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PLakner
11-07-2002, 18:39
Considering that the PS2 should follow some audio standards, I think that even being more than one standard, the ".mus" files at audio or sound directories at the CDs or DVDs should be in someway playable or converted by some sort of PC software.

I also understand that sometimes, if not always, some large .mus file should contain several small pieces of sounds, used along the game. So, several "hugh", "splash", "swishhhh", or whatever short sounds are needed, the PS2 audio processor will receive a the small part of the large file, cut and delivery by some other PS2 processor.

Ok, but some other large music or sounds could also be in the same large .mus file, if not in its entirely.

I copied some of those .mus files to my PC and tried several audio converters. Some waveeditors could play something that I could consider as a mixing of several parts of the game, as stated above, a long string os small sounds. But I could not make it produce nothing that could make a playsible sense.

Playing with speed, sample rate and other attributes of decompressing, decompacting, resulted in nothing I could say, "oh, that's it.".

MUS file extension is known as music files, but the "packing" of PS/2 MUS files are completely different from the music world.

I wonder if someone just found a way or produced some utility to play some of those PS/2 files.

Of course one could just hook up the PS/2 audio output cables to any PC sound card and record it, but that is not fair, right?

Peter Lakner/

dust2dust
12-07-2002, 01:54
i moved away from music extracting ripping scene along time ago
but at time there was always a way to extract all sound from ps2 games np
take look at thread i just answered extracting sount gt3
theres link there to some audio tools
there was a site dedicated to sound extraction but sorry i lost link as not been interested for last 9 months