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Added new oodle library
- version 2.9.12 (lib3) from "Battlefield 6" - version 2.8.7 from "Battlefield 2042" |
Oodle
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Oodle Version 2.9.14 Self compiled
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CLS updates
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Hi there. Just a quick note about updating my CLS. I'm too lazy to write a changelog, but you can find it on my Patreon. The changes are mostly aimed at improving stability.
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Subfolders are now supported. You can now copy/move entire game folder which includes OGG files and check them. Removed xdelta patch engine, only hdiff is supported now. |
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Changes: WavExtractor now extracts the files as WEM extension instead of WAV. This tool is still usefull because MESA cannot extract some archives (Shegorat already knows about this problem). |
Very fresh new competitor from others projects. (FreeArc Next, Diskpan, UCC, etc...)
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Separately as a new post!
YadeWira released packJPG Multithreaded versions few hours ago! Windows x86/64 and Linux64 binaries in available! https://encode.su/threads/4482-packJPG-Multi-threaded |
Great.
I just tested a bit. It looks like -th0 is actually much slower than without this option. Code:
-th0Code:
no -th optionAlso you still have to use solid=0 option for freearc sadly. Edit: I just saw this is the wrong toppic for such discusions. |
Here’s what I replied on the encode.su forum: “To be honest, I haven’t tried it on FreeArc yet. It’s not recommended to use the -th option with a single file, since it yields worse results in terms of compression and decompression times. In any case, you should create an option that generates a package (.pjgp?) containing all the already-compressed .jpg files or something similar. I don’t know what you think."
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oodlescan
a simple oodle stream scanner i made. 99% of the logic is taken from xtool source code. built with gcc on windows x64. the only reason i made this and difference between this and Razor12911's oo2scan_7_win64 is that this one uses chunk based data loading. oo2scan_7_win64 tries to occupy the entire size of the file on memory to store and scan it from there, in cases where the data is huge it would fail. oodlescan copies small chunks from the file to memory and scans from there, eliminating the memroy allocation issue. i will add the source code here after some polishing :). Code:
SYMM's Oodle Stream Scanner |
reserved
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wem(un)pak
This is a more feature packed version of Masquerade's WemTool that i made few months ago to compress wem files from Silent Hill f. As it was made with golang, the binary sizes are huge. I didnt want to port this entire thing ito c, so today i added a feature to generate a batch script to decompress the files. Then you can run the batch script in parallel with prl or Mparallel. It follows same file naming standards as original WemTool. So you can use wempack to decompress WemTool compressed data. Attachments include source code.
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SYMM's WEM unpacker
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wrathma: This wempak tool, XP-compatible or Vista+ 32bit?? Some parts from Masquerade's WemTool, are yes running from XP.
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Code:
Found 247 .wem files to pack (recursive)Another bug in decode mode Code:
Found 389 .ww files to unpack (recursive)Surprised how fast this is compared to WemTool Code:
input 339mbEdit: Impressive Code:
input 5,12gbSuggestions: Add -c option for hdiffz compression Change skip -s option to skip files even if they are same size as input -> equal or greater then |
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