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T5e5s5t12345
15-12-2006, 22:02
Is there a new no cd patch out for version 1.01?

bodo007
16-12-2006, 00:05
I am looking also to this patch. Is it possible to have a miniimage for this?

poseden
16-12-2006, 00:32
MAXI-image:
http://game.ali213.net/attachment.php?aid=233820

DT V4.08HE + MAXI-image + AlkiSecuROM.........play 1.01 version

bodo007
16-12-2006, 00:37
poseden: What is the size of the .rar file? I have started to download (still working and no time information and very slow) it and seems that the size is not shown. Is it possible to put it somewhere else?
By the way .... transfere rate 254 bytes/sec.. :(
Thanks

poseden
16-12-2006, 00:44
size:241KB

http://www.live-share.com/files/117906/poseden_MAXI_MV2.rar.html

bodo007
16-12-2006, 00:57
Thanks alot. You are a master .... you should upload the MAXI -image for others on the site.

Where I can see the GAME version inside game?
On the Rome: Total war the version of the game was shown on Option screen at the bottom.

sedrikc
16-12-2006, 01:50
You're the man.
Thanks a lot mate.

ace11
16-12-2006, 02:15
THANK YOU soooooooooo much.
you made my day !! :rolleyes:

Xiom
16-12-2006, 02:28
is there a french version yet ?

Joe Forster/STA
16-12-2006, 04:26
Requests for a crack for this update won't be tolerated, because of forum rule #6! If more requests appear in this thread, it will get closed. So, please, only discuss problems with poseden's solution (if any; hopefully none :)).

yillo
16-12-2006, 07:02
the links do not work ....
I would appreciate if you could upload it on rapidshare.com or megaupload.com ..... = )

Amplitude
16-12-2006, 07:20
I'm having problems with this, when I mount this image and attempt to run M2TW, with a hider used, it quits with a 'send error' type crash?

Any ideas?

T5e5s5t12345
16-12-2006, 08:26
Qustions:

1) Do i need to use DT V4.08HE? Can i just use Alcohol 120%? Which is better?

2)Where can i get AlkiSecuROM?

phoborg
16-12-2006, 08:58
GCW says MV2 is protected by SD4 but AlkiSecuROM is for SecuROM.
What does that mean?


You requested mirrors:

MV2_maxidvd-poseden:
http://rapidshare.com/files/7744568/poseden_MAXI_MV2.rar.html
http://www.megaupload.com/?d=L5CVE6XG

AlkiSecuROM v1.1 2006-04-16
http://rapidshare.com/files/7745545/AlkiSecuROM.rar.html
http://www.megaupload.com/?d=ESDSNVLU

p

T5e5s5t12345
16-12-2006, 09:01
thanks guys...


i used alcohol 120% instead of DT and it all worked fine.

alsmithee
16-12-2006, 15:47
Question of my own, came to post but decided it's relevant in this thread.

Is 1.01 the same as Update 1 just released Friday? I was under the assumption there has only been one patch so far, that being Update 1 and from what I saw when I patched Medieval 2 it was version 1.1 which is why I am confused.

If they are not the same when can we expect a nocd for 1.1 (Update 1)?

TippeX
16-12-2006, 16:27
check for yourself if they're the same i guess
sometimes 1.01 = 1.1 depending on where you get the patch from
some sites stupidly drop the 0 .... guess they dont know why
version numbers are formatted like that..

yillo
16-12-2006, 23:55
thank you phoborg = )

Mike13531
13-04-2007, 20:58
how do you use maxi image, i'm a freakin noob on this, someone help?

Grumpy
13-04-2007, 23:36
how do you use maxi image
Mount the image using either a Daemon Tools or an Alcohol 120 virtual drive.
Its the same procedure as using a mini image.

Read the FAQ (http://fileforums.com/showthread.php?t=73906) for more info.

Mike13531
15-04-2007, 15:40
so? what happens then? cause ppl said you won't even be needing a crack for the game?

Grumpy
15-04-2007, 21:19
The game is protected with Safedisc v4 so yes you will need a NoCD or Mini/Maxi Image to play without the disc.

caki
16-04-2007, 13:59
And you'll need to hide DT, since I believe this is SD 4.6 :) But thats all in the FAQ, I think ;)

Mike13531
27-04-2007, 15:37
The game is protected with Safedisc v4 so yes you will need a NoCD or Mini/Maxi Image to play without the disc.

sorry man, i'm a noob at this, can you explain how ?

Grumpy
27-04-2007, 23:33
@Mike13531
sorry man, i'm a noob at this, can you explain how ?
Its quite simple really, you just need to do some reading on the subject.
The basic steps are:

Install the game.

Update the game with the latest updates.

Visit the Medieval 2 Total War page (http://m0001.gamecopyworld.com/games/pc_medieval_2.shtml) on GameCopyWorld.
Either use a NoCD crack or the Fixed Image.

NoCD cracks you unrar using winrar and replace the original game files with those you unrar. (Create backups of the original files before overwriting)
NoCD cracks are normally the easiest to use but they normally wont work for online games.
Instructions on what to do are supplied with the rar file. Usually the instructions come in a NFO file. Use Notepad to open the nfo file.
nfo files are just text files.

Mini or Maxi images need to be mounted with Daemon Tools.
They will normally work for online games.

To use Mini or Maxi images:
Unrar the mini or maxi image and place it somewhere where you can easily find it.

Install Daemon Tools, once installed right click the Deamon icon in the system tray (bottom right of windows screen, its the red or blue circle with the lightning strike thru it)
Choose Mount image and browse to where you unrared the mini or maxi image, and choose to open the image.
When mounted a window will open which looks like all the game files, it is not tho, they are just a fake file, close this window.

Install SDHide, use it to hide Daemon Tools.

Start the game from the usual Desktop Icon.

I think that just about covers it.

Read the PC Games FAQ (http://fileforums.com/showthread.php?t=73906), it looks like a lot of reading but it has heaps of usefull and educational material, it will help you learn more about what you need to do and its well worth the read. ;)

ryoujikaji
04-05-2007, 21:52
Patch 1.2 is now out. grab it here: http://www.totalwar.com/

Its about 650mb big and comes with a battle editor and cinematic editor.

Medieval II: TW v1.2 contains the following changes:
AI

Units do not clump together when told to complete a 180 degree turn.
Janissary Musketeers now fire consistently.
Enemy AI army formations in bridge battles now allow their own artillery to fire.
Enemy cannons do not fire at unbreakable walls.
Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.
AI does not deploy outside of enemy gates.
When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
Siege AI is not passive.
Cavalry can now charge a spearman army.
General's bodyguard unit now marches correctly outside castles.
AI now effectively assaults 2nd tier of a Fortress.
Sallying AI army now reacts properly to being assaulted from 2 sides
Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement.
Generals are now more effective at chasing down routing units.
Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.
Siege AI now more difficult to defeat if player places missile units outside the walls.
AI controls it units more effectively in a Citadel
AI artillery more decisive in its positioning
Remaining AI army now advances to use siege equipment
AI Cavalry can now flank a Spear Wall
AI now responds to missiles when sieging settlements
AI now crosses bridges to attack
AI responds more quickly to gates that have been opened by Spies (while sieging).
Units do not break formation when chasing routers
Enemy AI effectively attacks when player's units in a settlement square
Enemy AI now utilises spare rams
Improved enemy AI response to stakes
Shortened Siege attack timers
Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending


Diplomacy

Improved responses to monetary offers
Bribery attempts do not always fail after an unsuccessful first attempt
Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous
Aztecs now appear in the correct year (for diplomacy actions)
Generals in a Crusade do not get inquisition
Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'


Crash

Soft-locks in MP Lobby no-longer occur
Host random hangs fixed
Resolved issue with client CTD when host ends game that client is joining
Auto-resolve Siege battle hangs fixed
Siege tower catching fire no-longer causes random hangs
Random hangs after loading Campaign save game


Pathfinding

Battering Rams no-longer stuck in gates
Ship movement area fixed
Ram crew no-longer stuck between rams
Northern European Castle terrain fixed to allow docking of towers
Improved use of ladders
Southern European Fortress wall fixed to allow docking of towers
Improved the way units use Way-points
Siege of Setenil slow-down tweaked
Units no-longer become stuck on canyon walls on 'Canyon' map
Units do not ascend/descend invisible ladders
Units do not get stuck on Siege towers
Cavalry pathfinding improved when sallying out from a Fortress
Bridge battle pathfinding improved (units do not constantly reform)
Citadel and Fortress paths fixed so that units can avoid assaulting inner walls
Breach pathfinding tweaked


Combat

Enemy spearmen do not charge with raised spears
2H axemen attack tweaked, inc. Attacking Cavalry
Defending units can no-longer enter a siege tower as soon as it docks with the walls


Mechanics

Mouse Cursor position now updates when scrolling with the arrow keys.
Assassination exploit fixed.
Mission "Reinforce Region" now functions correctly
Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment
Fixed two family members (brothers) with the exact same name
Rudder event now triggers at the correct time
When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
Assassin mechanics tweaked
Mercenary recruitment tweaked
Diplomatic Information scroll updates correctly.
Online replays now match
Slowdown fixed on Desert Sanctuary
Metallic Resource now support Mines
Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position
Units can now withdraw on the Eifel Mountains Battle Map
Construction queue exploits fixed
The carroccio standard can now fit through the gate on a sally out battle.
Southern European > Fortress: routing Enemy AI now leaving the map
Printing press event triggers at the correct time
Ladder docking/undocking tweaked
Faction standings tweaked
Priests no-longer convert to heretics if traveling on a fleet
Upper limit added on how long units stay in loose formation for.
Traits/VnV triggers tweaked


Camera

Camera height does not drop under bridge in River Po Custom Battle map.
Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios.
Camera does not show the underneath of a bridge when General is killed on the bridge


Controls

Drag Deploy functionality tweaked
RTS camera functionality tweaked


Graphics

Princess character now greyed out upon death on Family tree
Venice battlemap ambient building placement tweaked
Fixed issue with trees disappearing when panning camera
Added paths to doorways in Southern European Large City
Added paths to doorways in Southern European City
Fixed minor lighting issue in Southern European City
Fixed misaligned platforms in Southern European Large Town
Tweaked Crusade Army banner
Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.
Fixed incorrect Tower Path in Mesoamerican City
Fixed path through wall in Mesoamerican City Wall
Fixed floating buildings above the battle map in Aztec Gold Scenario
Fixed floating spikes in Mountain Redoubt scenario
Added correct image for Paladin ancillary
Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.
Added correct image for Aztec Rebel - Native Archer
Added correct image for Aztec Spearmen
Fixed floating torches in SE Citadel courtyard
Garrison quarters no-longer change to Town Guard when in Construction queue
Armoury building image in construction queue no-longer changes to an armoury
Fixed issue with Trebuchets sometimes disappearing when zooming in close
Fixed maps have the winter option but dont have winter texture on the battle map
Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details.
Fixed officers not animating while riding
Removed trees in the water in The Battle of Otumba.


Deployment

Units can no-longer be deployed on inaccessible sections of wall
Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.
Units no-longer deployable in buildings in Mesoamerican City


Collision

Ballista collision improved
Southern European Citadel gate collision improved
Middle Eastern Gatehouse collision improved
Issues with units getting pushed into areas that can't be deployed into.

wolfsrain
05-05-2007, 00:35
Crack uploaded. Should be up to the next site update

Dilcoe
05-05-2007, 08:41
Thanks very much, wolfsrain! The site still doesn't show it yet, could I beg you to upload it to rapidshare or something so that I can download it?

Again, danke!

[edit]
Never mind, gamecopyworld now has it. Thanks for your work!

mwanders
05-05-2007, 12:10
It's not working for me. It still tells me to insert the cd. Any help?

erikt
05-05-2007, 16:05
It's not working for me. It still tells me to insert the cd. Any help?

I'm having the same problem.

phil8900
06-05-2007, 00:33
just one question:
is it normal that the properties of the file say v1.1?

cdkiller
06-05-2007, 04:40
It's not working for me. It still tells me to insert the cd. Any help?
insert a backup disc or make an iso and mount it in daemon tools / alcohol. there is prolly a dvd-check left.

just one question:
is it normal that the properties of the file say v1.1?
seems like the developers forgot about it :p
its an updated exe anyway (Filesize + OEP differs from v1.1 crack).

phil8900
06-05-2007, 07:25
okay thanks.

don't have the game, i just wondered ;)

p0h
06-05-2007, 11:11
Hi guys ! I got a problem with the new update 1.2 ..
neither the crack of gamecopyworld is working for me ... nor the maxi image ...
Can some1 help me ? I tried it with the original medieval2.exe and with the cracked one both in usage with the maxi image!
could any1 write me a manual to help me what I have to go or isn't there a crack at the moment which works ?

this is my error log :

20:13:51.542 [system.rpt] [always] CPU: SSE2
20:13:51.552 [system.rpt] [always] ==== system log start, build date: Apr 23 2007 version bld-medieval2-update2-84 (37970) ===
20:13:51.562 [system.io] [always] mounted pack packs/data_0.pack
20:13:51.562 [system.io] [always] mounted pack packs/data_1.pack
20:13:51.572 [system.io] [always] mounted pack packs/data_2.pack
20:13:51.572 [system.io] [always] mounted pack packs/data_3.pack
20:13:51.582 [system.io] [always] mounted pack packs/data_4.pack
20:13:51.582 [system.io] [always] mounted pack packs/localized.pack
20:13:53.756 [data.missing] [warning] missing/invalid cursor for ANISELECT
20:13:53.766 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
20:13:53.766 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
20:13:53.796 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
20:13:53.796 [data.missing] [warning] missing/invalid cursor for DRAGGING
20:13:53.806 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
20:13:53.806 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
20:13:53.806 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
20:13:53.806 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
20:13:53.806 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
20:13:53.806 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
20:13:53.806 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
20:13:53.816 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
20:13:53.816 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
20:13:53.816 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
20:13:53.816 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
20:13:53.816 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
20:13:53.816 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
20:13:53.816 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
20:13:54.727 [system.io] [warning] open: :?vI@Ÿ‰@ is missing
20:13:55.648 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

erikt
06-05-2007, 11:21
insert a backup disc or make an iso and mount it in daemon tools / alcohol. there is prolly a dvd-check left.

I figured it out. The shortcut in my start menu pointed to Launcher.exe. I changed it to medieval2.exe and everything's fine.

erikt

p0h
06-05-2007, 11:23
I mounted the maxi image ... but still not working

cdkiller
06-05-2007, 11:42
possibly a problem on your site... check if it works with original, if not it could be some driver conflict, missing codecs etc... but try with original first to be on the safe side.

p0h
06-05-2007, 11:49
with the original patched exe I got this error message in the system.log :

20:48:23.472 [system.rpt] [always] CPU: SSE2
20:48:23.482 [system.rpt] [always] ==== system log start, build date: Apr 23 2007 version bld-medieval2-update2-84 (37970) ===
20:48:23.502 [system.io] [always] mounted pack packs/data_0.pack
20:48:23.502 [system.io] [always] mounted pack packs/data_1.pack
20:48:23.512 [system.io] [always] mounted pack packs/data_2.pack
20:48:23.522 [system.io] [always] mounted pack packs/data_3.pack
20:48:23.522 [system.io] [always] mounted pack packs/data_4.pack
20:48:23.532 [system.io] [always] mounted pack packs/localized.pack
20:48:26.176 [data.missing] [warning] missing/invalid cursor for ANISELECT
20:48:26.196 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
20:48:26.216 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
20:48:26.246 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
20:48:26.246 [data.missing] [warning] missing/invalid cursor for DRAGGING
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
20:48:26.256 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
20:48:26.266 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
20:48:27.868 [system.io] [warning] open: :?vI@Ÿ�‰@ is missing
20:48:29.160 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

before the patch had been installed it worked fine...

could you post your system.log.txt here ? it would be great :)

crabby654
06-05-2007, 14:30
Ya i am having the same exact issues. Same errors from the log. I tried with the maxi dvd image didnt work, tried the 1.2 crack and didnt work. I also changed the shortcut to goto the medieval2.exe file directly and the game will open and the screen will be black and ill here the error noise and the curser will stay an hourglass, if i hit escape or enter the game shuts down (while its stuck in the black screen).

p0h
07-05-2007, 03:43
I fixed it .... uninstall the game and delete the folder !!! delete registry entries and your save games !!! re-install the game and patch it ! than it will work !

mwanders
08-05-2007, 12:36
I fixed it .... uninstall the game and delete the folder !!! delete registry entries and your save games !!! re-install the game and patch it ! than it will work !Tried this, still getting the same error. :confused:

fmrees
09-05-2007, 07:49
I fixed it .... uninstall the game and delete the folder !!! delete registry entries and your save games !!! re-install the game and patch it ! than it will work !

What do you mean by "delete registry entries" please?

I have exactly the same problem as you, with same error log and everything.

Before 1.2 all was OK.

Balthor
11-05-2007, 07:30
Greetings,

I just patched M2TW to 1.2 last night and applyed the no-cd file. But things are not working properly. When continuing my campaign the game freezed while processing a country and the mouse over info is not working anymore (when you pass the mouse over a skill or trait it would show the bonuses or the cost to buy a unit/improvement). Anyone got these problems? Should I have installed 1.1 first?

thanks,

TippeX
11-05-2007, 09:05
@Balthor -> same happens when using the original exe + cd/dvd ?

Balthor
11-05-2007, 12:48
@Balthor -> same happens when using the original exe + cd/dvd ?

Well, they are not easily acessible right now, but I can get then if nothing works.

I posted here because I tought this was a quite weird error. How can the program run seemingly ok (did not tryed any battle and the other error was from a saved game), but loose a mouse over info only at cards. On the campaign map the mouse over info still works.

[]s

markx14
15-05-2007, 11:16
Hi Balthor I would like to help.. We had the same problem I was playing a Spain campaign and almost everytime it gets stuck on the 2nd turn transition during france's turn. I actually fixed that error by downloading the

Medieval II: Total War v1.2 [MULTI] Fixed EXE

by Vitality

here (http://m0001.gamecopyworld.com/games/pc_medieval_2.shtml#Medieval II: Total War v1.2 [MULTI] Fixed EXE)

Then extract it and paste it as ussual.. I'll keep you posted if I encounter any problems regarding that crack..

Now gonna kill some french generals some more :D

morarz
17-05-2007, 06:51
hi
when m2tw first came out i dowloaded it and it worked fine butit was german so i didnt understand very much, now i've got a newone (english)but evertime i start the game you first see the loading screen for about 2 sec and than the screen turns black and you hear a windows error sound, but you still see your cursor in the blackscreen. maybe think it is a windows security file thats wrong (with cod2 i had nearly the same and if i wanna play it i need to delete windowssecurity kb917422) but i dont know 4 sure

any1 can help me???:confused:

Joe Forster/STA
17-05-2007, 07:39
@morarz: Banned, forum rule #1.

wewewewe
10-06-2007, 04:38
the problem with the freezes is simple.

one of the cracks running around for the game is for version 1.1

someone must have tried to enter the 1.2 version with it and concluded it works, and because of it, it's passed around as a crack for 1.2 on many sites (gamecopyworld, etc.)

it doesn't work. the game freezes after a couple of campaign-map turns.

so, try the other crack, since that one works.

neov85
08-07-2007, 20:04
Hello everybody!
Please I would like to know whether one of the cracks for the 1.2 patch (and which one of them) is really working. I have not tried them at all, but i have read comments that one of them has a catastrophic error: you cannot go further than the second turn. Is that true?:confused:

Personally I had only the v1.0 of the game working, but I have applied the patch 1.2 and then the crack (many of them, that i found in many places) but it didnt work. (M2TW encountered an unspecified error and will now exit:( ). I guess that it was so because i applied the patch to the cracked version of the game. So what i am going to do now is to remove completely the game (including the registry entries) install it and apply the patch to this uncracked version, then i will use a crack for version 1.2. Will it work? In that case, what crack should i apply, or there is no crack available and completely functional now?:rolleyes:

Your answers are truly appreciated. Greetings from Latinamerica.;)

neov85
20-07-2007, 08:23
I did what i planned and used the vitality crack and it works great, without problems. I have posted a mini how to in other thread "Medieval Total War 2 Version 1.2 ". Thanx a lot vitality it works perfectly for me.
Greetings from Lima :cool: