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  #61  
Old 29-06-2017, 09:03
Gupta Gupta is offline
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that's why guys have decided not to give the source to anyone this time
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  #62  
Old 29-06-2017, 09:05
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I also had newer one, but even if i find it not gonna share that one, because like you said someone is already working on it so there is no need for it, btw whats the current state (havent used CIU for a while), also I really think that the new Designer would come in handy?
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  #63  
Old 29-06-2017, 09:08
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I talk to "someone", the new CIU may come with ultraARC like converter but more flexible
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  #64  
Old 29-06-2017, 09:09
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nice, thxx for the info, CIU was always great imo, and it would be great if it got good updates, and some good designer would be great too since Alpha 2 is pretty outdated
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  #65  
Old 29-06-2017, 11:39
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its fine beta 1 is not much different to 2.0.3.8.plus it had a crap load of bugs.
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  #66  
Old 29-06-2017, 12:00
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UltraArcMessage1=Extragere %1...
UltraArcMessage2=Unire %1...
UltraArcMessage3=Decodare %1...
UltraArcMessage4=%1 nu a fost gasit.
UltraArcMessage5=Te rugam introdu discul %1 cu fisierul %2
UltraArcMessage6=Cauta fisierele necesare?

Romanian translation
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  #67  
Old 02-07-2017, 12:47
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If you want to add Multi Splash to the CIU, like Installer PRO, it's great.
Attached Files
File Type: 7z Multi Splash Example.7z (660.2 KB, 52 views)
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  #68  
Old 02-07-2017, 12:52
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I've done that with my own copy but it always needs a blank splash to start with or else is skips displaying them altogether. ( added the additional Splash#.png's to all 3 locations it works that way but doesn't seem right )???
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  #69  
Old 03-07-2017, 11:19
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Quote:
Originally Posted by pakrat2k2 View Post
I've done that with my own copy but it always needs a blank splash to start with or else is skips displaying them altogether. ( added the additional Splash#.png's to all 3 locations it works that way but doesn't seem right )???
Something must be totally wrong, you sure you implemented that correctly though because I've never had such a problem before
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  #70  
Old 03-07-2017, 18:13
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Quote:
Originally Posted by Razor12911 View Post
Something must be totally wrong, you sure you implemented that correctly though because I've never had such a problem before
no im not sure LOL, sent you a PM with the modified file for you to look at.

thanks
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  #71  
Old 03-07-2017, 21:42
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Code:
procedure InitiateSplash;
var
i: integer;
begin
i:=1;
if SplashAvai then 
begin
repeat
ShowSplashScreen(WizardForm.Handle,ExpandConstant('{tmp}\Splash'+IntToStr(i)+'.png'),1000,1000,1000,0,255,False,$FFFFFF,10);
i:= i + 1;
until FileExists(ExpandConstant('{tmp}\Splash'+IntToStr(i)+'.png')) = False;
end;
end;
Hehe, here's a simple code that I used in Installer_PRO.
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  #72  
Old 05-07-2017, 15:12
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KaktoR
The progress bar still does not work properly
Code:
  with WizardForm.ProgressGauge do begin
    if BGEnabled and not UnInstallMode then begin
      Top := GetValInt('ProgressBar', 'Top', SITextTop + 80);
      Left := GetValInt('ProgressBar', 'Left', SITextLeft);
      Width := GetValInt('ProgressBar', 'Width', SITextWidth);
      Height :=  GetValInt('Progressbar', 'Height', ProgressBarHeight);
      //Height := GetValInt('ProgressBar', 'Height', 12);
    end else begin
      Top := TextPositionTop + 155;
      Left := TextPositionLeft + TextSpaceFromBorder;
      Width := TextPositionWidth - 2* TextSpaceFromBorder - 5;
      Height := 16;
If you use all options Top Left Width Height then everything works ok ^^
But if you only want to use the Width option. Then the code reads the parameters from the last line
Code:
      Height := 16;
So I am doing this
Code:
  with WizardForm.ProgressGauge do begin
    if BGEnabled and not UnInstallMode then begin
      Top := GetValInt('ProgressBar', 'Top', SITextTop + 80);
      Left := GetValInt('ProgressBar', 'Left', SITextLeft);
      Width := GetValInt('ProgressBar', 'Width', SITextWidth);
      Height :=  GetValInt('Progressbar', 'Height', ProgressBarHeight);
      //Height := GetValInt('ProgressBar', 'Height', 12);
    end else begin
      Top := TextPositionTop + 155;
      Left := TextPositionLeft + TextSpaceFromBorder;
      Width := TextPositionWidth - 2* TextSpaceFromBorder - 5;
      Height :=  GetValInt('Progressbar', 'Height', ProgressBarHeight);
Let's call it a temporary fix
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  #73  
Old 05-07-2017, 15:30
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Yes, you have to enable and set Height= greater then 0 to get it work.

Quote:
Originally Posted by KaktoR View Post
Just to clarify, you have to set a number greater then 0 for Height= in [ProgressBar], otherwise Progressbar doesn't show!
If you disable Height= (//Height=), default is 0, so Progressbar is not visible!
Anyway, project is done for me. No plans to proceed further.

I think guys can share internal build now if they wish.

PS: I have implemented a new function in last update:
Code:
function ProgressBarHeight:Integer;
begin
Result := GetValInt('ProgressBar', 'Height', 0);
end;
In WizardForm.ProgressGauge i just changed "14" with "ProgressBarHeight" (it reads the function, and the function reads [ProgressBar], Height=)

I don't know if i can change "0" to a Key or something. Anything that tells the script "Now read this number from Ini and put it in WizardForm.ProgressGauge.
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Last edited by KaktoR; 05-07-2017 at 15:52.
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  #74  
Old 06-07-2017, 06:27
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Titeuf Titeuf is offline
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Hello everyone,
Here is the error message that appears (on 2 different PCs):



Can you tell me how to fix this error?
Thanks in advance
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  #75  
Old 06-07-2017, 09:30
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your using Inno enhanced Unicode version ? It's in first post of UltraArc topic.
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