View Full Version : MK XL update 4 compression method
Hi everyone!
I need your help for detect compression method on Mortal Kombat XL update 4 (november 2020). UELR not detect LZO streams.
Sample files https://www118.zippyshare.com/v/MMAHZJJz/file.html
PsYcHo_RaGE
16-11-2020, 20:14
its skipping them?
its skipping them?
test
WARNING! Stream does not contain LZO-compressed blocks!
Total non-LZO stream size: 829120kb
Total skipped LZO stream size: 0kb
12%
Errorlevel=254
PsYcHo_RaGE
18-11-2020, 06:11
although UELR should work on this game because the game is developed by using unreal engine 3.
i guess the same happens with "Injustice: Gods Among Us" game
can it be because the game data is encrypted? i guess so
Masquerade
18-11-2020, 10:11
can it be because the game data is encrypted? i guess so
Data isn't crypted, simply opening in hex editor shows this + files have the normal header for a UE3 TFC:
https://i.imgur.com/rUPMJMt.png
I'm sure if you used umodel, you could unpack those upk/tfc.
As for the xxx - I recall seeing them in Bioshock where it was lzo+zlib compression. But uelr does not like these files...
Carldric Clement
18-11-2020, 10:20
Hi everyone!
I need your help for detect compression method on Mortal Kombat XL update 4 (november 2020). UELR not detect LZO streams.
Sample files https://www118.zippyshare.com/v/MMAHZJJz/file.html
I don't think uelr can support with that. even the game was made with unreal engine 3 or else. Not sure. :confused:
Edison007
18-11-2020, 11:45
https://krinkels.org/threads/uelr.3645/page-4#post-34987
https://krinkels.org/threads/uelr.3645/page-4#post-34987
Shit(( I forget it(( Thanks
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