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  #211  
Old 15-05-2018, 16:57
doofoo24 doofoo24 is offline
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i guess also games with engine Disrupt (watch_dog) are the same ?
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  #212  
Old 15-05-2018, 16:59
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Quote:
Originally Posted by doofoo24 View Post
i guess also games with engine Disrupt (watch_dog) are the same ?
I have not tried that game before so I can't say for sure.
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  #213  
Old 15-05-2018, 21:13
ShivShubh ShivShubh is offline
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Originally Posted by doofoo24 View Post
can't you make FC3/4 like FC5 file by file without lzopro ?
It doesnt work like that. FC2/3/4 uses LZOPRO while FC5 uses LZ4HC.
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  #214  
Old 15-05-2018, 23:59
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It doesnt work like that. FC2/3/4 uses LZOPRO while FC5 uses LZ4HC.
looks like someone is going to have to break down and get LZOPRO for razor...
i will check my monthly budget..
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  #215  
Old 16-05-2018, 01:31
Edison007 Edison007 is offline
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Fc234 do not use lzopro
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  #216  
Old 16-05-2018, 01:45
Perykles Perykles is offline
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Thank you Simorq for this solution but as KaktoR says it's slower.
What is surprising is that Pzlib V3 does not have this problem for this game.
I only created a new "xtoolslow" entry in the arc.ini for archives that have this problem.

Last edited by Perykles; 16-05-2018 at 03:15.
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  #217  
Old 16-05-2018, 09:15
ShivShubh ShivShubh is offline
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Fc234 do not use lzopro
Thanks for confirming Then its probably some other problem.
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  #218  
Old 16-05-2018, 15:15
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Quote:
Originally Posted by Edison007 View Post
Fc234 do not use lzopro
Thanks, I figured out the solution to the problem after posting
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Last edited by Razor12911; 16-05-2018 at 18:54.
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  #219  
Old 16-05-2018, 15:16
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Call of Duty IW test

europa_fatty_tr.ff:
ZTool: 38,489,248 => 85,959,469 => 39,719,836 bytes // negative ratio
XTool: 38,489,248 => 66,390,558 => 27,577,712 bytes

assetfile17.pak:
ZTool: 104,595,492 => 178,560,871 => 54,821,086 bytes
XTool: 104,595,492 => 139,027,892 => 33,859,574 bytes
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  #220  
Old 16-05-2018, 16:11
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thanks for xtool, diskpan.

I hope that soon you can compress the call of duty games....
thanks-thanks-thanksthanks-thanks
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  #221  
Old 17-05-2018, 01:37
doofoo24 doofoo24 is offline
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xtool v0.5 on doom file's gameresources.patch & gameresources.resources
erecomp:c256mb 9.20 > 19gb
erecomp:c128mb 9.20 > 18.6gb
erecomp:c64mb 9.20 > 16.6gb
erecomp:c32mb 9.20 > 14.4gb

*for optimal setting for doom use xtool only on gameresources.patch & gameresources.resources
need hif2raw_dll.dll, raw2hif_dll.dll

[External compressor:xprecomp]
header = 0
packcmd = xtool.exe erecomp:c160mb,t4:zlib - - <stdin> <stdout>

9.20gb > 19gb > 4.41gb , srep+lolz

*decompression seems to be very slow almost 20 min, xtool most of the time use only 11% with 438mb of ram...

unpackcmd = xtool.exe drecomp:t100p - - <stdin> <stdout>

Last edited by doofoo24; 17-05-2018 at 07:57.
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  #222  
Old 17-05-2018, 23:35
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i get appcrash with xtool even in FA_example but randomly.it's weird but sometimes xtool is working but mostly it's give error.arc.exe stopped working and fault module is msvcrt. i formatted pc in windows 10 it gives memory could not be read in windows 7 it gives appcrash.any help?
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  #223  
Old 18-05-2018, 00:06
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Quote:
Originally Posted by 1234567890123 View Post
i get appcrash with xtool even in FA_example but randomly.it's weird but sometimes xtool is working but mostly it's give error.arc.exe stopped working and fault module is msvcrt. i formatted pc in windows 10 it gives memory could not be read in windows 7 it gives appcrash.any help?
that is a runtime file if i am not mistaken...
wich msvcrt is it? there are more than one
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  #224  
Old 18-05-2018, 02:50
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I've the same error. But it was only with cls-diskspan and razor's original batch (drag&drop bat). Custom works perfectly. Only sometimes it doesn't work, then i just have to spam the batch
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  #225  
Old 18-05-2018, 03:52
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Is there a option to skip the "CRC is broken" message and just left the CRC corrupted file there and unpacking next file? I aking because i could just use xdelta afterwards without all the hassle to find the one-working-option for every file. In my tests all xdelta dif files are just about 15-30kb in size.
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