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hi guys, finally solved the problem, it turns out it had something to do with language and regional settings. The format settings for decimal separator differs according to what a country or language uses, those people who were experiencing startup errors was because your system uses commas and i made the program use dots/full stops as decimal separators, anyways, i'm now making this standard, the program will only accept full stops. 5 months after release and i only figure this bug out at this point, damn I suck.
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In programming are always the stupidest things and discounted that make us go crazy.:)
The crazy things they succeed well...It is with the normal things that I have some difficulty..:D |
Well, just to confirm everything, I just had to set my region and language to Spanish (Spain) and setup failed to start, switched it back English (South Africa) and it worked, therefore I made format settings standard for every region to avoid errors like these. I might post the program in a week, am finishing off by adding splash and animation out feature, otherwise, I can't wait myself.
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Hi there Razor and rest of the crew.
this is my first incursion on your creator and i have a little question for you. i use nature template, i fill all fields but, i don{t know how and where to add games file to compress. can you give me a little help... Thx a lot |
look under configuration tab
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Razor12911 can you share another template?
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4 Attachment(s)
Ok, I successfully added the last feature for 0.0.6 which is slideshow, you can add up 200 of these and each can have up to 25 images, running a couple of checkups then will be posting this thing, I think documentation will come at a later stage.
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Hi Razor12911.
I was working on a setup for a game, and it worked... compiled and all. Setup ran fine, all the extracting. Then I decided to save my work as a template. Then when trying to make a new setup for another game using that template (All I do is change the AppName, some Background pictures and a little bit of text). I run it using just the "Run" option... it works fine. Though, when choosing "Build", I choose the directory and name the .exe... As soon as I click "Save" I get an error "Access violation at address 00007FFA13327F20 in module 'ntdll.dll'. Read of address 00000000FF7100D6". What do I do man? I mean I did buil a setup using my exact same template... as I said its only the AppName, pictures and some text that change. ChrisC20 |
I found the problem... its the Icon. My first game repack I made, the icon worked. Bjt the second game's Icon is exactly the same size in KB and in Resolution (16x16). But the second game still gives me that error that I said above. If I take the icon out, it builds the setup. What could be the problem.... I should add that even the second game's setup builds with any other icon...
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Those who want to play around before the beta is released, there is the unreleased 0.0.5. You might need to change location for this to English (United States) or just change decimal separator in your regional settings from a comma to a dot, at least for now you can be able to make a couple of templates then when beta comes out, you are ahead.
I also uploaded slideshow test. Move mouse around and see what happens, you can now design an installer bigger than form but once you move mouse around, the content is moved around so that user can see everything, anyways this feature is in 0.0.6 which I'm still working on. |
Thank you very much Razor for this fantastic program.
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thanks, forgot to mention, if you want to try out freearc with external compressors, add your additional files under deployment - setup resources, add arc.ini, cls and exe. Unarc.dll is already included and isdone.dll is not necessary, open help dialog for additional information.
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no working bro
PES2016_FINAL_TEST.7z (51.56 MB, 101 views) |
@rinaldo
fileforums.com/showthread.php?t=97364 try running this one. @everyone am almost there with documentation, have written 3812 words so far and 32 pages. |
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