L33THAK0R
14-05-2021, 03:06
Hi all,
I've been looking around and was wondering if anyone here has dealt with ripping language files from either title. Both use the same iteration of the "4A Engine" for the "Redux" versions of the titles. I've attempted using modding tools designed for the sequel title, "Metro Exodus", however it would seem these are title specific and my naive hopes of it being applicable to other titles using the same engine and similar file formats were dashed. I'm not too familiar with the modding scene for video games and my search hasn't strayed far from mainstream modding community sites like nexusmods.
My two other attempts at figuring out these titles were to firstly see if any of the fan translations (and the tools the devs used to apply said translations) could be used to unpack and repack the ".vfs0" (container files used by both titles for majority of game data) files but alas nothing came from this.
My third and final attempt was through trial and error see if perhaps each language pack was tied to its own ".vfs0" files. These tests indicate this not to be the case.
Any insight anyone could provide would be greatly appreciated.
I've been looking around and was wondering if anyone here has dealt with ripping language files from either title. Both use the same iteration of the "4A Engine" for the "Redux" versions of the titles. I've attempted using modding tools designed for the sequel title, "Metro Exodus", however it would seem these are title specific and my naive hopes of it being applicable to other titles using the same engine and similar file formats were dashed. I'm not too familiar with the modding scene for video games and my search hasn't strayed far from mainstream modding community sites like nexusmods.
My two other attempts at figuring out these titles were to firstly see if any of the fan translations (and the tools the devs used to apply said translations) could be used to unpack and repack the ".vfs0" (container files used by both titles for majority of game data) files but alas nothing came from this.
My third and final attempt was through trial and error see if perhaps each language pack was tied to its own ".vfs0" files. These tests indicate this not to be the case.
Any insight anyone could provide would be greatly appreciated.