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KaktoR
07-10-2017, 03:45
@Simorq: Can you share me the files in PM? :)

Simorq
07-10-2017, 03:54
@Simorq: Can you share me the files in PM? :)

This file is owned by Razor12911 and the ENCODE it has been disabled.

The Warframe (http://store.steampowered.com/app/230410/Warframe/)also uses Oodle.

Titanfall 2 (v2 0 6 1)-REALiTY.7z (http://www4.zippyshare.com/v/8ELGqP0j/file.html)

Warframe OodleLib.7z (http://www4.zippyshare.com/v/OaAJKx8v/file.html)

Razor12911
07-10-2017, 10:48
Hi Razor12911
Do you use Repack by REALiTY of oodle?
http://uupload.ir/files/v5_2017-10-07_135912.png

This file is owned by Razor12911 and the ENCODE it has been disabled.

The Warframe (http://store.steampowered.com/app/230410/Warframe/)also uses Oodle.

Titanfall 2 (v2 0 6 1)-REALiTY.7z (http://www4.zippyshare.com/v/8ELGqP0j/file.html)

Warframe OodleLib.7z (http://www4.zippyshare.com/v/OaAJKx8v/file.html)

But, I did not create nullz, not affiliated in its creation at all. I don't even have it to start with :)

Simorq
07-10-2017, 12:30
But, I did not create nullz, not affiliated in its creation at all. I don't even have it to start with :)

Of course it consumes a lot of RAM and is slow.:(

Your tools are a lot better and faster..:)

Razor12911
08-10-2017, 07:07
Of course it consumes a lot of RAM and is slow.:(

Your tools are a lot better and faster..:)

Well I could make it fast but high ram usage and slowness is in oodle's nature, sometimes. You can't help it.

shazzla
08-10-2017, 07:20
Well I could make it fast but high ram usage and slowness is in oodle's nature, sometimes. You can't help it.

I don't believe it !
Show us ! ;)

GBT repack
08-10-2017, 07:31
Well I could make it fast but high ram usage and slowness is in oodle's nature, sometimes. You can't help it.

Will you continue to develop the pZLib?
Come on, you're great! we have confidence in you.We are waiting for you to come back.
Forget the unhappiness.You are the BEST in my heart!:)

Razor12911
08-10-2017, 09:01
Will you continue to develop the pZLib?
Come on, you're great! we have confidence in you.We are waiting for you to come back.
Forget the unhappiness.You are the BEST in my heart!:)

Well pzlib has reached its limits, nothing more to detect in data and thanks.

I don't believe it !
Show us ! ;)

Snails are slow, you'd think jacking them up with NOS would give them an extra gear and turn them into Vin Diesel's car? :p

shazzla
08-10-2017, 10:24
Ups. U misunderstand me.
The target was a little inspiration to code something useful. :)

darkwolves
09-10-2017, 00:07
speaking of oodle does anyone know were i can get the oodle230X64.dll??

shazzla
09-10-2017, 01:19
I can show a link in pm to the complete x86/64 (v 2.41?) api+dll's...
Only a good coder missing who creates an x64 cli for it. :/

felice2011
09-10-2017, 02:16
But .. I do not know if there is anything more up to date, I have not tried their actual compression threshold with their game library..:rolleyes:

https://image.ibb.co/crA9BG/Immagine.png

darkwolves
09-10-2017, 11:03
But .. I do not know if there is anything more up to date, I have not tried their actual compression threshold with their game library..:rolleyes:

https://image.ibb.co/crA9BG/Immagine.png

i got the lzdec64 and lzenc64 from ultraarc 2801
but it says i cannot run it without oodle230x64.dll
i looked all over the ultraarc it isn't there
also searched on the forums still cannot find it

darkwolves
09-10-2017, 12:47
I can show a link in pm to the complete x86/64 (v 2.41?) api+dll's...
Only a good coder missing who creates an x64 cli for it. :/

if you want to send it send it i am always eager to test things and learn

felice2011
09-10-2017, 12:50
i got the lzdec64 and lzenc64 from ultraarc 2801
but it says i cannot run it without oodle230x64.dll
i looked all over the ultraarc it isn't there
also searched on the forums still cannot find it

As usual, your research, I speak in general, not only of you, is never successful. But, maybe it's a fashion here on the forum, the convincing use of the "UltraARC" of Razor, with all my respect for her work, I personally have never used it, If you search better exist here in the forum several utilities of compression data much more complete, with inside everything that can serve. Search better.;)

darkwolves
09-10-2017, 13:25
As usual, your research, I speak in general, not only of you, is never successful. But, maybe it's a fashion here on the forum, the convincing use of the "UltraARC" of Razor, with all my respect for her work, I personally have never used it, If you search better exist here in the forum several utilities of compression data much more complete, with inside everything that can serve. Search better.;)

noodle is supposed to compress the files i am trying to compress but it doesn't
precomp no effect pzlib no effect

as for ultraarc razor stopped updating that at version 2500 so someone else is doing it
and i do not use ultraarc either i have my own compressor and i run tests and intergrate
useful things into it

KaktoR
13-10-2017, 05:35
Could be false detection?

Edit: Yes, false detection or something. Unextractable after compressing.

felice2011
13-10-2017, 07:28
Could be false detection?

Edit: Yes, false detection or something. Unextractable after compressing.

You tried to use pzlib without the use of FA on the same file, after inflation can you get the deflation with the same original file structure?:rolleyes:

KaktoR
13-10-2017, 07:52
I have used fa of course :rolleyes:

detection on this file is faulty, because every other file works just fine

felice2011
13-10-2017, 08:37
I have used fa of course :rolleyes:

detection on this file is faulty, because every other file works just fine

Yes, but you did not answer my question, did you try to use the same file only with pzlib, without FA ???? I'm asking because it happened to me on some files of a game, and I solved with the using and modifying the arc.groups.;)

KaktoR
13-10-2017, 09:51
Ok misunderstood.

No, i have not. Will take a look tomorrow.

VectorItalia
24-10-2017, 08:33
hello i want to use it, but i cant understand how i can use it with wich program for compress and uncompress all file, pls can u help me?
i have inno setup for installer

KaktoR
25-10-2017, 12:46
I wish there were a possibility to make a export file with files that actually contains zlib streams, especially for games with hundrets/thousands of files .

/for ds4zlib of course

Razor12911
26-10-2017, 18:34
I wish there were a possibility to make a export file with files that actually contains zlib streams, especially for games with hundrets/thousands of files .

/for ds4zlib of course

http://fileforums.com/showthread.php?t=97941

KaktoR
27-10-2017, 02:31
http://fileforums.com/showthread.php?t=97941

Have used it some days ago, doesn't detect streams while DS4ZLIB detects them.

shazzla
28-10-2017, 03:00
Have used it some days ago, doesn't detect streams while DS4ZLIB detects them.

...and pzlib/ztool can unpack its streams....

Alloc
18-11-2017, 09:37
Hi! Can anybody help me? I use ISDone script and after i press Install button the installer wait about 6 seconds and only after this begin install
Maybe i doing something wrong... its happens only with pzlib

pZlib+rep:512mb:a99+srep:m5f:l128:a1+lzma2:d176m:f b=273:mf=bt4:mc=100000:lc=4:lp=0

arc.ini

[External compressor:pZlib]
header = 0
packcmd = pZlib e -m2 -t2 -c128m - -o - <stdin> <stdout>
unpackcmd = pZlib d -t2 - -o - <stdin> <stdout>

[External compressor:srep]
header = 0
packcmd = srep {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep {options} -d -s - - <stdin> <stdout>

[External compressor:lzma2]
header = 0
packcmd = lzma2 a -txz -an -mcrc=0 -m1=lzma2{:option} -mmt=on -mx9 -si -so <stdin> <stdout>
unpackcmd = lzma2 x -txz -mmt=on -an -y -si -so <stdin> <stdout>

Simorq
18-11-2017, 15:54
Hi! Can anybody help me? I use ISDone script and after i press Install button the installer wait about 6 seconds and only after this begin install
Maybe i doing something wrong... its happens only with pzlib

pZlib+rep:512mb:a99+srep:m5f:l128:a1+lzma2:d176m:f b=273:mf=bt4:mc=100000:lc=4:lp=0

arc.ini

This is normal.:rolleyes:

vollachr
24-02-2018, 03:00
I need help, I seems to be getting CRC error on setup when using pZLib3+srep64+lzma64

my method:

pZLib3:st1+srep64+lzma64:a1:mfbt4:d256m:fb128:mc10 00:lc8

My arc.ini for the 3 compressors:


[External compressor:pZLib3]
header = 0
packcmd = pZLib e {options} -m2 -t25p -c128m - -o - $$arcdatafile$$.tmp -o - <stdout>
;packcmd = pZLib e {options} -t100p - -o - $$arcdatafile$$.tmp -o - <stdout>
unpackcmd = pZLib d {options} -t75p - -o - <stdin> <stdout>

[External compressor:srep64]
header = 0
packcmd = srep64 {options} -v0 -m3f -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep64 {options} -d -s - - <stdin> <stdout>

[External compressor:lzma64]
header = 0
packcmd = lzma64 e lzma{:option} <stdin> <stdout>
unpackcmd = lzma64 d lzma{:option} <stdin> <stdout>


Any ideas why is that?

Thanks

doofoo24
24-02-2018, 03:31
use Ztool...

vollachr
24-02-2018, 04:04
use Ztool...

Already tried, didn't give the desired compression ratio, so not an option in this specific case.

I've now changed my arc.ini a little and trying pZLib3 again

doofoo24
24-02-2018, 04:27
did you add hif2raw_dll.dll & raw2hif_dll.dll to ztool ?
game like crysis 1 need hif2raw_dll.dll & raw2hif_dll.dll, setting r9

KaktoR
24-02-2018, 06:13
Have you changed decompress arc.ini too?

vollachr
25-02-2018, 00:31
did you add hif2raw_dll.dll & raw2hif_dll.dll to ztool ?
game like crysis 1 need hif2raw_dll.dll & raw2hif_dll.dll, setting r9

I'm compressing Assetto Corsa, Not Crysis, but yes, these dll files are in the same folder as ztool

Have you changed decompress arc.ini too?

My CIUv2 arc.ini for pZLib3:

[External compressor:pzlib3,pZLib3,pZLib32,pzlib32,pZlib32,p zLib32,pZLib64,pzlib64,pZlib64,pzLib64]
header = 0
unpackcmd = pZLib d {options} -t100p - -o - <stdin> <stdout>


and my current compression arc.ini for pZLib3:

[External compressor:pZLib3]
header = 0
packcmd = pZLib e {options} -m2 -t25p -c128m - -o - $$arcdatafile$$.tmp -o - $$arcpackedfile$$.tmp
;packcmd = pZLib e {options} -t100p - -o - $$arcdatafile$$.tmp -o - <stdout>
unpackcmd = pZLib d {options} -t75p - -o - <stdin> <stdout>


UPDATE:

OK, as for the time of the original compression that gave me the CRC error the compression arc.ini was this:

[External compressor:pZLib3]
header = 0
packcmd = pZLib e {options} -m2 -t25p -c128m - -o - $$arcdatafile$$.tmp -o - <stdout>
;packcmd = pZLib e {options} -t100p - -o - $$arcdatafile$$.tmp -o - <stdout>
unpackcmd = pZLib d {options} -t75p - -o - <stdin> <stdout>

I have now changed the pzlib3 arc.ini entry for CIUv205g to be this:

[External compressor:pzlib3,pZLib3,pZLib32,pzlib32,pZlib32,p zLib32,pZLib64,pzlib64,pZlib64,pzLib64]
header = 0
;unpackcmd = pZLib d {options} -t100p - -o - <stdin> <stdout>
unpackcmd = pZLib d {options} -t25p - -o - $$arcdatafile$$.tmp <stdout>

So far, 4 minutes into setup & no CRC Checksum error, it was practically immediate before.

The only issue now is that the elapsed time keeps progressing while the time remaining stays 0 and the progress bar stays at 0.0% .

But I'll give it some time, could be because of the extreme compression ratio (40GB game to 3.80GB archive)

UPDATE 2:

Around 10 minutes in, I got the following ISDone error:

An error occurred when unpacking!
Unarc.dll returned an error code: -1
ERROR: archive data corrupted (decompression fails)

doofoo24
25-02-2018, 01:34
wow extreme compression ratio (40GB game to 3.80GB archive) ???
what setting ???

vollachr
25-02-2018, 01:50
wow extreme compression ratio (40GB game to 3.80GB archive) ???
what setting ???

These:

pZLib3:st1+srep64+lzma64:a1:mfbt4:d256m:fb128:mc10 00:lc8

With the following arc.ini values:

[External compressor:pZLib3]
header = 0
packcmd = pZLib e {options} -m2 -t25p -c128m - -o - $$arcdatafile$$.tmp -o - <stdout>
;packcmd = pZLib e {options} -t100p - -o - $$arcdatafile$$.tmp -o - <stdout>
unpackcmd = pZLib d {options} -t75p - -o - <stdin> <stdout>

[External compressor:srep64]
header = 0
packcmd = srep64 {options} -v0 -m3f -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep64 {options} -d -s - - <stdin> <stdout>

[External compressor:lzma64]
header = 0
packcmd = lzma64 e lzma{:option} <stdin> <stdout>
unpackcmd = lzma64 d lzma{:option} <stdin> <stdout>

But as I mentioned, so far I fail to unpack it with CIUv205g.

I'm trying to perform a test on the archive directly with FreeArc UI program to see if the archive is actually corrupt or not, this will at least give me an indication where my problem is.

doofoo24
25-02-2018, 01:53
ok, i am tring to compress the game now with ztool with pzlib:m3:r9:c256m i will report back...

vollachr
25-02-2018, 01:59
ok, i am tring to compress the game now with ztool with pzlib:m3:r9:c256m i will report back...

I did a lot of attempts with ztool pzlib, never got below 8.99GB final size (2xDVD5+1x300MB+ Disc) for Assetto Corsa.

I even used the ultra preset (pzlib:ultra), further more, because of the game size, it requires a lot of free space or it just end with errors during compression (that's true for both ztool & pZLib3)

doofoo24
25-02-2018, 02:08
after ztool i get 42618mb not alot of zlib detect...
as for pzlib i didn't use it for long time last time i tried to use it i got a lot of crc error's.
try to disable superfetch in windows or use safe mode...

vollachr
25-02-2018, 02:15
after ztool i get 42618mb not alot of zlib detect...
as for pzlib i didn't use it for long time last time i tried to use it i got a lot of crc error's.
try to disable superfetch in windows or use safe mode...

OK...

Anyway, so far, I keep getting when performing test on the archive with FreeArc GUI an error unknown method or parameters in pZLib3:st1

And I did edit the arc.ini in the FreeArc installation folder and added the relevant exe & dll files, trying one more time with a slight change in arc.ini but at the same time trying to re-do my compression without the st1 parameter for pzlib3 and with lzma instead of lzma64.

Hopefully it'll give the same archive result with less decompression problems.

doofoo24
25-02-2018, 02:24
what size you get after pzlib before srep ?

vollachr
25-02-2018, 02:28
what size you get after pzlib before srep ?

I'm not sure I remember correctly, but I think it was around 24GB with pzlib3, really don't remember about ztool's pzlib, why?

doofoo24
25-02-2018, 02:32
not pzlib that in ztool i meant pzlib v3 seem that ztool does not detected zlib, now i am tring to compress with pzlib v3 instead of ztool and i will try ztool without hif2raw_dll.dll & raw2hif_dll.dll...

vollachr
25-02-2018, 02:39
not pzlib that in ztool i meant pzlib v3 seem that ztool does not detected zlib, now i am tring to compress with pzlib v3 instead of ztool and i will try ztool without hif2raw_dll.dll & raw2hif_dll.dll...

OK, Now, I remember that at one point during compression the tempfile was around 11GB too, just not sure if it was before or after srep.

Anyway, let me know what you get.

Also, I'm currently trying the setup again after replacing the pzlib.exe from CIUv205g with the one I used for compression, it's been almost 16 minutes without errors so far.

UPDATE: Nope, same problems, just took longer to happen

KaktoR
25-02-2018, 02:51
There are some games/files, where pzlib3 or ztool have errors from the beginning in compressing. A good and new example is Kingdom Come Deliverance, where some files have some kind of false detection with pzlib, result is either crc error or archive data corrupted in extracting.

Same was a single file for NBA2k18 i guess, where the ratio was over 2000% inflation.

I don't know if it is a generall problem with pzlib or just switches.

vollachr
25-02-2018, 02:58
There are some games/files, where pzlib3 or ztool have errors from the beginning in compressing. A good and new example is Kingdom Come Deliverance, where some files have some kind of false detection with pzlib, result is either crc error or archive data corrupted in extracting.

Same was a single file for NBA2k18 i guess, where the ratio was over 2000% inflation.

Hopefully, that's not the issue here, because that will be really annoying, I'm trying something now, hopefully it will work, if not, well, I guess it'll back to the drawing board.

To be honest, I didn't try to compress it to 1xDVD5 size, that was a shock when I've seen the result, I'll be happy with getting it to work with a size of 2xDVD5 without the extra 300MB+ 3rd disc.

Problem is, so far, only pzlib3 managed to compress the game below 8.99GB size (which result in a 3rd, nearly empty disc)

doofoo24
25-02-2018, 03:33
pzlibv3 and ztool didn't work for me (i mean it did not detect zlib) not decompression error...
i tried to scan different files type (kn5 / ai ) with gfs from razor zlib with levels(slow) no zlib file with dynamic streams option it detect zlib...

doofoo24
25-02-2018, 03:53
@vollachr by any chance did you used msc ?
there almost 9.7gb of dds files...

vollachr
25-02-2018, 03:58
pZLib2 / pZLib3.0.1 / pZLib3.2.0 / ZTool

I only encountered some problems with pZLib3.2.0.
They all work great.

I'll try and see what works and what not, currently using pZLib3.2.0, will try 3.0.1 maybe.

vollachr
25-02-2018, 04:01
@vollachr by any chance did you used msc ?
there almost 9.7gb of dds files...

No, I mean, I tried but I got crashes from MSC, so I gave up on it, other than srep/srep64 & lzma/lzma64 I only tried ztool, pzlib3.2.0 and precomp0.4.3 (which I abandoned mid-way due to way too long times)

doofoo24
25-02-2018, 04:32
i tried ztool and both pzlib 3.2 and 3.0.1 i get the same ratio 105.36%...
only applied pzlib 42,935,540,198 => 45,238,050,951 bytes.
what ratio you get ???
now i am tring precompmt...

vollachr
25-02-2018, 04:43
i tried ztool and both pzlib 3.2 and 3.0.1 i get the same ratio 105.36%...
only applied pzlib 42,935,540,198 => 45,238,050,951 bytes.
what ratio you get ???

That makes no sense...

When I used pzlib 3.2 my ratio at end of pzlib3 part of compression was under 50%, don't remember the exact number but it was in the 40-50% area.

I'm currently testing compression with pzlib3.0.1+srep64+lzma, will report back results when I have them, gonna take a few hours.

doofoo24
25-02-2018, 05:13
precompmt.dll used with precomp 0.46
i get 42,935,540,198 => 43,687,319,971 bytes. Ratio 101.75%
worst than ztool /pzlibv3

doofoo24
25-02-2018, 05:18
[QUOTE=vollachr;468409]No, I mean, I tried but I got crashes from MSC, so I gave up on it...
during compression or deccompression it crashes ?

vollachr
25-02-2018, 05:26
No, I mean, I tried but I got crashes from MSC, so I gave up on it...
during compression or deccompression it crashes ?

During compression, each time it got to the MSC part, MSC crashed, could never figure out why.

doofoo24
25-02-2018, 05:36
it seems that only psd have zlib...
all psd 2.72gb

vollachr
25-02-2018, 06:24
it seems that only psd have zlib...
all psd 2.72gb

Really? OK...

Anyway, here's the weird thing though, pZLib 3.0.1, unlike pZLib 3.2, so far at least (still far from finished), give me a much worse ratio (97-100%), that said, it's not even half way through the process, so I'll wait and see.

Truth be told, I only need it to compress additional 400MB or so compared to srep64+lzma without pZLib3 and It'll be enough.

Maybe I'll re-try MSC later on.

UPDATE: Okay, pZLib 3.0.1 part of compression finished, final ratio: 106%, I'll wait and see what the final result will be.

doofoo24
25-02-2018, 07:10
i'm tring msc on dds file so far no crash...

vollachr
25-02-2018, 07:16
i'm tring msc on dds file so far no crash...

Could be something with my arc.ini entry for MSC, or it's placement within the method, when I tried it it was pzlib(ztool)+msc+srep64+lzma

my ini for msc:

[External compressor:msc]
header = 0
packcmd = msc c -v {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

doofoo24
25-02-2018, 07:18
[External compressor:msc]
;Alt: -f = Forced on bigger data //-frog=9 use this instead of -tak=9 = yields error on decomp.
header = 0
packcmd = msc.exe c -v -wav=1 -raw=1 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=1 -bmf=9s -tak=9 -dxt=1 -lzma=hc4,lc8,lp2,pb2,fb273,mc1000 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

usually i compress filles separately zlib / media / etc...
on small game i use msc before pzlib
msc+pzlib+srep+lzma

vollachr
25-02-2018, 07:23
[External compressor:msc]
;Alt: -f = Forced on bigger data //-frog=9 use this instead of -tak=9 = yields error on decomp.
header = 0
packcmd = msc.exe c -v -wav=1 -raw=1 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=1 -bmf=9s -tak=9 -dxt=1 -lzma=hc4,lc8,lp2,pb2,fb273,mc1000 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

usually i compress filles separately zlib / media / etc...
on small game i use msc before pzlib
msc+pzlib+srep+lzma

Well, I'm using CLS-diskspan to create the disc size split so separately is not an option but I'll try your MSC arc.ini entry, maybe it will work.

Thanks.

doofoo24
25-02-2018, 07:47
ok msc done on dds
Compressed 18,571 files, 11,173,425,105 => 8,818,080,553 bytes. Ratio 78.92%
test decompression all file crc ok...
well all that left is to use msc+pzlib+srep+lolz to get the best result when it done i will update...
so the final size msc+pzlib+srep+lolz it worst without msc ???

CANNIBAL
25-02-2018, 09:36
How About U Add "-v" To Pzlib3

vollachr
26-02-2018, 06:14
ok msc done on dds
Compressed 18,571 files, 11,173,425,105 => 8,818,080,553 bytes. Ratio 78.92%
test decompression all file crc ok...
well all that left is to use msc+pzlib+srep+lolz to get the best result when it done i will update...
so the final size msc+pzlib+srep+lolz it worst without msc ???

Any news?

From some reason, whenever I try msc+pzlib+srep64+lzma64 the compression just ends after MSC, without any errors but without completing the compression and writing the data file so I end up with a final disc folder that only have the Setup.exe, Setup.ico & Autorun.inf and is less than 60MB in size (which is the Setup.exe size)

I tried it with different pzlib versions and settings, it keeps happening.

doofoo24
26-02-2018, 06:56
the ratio seem to be worst with MSC+pzlib+srep+lolz. i get 9.8gb ???
other pople who repack Assetto Corsa get 6.8gb...
i don't know what setting.
i am out of idea right now ???

vollachr
26-02-2018, 07:05
the ratio seem to be worst with MSC+pzlib+srep+lolz. i get 9.8gb ???
other pople who repack Assetto Corsa get 6.8gb...
i don't know what setting.
i am out of idea right now ???

6.8GB could be with not fully updated game and/or not all DLCs, I honestly haven't seen a repack for v1.16 and all DLCs that is less than 9.0GB.

The 6.8GB repacks seems to be for v1.14.

I'm gonna do another 1-2 tries, if nothing works I'll just settle for either 2xDVD5+1xCD or maybe 1xDVD9+1xDVD5 (or both) using Srep64+Lzma64 only,

Because so far, the differences between all attempts were minor and insignificant, and the Srep64+Lzma64 was the quickest one.

Simorq
26-02-2018, 10:20
the ratio seem to be worst with MSC+pzlib+srep+lolz. i get 9.8gb ???
other pople who repack Assetto Corsa get 6.8gb...
i don't know what setting.
i am out of idea right now ???

MSC=LOLZ:D
pzlib+srep+lolz

doofoo24
26-02-2018, 21:55
Compressed 33,999 files, 42,886,060,604 => 8,475,378,350 bytes. Ratio 19.76%

vollachr
27-02-2018, 00:45
Compressed 33,999 files, 42,886,060,604 => 8,475,378,350 bytes. Ratio 19.76%
pzlib:max:c128m+srep:m5f:a2+delta+lolz:mc1023:fba4 096:bc8:blr8:bm8:oh14:pc4:mtt1:mt2:d256m

Nice, I'll try, although LOLZ is currently giving me some on-screen text output problems due to >nul at end of the compression command, I'm working on a workaround but I'm not sure it will work yet.

Could there be an alternative to LOLZ?, what about RZM or ZST? have you tried LZMA or LZMA2? instead of lolz? if so, what was the result?

doofoo24
27-02-2018, 01:08
no i didn't try lzma or zst, i believe the ratio would be worst maybe you will get 8.10g to 8.15g...
from past experience the best setting for lzma i recommend lzma:a1:mfbt4:d512m:fb273:mc10000:lc8 or if you have alot of ram you could increase d512m to 756m or 1024mb still better than lzma2 or lzma:ultra that used by panker...
just be sure that you using fazip 64 for lzma to overcome memory limit in freearc.
the max lzma is d182mb in freearc alone without fazip...

[External compressor:lzma,delta,exe,mm,rep,tor,4x4]
header = 0
packcmd = fazip -i0 compress:{compressor}{:option} <stdin> <stdout>

* srep need less tan 1gb decompresion memory for Assetto...
i will try to use pzlib:max:c64m+srep:m5f:a2+delta+lzma:a1:mfbt4:d51 2m:fb273:mc10000:lc8
no need for more than 64m for pzlib...

vollachr
27-02-2018, 03:14
no i didn't try lzma or zst, i believe the ratio would be worst maybe you will get 8.10g to 8.15g...
from past experience the best setting for lzma i recommend lzma:a1:mfbt4:d512m:fb273:mc10000:lc8 or if you have alot of ram you could increase d512m to 756m or 1024mb still better than lzma2 or lzma:ultra that used by panker...
just be sure that you using fazip 64 for lzma to overcome memory limit in freearc.
the max lzma is d182mb in freearc alone without fazip...

[External compressor:lzma,delta,exe,mm,rep,tor,4x4]
header = 0
packcmd = fazip -i0 compress:{compressor}{:option} <stdin> <stdout>

* srep need less tan 1gb decompresion memory for Assetto...
i will try to use pzlib:max:c64m+srep:m5f:a2+delta+lzma:a1:mfbt4:d51 2m:fb273:mc10000:lc8
no need for more than 64m for pzlib...

OK...

1. I've been using these settings for LZMA/LZMA64:

a1:mfbt4:d256m:fb128:mc1000:lc8

Do LZMA64 (which is external to freearc) have the same memory limit you mentioned? my guess would be no.

2. Can't use FAZip, I tried, it caused problems with freearc itself, it caused the default methods of m1, m2, m4, etc, to crash, see here (http://fileforums.com/showpost.php?p=466288&postcount=106)

vollachr
27-02-2018, 07:36
Compressed 33,999 files, 42,886,060,604 => 8,475,378,350 bytes. Ratio 19.76%
pzlib:max:c128m+srep:m5f:a2+delta+lolz:mc1023:fba4 096:bc8:blr8:bm8:oh14:pc4:mtt1:mt2:d256m

I'm currently trying your above method (with slight changes since some of the options you set up there for pzlb & srep are already default in my arc.ini, so no need to specify them.

One question though, it's currently at the LOLZ part of the compression, it claims it gonna take almost 13 more hours, is that real? is that even normal?

Anyway, I'm tending (from cosmetic reasons) toward not using LOLZ, too much screen clutter.

But I'll wait and see the final result first.

doofoo24
28-02-2018, 01:21
it depend on you pc.
i used mt8 not mt2 i have alot of ram 64gb so there no problem it took 54min,
i changed in the post above to mt2 because most poeple likely have 16gb or 8gb of ram in in their system.
*mt does not affect the compression ratio...

vollachr
28-02-2018, 01:27
it depend on you pc.
i used mt8 not mt2 i have alot of ram 64gb so there no problem it took 54min,
i changed in the post above to mt2 because most poeple likey have 16gb or 8gb of ram in in their system.
*mt does not affect the ratio compression ratio

I have 16GB of RAM in my machine and a pretty good Intel I7 CPU, still, it got to a point where the remaining time was over 27 hours, It was way too long and I had to cancel it, I'm looking for alternative solutions and considering to just stop trying to get the size down to 2xDVD5/1xDVD9 size and settle for the 3 Disc result.

Either way, LOLZ doesn't seem to be the solution for me, way too slow for me (and probably most people).

Right now trying to replace LOLZ with RZM, see the times and ratio, but that will be the last attempt I do, after that, if I don't get the result I want I'll set the conversion up for 3 discs.

vollachr
28-02-2018, 01:48
try lolz:mc1023:fba4 096:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m
it will use 12.5gb of ram and all 8 threads ...
i used it on mad max it took 76 min...

OK, I'll see about trying that...

I'm just not sure if getting the game down to 2xDVD5 size is worth all the time I spend on it.

vollachr
28-02-2018, 04:14
try lolz:mc1023:fba4 096:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m
it will use 12.5gb of ram and all 8 threads ...
i used it on mad max it took 76 min...

OK, trying it now, been working almost 2 hours, it's now at the LOLZ part...

1. LOLZ was Taxing my CPU to the max (100%), had to limit it via TaskManager to use only half the CPU cores so I can keep working with my computer.

2. Time-wise, gonna take at least another 9 hours and still rising.

I honestly don't like these kind of times for compression, I can accept 4-5 hours on my machine, it's decent enough but 8 is a little too much, not mention longer, especially to only get less than 1GB additional compression over a compression that takes 3-4 hours.

I'm really starting to realize I should probably leave it at 3 Discs, it doesn't worth the time.

Andu21
01-03-2018, 05:37
I honestly don't like these kind of times for compression, I can accept 4-5 hours on my machine, it's decent enough but 8 is a little too much, not mention longer, especially to only get less than 1GB additional compression over a compression that takes 3-4 hours.

I'm really starting to realize I should probably leave it at 3 Discs, it doesn't worth the time.
Have you tested DLZ?

vollachr
01-03-2018, 05:51
Have you tested DLZ?

Actually no, I haven't but I'm just tired of trying, I've been at it for around a week, maybe a little more, I'm currently going back to the beginning, a simple srep64+lzma64 or srep64+lzma, it turns out in the end as two (2) full DVD5 discs and a smaller disc of less than 400MB without additional files, once I'll have both options compressed I'm gonna see which one's faster in compression and install times and decide by that, the size difference is insignificant.

Hell, it was insignificant in all attempts with any compressors combination, except perhaps the ones that took way too long (15 hours or more) like LOLZ/Precomp but I have no intention of using those so back to the simplest option.

It will still fit 2xDVD5 or less with a game that isn't completely updated and/or don't have all DLCs installed.

I'm not gonna waste any more time on that, I've made my decision, hopefully I can release this conversion in the next few days.

Andu21
01-03-2018, 09:19
Well, if it helps, DLZ offers a little more compression than LZMA at almost the same speed. Depends on the data in the end.

AndersonSL
07-05-2018, 09:07
Hello I have a game here to export in .bin format but when I use it it is locked until a percentage arrives in windows 10
arc.ini:
[External compressor: precomp043]
header = 0
unpackcmd = precomp043 -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp

[External compressor:fbz]
header = 0
solid=0
unpackcmd = fbz d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:nco]
header = 0
solid = 0
packcmd = nz.exe a -nm {options} $$arcpackedfile$$.nz $$arcdatafile$$.tmp
unpackcmd = nz.exe x $$arcpackedfile$$.nz
datafile = $$arcdatafile$$.tmp
packedfile = $$arcpackedfile$$.nz

[External compressor:mpz]
header = 0
solid = 0
unpackcmd = mpz.exe d $$arcpackedfile$$.mpz $$arcdatafile$$.mp3
datafile = $$arcdatafile$$.mp3
packedfile = $$arcpackedfile$$.mpz

[External compressor: precomp]
header = 0
unpackcmd = precomp -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp

[External compressor:reflate]
unpackcmd = reflate.exe d -t75p - -o - <stdin> <stdout>

[External compressor:msc]
header = 0
packcmd = msc c -v {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor: pzlib]
header = 0
unpackcmd = pZLib d -t100p - -o - <stdin> <stdout>

[External compressor: piggy]
unpackcmd = piggy.dll -c d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:lzma2]
header = 0
unpackcmd = lzma2.dll x -txz -an -y -si -so <stdin> <stdout>

[External compressor:uharcx]
mem = 58
default = x
unpackcmd = uharc x $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:bcm]
header = 0
solid = 0
cmem = 1024
unpackcmd = bcm -d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:woohoo4,woohoo,woohoohoo]
header = 0
solid = 0

[External compressor:lol4]
header = 0
unpackcmd = cls-lolzx_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor: pz3,pz3x,pz3u]
header = 0
unpackcmd = ztool d: pzlib:t100p:cm0 - - <stdin> <stdout>

[External compressor: plzo]
header = 0
unpackcmd = ztool d: plzo:t100p:cm0 - - <stdin> <stdout>

[External compressor:rzw]
header = 0
solid = 0
dmem = 213
unpackcmd = rzw d f2 f1 128 128
datafile = f1
packedfile = f2

[External compressor:rzwb]
header = 0
solid = 0
dmem = 700
unpackcmd = rzw d f2 f1 1023 1023
datafile = f1
packedfile = f2


Can someone help me solve it?

darkwolves
09-05-2018, 08:27
Hello I have a game here to export in .bin format but when I use it it is locked until a percentage arrives in windows 10
arc.ini:


Can someone help me solve it?

ask fitgirl

AndersonSL
10-05-2018, 03:19
ask fitgirl

they even know how to solve this

FitGirl
10-05-2018, 15:38
Grow some skill before trying to steal other repackers works. If you'd have enough experience, you wouldn't ask that question.

PsYcHo_RaGE
10-05-2018, 22:21
One word for Razor its "awesome"
Thanks for everything

darkwolves
10-05-2018, 22:38
One word for Razor its "awesome"
Thanks for everything

yes razor makes very good tools also stuff he doesn't even use even
he recently came out of retirement to make Xtool..
wether or not he goes back into retirement after that remains to be seen..
i honestly hope not but the decision is his alone

AndersonSL
11-05-2018, 05:48
Grow some skill before trying to steal other repackers works. If you'd have enough experience, you wouldn't ask that question.

I'm not trying to steal anyone's work, I'm just trying to extract the game to play, but its setup is crap and does not work for many users, so if you do not repair your own work yourself let others try

darkwolves
11-05-2018, 06:16
I'm not trying to steal anyone's work, I'm just trying to extract the game to play, but its setup is crap and does not work for many users, so if you do not repair your own work yourself let others try

okay let me be blunt FitGirl is a public repacker..
she will not share how to use her setups..
she will not give you tools or compression methods..
no one on here will help you due to the amount of respect
that the community on here has for FitGirl..
and anyone who can figure out how to use that
deserves a medal...
you should really try other ways to compress and install games...
because you are wasting your time with this
and by the way those arc ini settings are hers
any one of us who have been in these forums for a period of time
can easily spot that....
i have said my peice

Sergey3695
11-05-2018, 07:00
https://coub.com/view/btnbm

ShivShubh
13-05-2018, 00:06
I'm not trying to steal anyone's work, I'm just trying to extract the game to play, but its setup is crap and does not work for many users, so if you do not repair your own work yourself let others try

And you found this topic to post your problem ? How is it even related to pZlib dude ? Someone with a little knowledge of Arc can do your work.

HunterEmrah
21-05-2018, 18:21
Have a trouble with decompression, compress algorithm pzlib:m3:max:c128m:t100p+srep:m2f:a2+lolz:d32 compress done successfully with files of GTAV x64a.rpf,x64b.rpf,x64c.rpf,x64d.rpf 3.91 GB > 1.48 GB. When installer decompressing the files after x64c.rpf it's stuck on x64d.rpf and gives CRC check error. Which detail I might have missed? Tried only with x64a.rpf,x64b.rpf it's compressing and decompressing with any problem, maybe the total size causes to crc error?

elit
30-05-2018, 13:30
Have a trouble with decompression...

Are you really sure its a pzlib giving you CRC error and not Srep?

Jiva newstone
31-05-2018, 00:04
Have a trouble with decompression, compress algorithm pzlib:m3:max:c128m:t100p+srep:m2f:a2+lolz:d32 compress done successfully with files of GTAV x64a.rpf,x64b.rpf,x64c.rpf,x64d.rpf 3.91 GB > 1.48 GB. When installer decompressing the files after x64c.rpf it's stuck on x64d.rpf and gives CRC check error. Which detail I might have missed? Tried only with x64a.rpf,x64b.rpf it's compressing and decompressing with any problem, maybe the total size causes to crc error?
Just remove t100p and try again or change check u're using same pzlib version for comps and decomps

Simorq
29-09-2018, 15:01
pZLib3 Config For the big game:rolleyes:

Always CRC Warning

-mpZLib3

[External compressor:pZLib3]
header = 0
packcmd = pZLib e -m1 -c32m -t100p {options} - -o - <stdin> <stdout>
unpackcmd = pZLib d -t100p - -o - <stdin> <stdout>


Always CRC OK

-mpZLib3:m1:c32m:t100p
-mpZLib3:m2:c32m:t100p
-mpZLib3:m2:c32m:x:t100p

[External compressor:pZLib3]
header = 0
packcmd = pZLib e {options} - -o - <stdin> <stdout>
unpackcmd = pZLib d -t100p - -o - <stdin> <stdout>

yasitha
29-12-2018, 00:05
What is the best compression method for DOOM 2016?
Help!

devil777
11-05-2020, 10:37
What is the purpose of "x" in the parameter of "Pzlib3-2017"

Wishing a norm reply.

Have nice moments.

Masquerade
20-05-2020, 02:44
What is the purpose of "x" in the parameter of "Pzlib3-2017"

Wishing a norm reply.

Have nice moments.

Hello friend, judging by the console output, the X switch is to "combine reflate with zlib (ultra method)"

https://i.imgur.com/3cM9zXW.png

Lordy41265
24-12-2020, 11:15
pZLib v3 (х64) loses data.
i used to compress 1 file. Placed pZLib v3, х64 hif2raw_dll.dll, raw2hif_dll.dll in one folder. Got the result first time ~300 mb, second time ~200 mb, third time ~ 400 mb.
It is impossible to unpack the file, hangs at 0%

pack command
pZLib3.exe e -m1 -c64m -t100p file.zip -o TTTTTTTTT

unpack command
pZLib.exe d -t100p TTTTTTTTT -o file.zip

ps: google translate