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  #121  
Old Today, 04:01
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UCC v4.1.3.2 Update 2

Hi,

Well, I'm happy to announce that technically-wise, all compressors (including new ones) are working correctly with the new Bat to Exe compiler I'm migrating UCC to use.

That said, I'm still trying to solve a small issue with lolz on-screen output.

Anyway, here's what you can expect (currently) from the next update of UCC:

UCC v4.1.3.2 Update 2

Quote:
  • Executable Changes: Migrated UCC to new Executable Compiler that functions better with file/folder inclusion
  • Compressor Changes: pZLib3 is now using following aliases: (pZLib64,pzlib64,pZlib64,pzLib64)
  • New Compressor: pZlib3 32bit version added (aliases: pZLib32,pzlib32,pZlib32,pzLib32)
  • New Compressor: Bink Pack (BPK) added to UCC (alias: bpk)
  • New Compressor: Added compressor LOLZ to UCC (alias: lolz)
  • New Compressor: Added compressor UELR to UCC (alias: uelr)
  • New Compressor: Added compressor DLZ 32bit & 64bit versions (aliases: dlz and dlz64)
  • New Compressor: Added compressor OGGRE (alias: oggre)
  • Script optimization: Optimized FreeArc compression command syntax
  • New Feature: Pre/Post Commands section added to Data#.ini files, up to 3 commands can be input to execute before/after DATA file compression using CMD commands such as "copy", "MD", "ren" and others (More information on that will be provided when release comes)
Considering adding RZM external compressor as well, maybe others too, taking suggestions.
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  #122  
Old Today, 04:31
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Lolz has faster speeds and a better Ratio.
RzM is very slow. And it has a weaker ratio
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  #123  
Old Today, 04:57
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Quote:
Originally Posted by Simorq View Post
Lolz has faster speeds and a better Ratio.
RzM is very slow. And it has a weaker ratio
OK, point taken.

I do have a certain problem with implementing Lolz into UCC, please see here

Maybe you can help?
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  #124  
Old Today, 05:20
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Fast: lolz:dt0:tt1:cm0
Ultra: lolz:dtb1:tt16:d2047:mc1023
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File Type: 7z LOLZ 21A7.7z (1.24 MB, 2 views)
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  #125  
Old Today, 05:39
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Quote:
Originally Posted by vollachr View Post
OK, point taken.

I do have a certain problem with implementing Lolz into UCC, please see here

Maybe you can help?
I think it is lolz related and can't be disabled without editing source of lolz.
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  #126  
Old Today, 05:45
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lolz isn't stdio, so without that you can't see real progress.

Yes I think you may disable that, you need to make a patch for lolz and block printf function.
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  #127  
Old Today, 05:48
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Quote:
Originally Posted by Simorq View Post
Fast: lolz:dt0:tt1:cm0
Ultra: lolz:dtb1:tt16:d2047:mc1023
Well, I couldn't previously find the new version, so thanks for that.

That said, all these settings do is effect how fast/slow it works, I need a way to completely suppress on-screen output from Lolz.

Quote:
Originally Posted by KaktoR View Post
I think it is lolz related and can't be disabled without editing source of lolz.
Thing is that kind of weird output I only get when my command include the >nul at the end to suppress the command output.

when I don't have the >nul I get what you see in the picture below (which is also too much output for me but at least constant length)
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File Type: png LolZ2.png (31.3 KB, 12 views)
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  #128  
Old Today, 05:51
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Quote:
Originally Posted by 78372 View Post
lolz isn't stdio, so without that you can't see real progress.

Yes I think you may disable that, you need to make a patch for lolz and block printf function.
I have no idea how to do that but if someone willing to try to do that or teach me how to do it, I'll really appreciate it.

I really don't need all that clutter on my screen during compression.
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Using PE Viewer you'll get what is imported by lolz and from which dll. Then create a dll with the same functions. Then see what is imported by lolz in order to show text. Then patch that function so that it doesn't work at all.


I may patch it for you if I have time
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  #130  
Old Today, 06:45
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Quote:
Originally Posted by 78372 View Post
Using PE Viewer you'll get what is imported by lolz and from which dll. Then create a dll with the same functions. Then see what is imported by lolz in order to show text. Then patch that function so that it doesn't work at all.


I may patch it for you if I have time

I'll appreciate it if you can do that, I'm looking at LOLZ through PE Viewer and I can't really say as I know what I'm looking at.

I did find where it lists the dll files it imports from but I don't know what each functions does, my best guess is the WriteConsoleA & WriteConsoleW functions imported from KERNEL32.DLL have something to do with it but it is a guess.

Even if I'm right and I wanted to, I have no idea how to create a DLL file to continue from here, never done this before.
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