x64.exe for compression, even if cls* are present in same /bin FA dir. If anyone knows pls let me know. I want to use FA GUI not custom setups/installers.

elit 01-04-2018 11:21

And one more thing, in general for game files aka textures(mainly) you are less likely going to benefit from high 'mc', which is one of key slowdowns. Seeing these numbers like 1000+ in some of you guys setups is simply ridiculous, I can almost guarantee you will not see much diff from 16/32 up. Secondly, lc param of lzma is worse than lp param and pb param for games from my most recent tests, if you use lzma2 try lc0 pb4 lp4 on game files, or lc8 lp4 pb4 with lzma1. I am considering to make pb4 from default 2 in xnlz in future(still want to see more tests).


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