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ADMIRAL
20-06-2020, 19:50
Hello friends
I've seen Uelr in compression methods several times
But I didn't see it in any compression.
Until I found it in Masked_Compression_v3.0, but according to this Method
uelr+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt1:m t4:d100m:tt1h14:fba4096:mc1023:bc8:blr8:bmfbt4:d15 8m:fb273:mc1000000000:lc8 does not work and shows Uelr error at begin every time in every compressor.
ٌWho can help me by show the way.

This is Uelr Settings in arc.ini

[External compressor:uelr]
header = 0
packcmd = uelr uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

Even tested by changing uv to ulx

Masquerade
21-06-2020, 02:41
You should only be using uelr on older Unreal Engine games like Bioshock and A Hat In Time (idenitified by the presence of *.tfc files for example).

On newer Unreal Engine games, use XTool since the *.pak files contain zlib streams.

shazzla
21-06-2020, 03:31
TFC and UPK files can be unpacked with UELR.
Newer ones are packed with oodle. AFAIR Xcom-WOTC for example.

BTW its hybrid. Both algos are used.