View Full Version : Lossless Game's Audio Compression
1234567890123
15-01-2016, 09:56
How i can compress wav ogg and mp3 with lossless? i know mp3 is already lossy but how can we compress them :confused:
Razor12911
15-01-2016, 10:23
You can use mpz or msc for mp3, wav use tak/msc, also seems like oggdec works for wav (might be wrong here), oggdec works with older codemasters games audio.
RamiroCruzo
15-01-2016, 10:35
You can use mpz
But how can you use it without MPZ Slimmer interface???
As for you amigo...Take a look at this list:
flac.exe
lame.exe
lame_enc.dll
MAC.exe
mpcenc.exe
neroAacDec.exe
neroAacEnc.exe
oggenc2.exe
opusenc.exe
Takc.exe
wvunpack.exe
1234567890123
15-01-2016, 10:53
we can add these audio compression to masked compression it may be good
panker1992
15-01-2016, 11:02
precomp 0.45 will perform a heavy lossless compression on mp3 files
on the lowest api of course :)
alright i am going to give a long answer to this thread :)
there are 1 reason why a masked program for audio cant be implemented on games
meanwhile make no mistake, my masked project is ready to accept and use any kind of external program i personally use (ofr and packmp3 both compiled and optimized by me )
the reason is that games come with audio prepacked, this means you will need to extract audio into bnk format or web something format (i always forget the name :P )
and this means that my masks cannot handle it, mainly because they cant see the formats behind prepacked data
The 2 efficient ways to find and handle audio compression is with a pre-processor srep or msc are both pre-processors
and the other one is pre-compressor precomp or antiz are precompressors
those 2 ways scan, find and compress the audio files that you want :)
I hope i got understood :P
vBulletin® v3.8.11, Copyright ©2000-2026, vBulletin Solutions Inc.