MrQ®
07-09-2004, 11:53
hi, i have some doubts about trying to change 4x4 music tracks with echelon selfboot tutorial.
i've already tried wav injector and it works, but my music is truncated. i want to try the echelon method, but i can understand this part very well:
10) Open up a DOS Prompt and switch to your "cdda" directory. Type in the
following command:
copy track03.wav track01.wav
After doing this, You should have generated Tracks 1 - 3, You should
now have 3 4-second dummy tracks as Tracks 1 - 3, and have real CDDA
from 4 -> End.
4x4 evo has 10 tracks, in nr.1 and 2 there's nothing but silence, and from nr3. to 9 there are the music tracks. track 10 is data.
so, how could i use the echelon method, when it says that audio tracks would be from 4 to end? if tracks 01 02 and 03 plus the real 4x4track number (9) does it make 12 tracks? would tracks 1 , 2 and 3 generated by the selfboot method screw upthe selfboot audio track since it's real music and no silence for booting it? help!
i've already tried wav injector and it works, but my music is truncated. i want to try the echelon method, but i can understand this part very well:
10) Open up a DOS Prompt and switch to your "cdda" directory. Type in the
following command:
copy track03.wav track01.wav
After doing this, You should have generated Tracks 1 - 3, You should
now have 3 4-second dummy tracks as Tracks 1 - 3, and have real CDDA
from 4 -> End.
4x4 evo has 10 tracks, in nr.1 and 2 there's nothing but silence, and from nr3. to 9 there are the music tracks. track 10 is data.
so, how could i use the echelon method, when it says that audio tracks would be from 4 to end? if tracks 01 02 and 03 plus the real 4x4track number (9) does it make 12 tracks? would tracks 1 , 2 and 3 generated by the selfboot method screw upthe selfboot audio track since it's real music and no silence for booting it? help!